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mesa/st: clamp GL_RENDERBUFFER to GL_TEXTURE_2D for sparse queries
this is a legal query that cts uses, so don't just abort Fixes:b1c32a6c8c("mesa: add ARB_sparse_texture query in glGetInternalformativ") Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16097> (cherry picked from commit272f6ede0d)
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2 changed files with 4 additions and 1 deletions
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@ -22,7 +22,7 @@
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"description": "mesa/st: clamp GL_RENDERBUFFER to GL_TEXTURE_2D for sparse queries",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "b1c32a6c8c2ffb38627a560bc738ffde2c5e25a4"
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},
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@ -1491,6 +1491,9 @@ st_QueryInternalFormat(struct gl_context *ctx, GLenum target,
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case GL_VIRTUAL_PAGE_SIZE_X_ARB:
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case GL_VIRTUAL_PAGE_SIZE_Y_ARB:
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case GL_VIRTUAL_PAGE_SIZE_Z_ARB: {
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/* this is used only for passing CTS */
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if (target == GL_RENDERBUFFER)
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target = GL_TEXTURE_2D;
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mesa_format format = st_ChooseTextureFormat(ctx, target, internalFormat, GL_NONE, GL_NONE);
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enum pipe_format pformat = st_mesa_format_to_pipe_format(st, format);
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