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pass mask array to PutRowRGB() in simple_z_textured_triangle()
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1 changed files with 2 additions and 1 deletions
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@ -237,7 +237,8 @@ _swrast_culltriangle( GLcontext *ctx,
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span.intTex[1] += span.intTexStep[1]; \
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span.z += span.zStep; \
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} \
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rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, span.array->rgb, NULL);
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rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, \
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span.array->rgb, span.array->mask);
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#include "s_tritemp.h"
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