panfrost: Report UBO count

We look at the highest set bit in the UBO enable mask to work out the
maximum indexable UBO, i.e. the UBO count as we need to report to the
hardware.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-06-20 16:16:07 -07:00
parent ca2caf01df
commit 5d60be4e24

View file

@ -1001,6 +1001,17 @@ panfrost_map_constant_buffer_cpu(struct panfrost_constant_buffer *buf, unsigned
unreachable("No constant buffer");
}
/* Compute number of UBOs active (more specifically, compute the highest UBO
* number addressable -- if there are gaps, include them in the count anyway)
* */
static unsigned
panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage)
{
unsigned mask = ctx->constant_buffer[stage].enabled_mask;
return 32 - __builtin_clz(mask);
}
/* Go through dirty flags and actualise them in the cmdstream. */
void
@ -1080,8 +1091,10 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
ctx->fragment_shader_core.midgard1.work_count = /*MAX2(ctx->fragment_shader_core.midgard1.work_count, ctx->blend->blend_work_count)*/16;
/* Set late due to depending on render state */
/* The one at the end seems to mean "1 UBO" */
unsigned flags = MALI_EARLY_Z | 0x200 | 0x2000 | 0x1;
/* The bottom bits seem to mean UBO count */
unsigned ubo_count = panfrost_ubo_count(ctx, PIPE_SHADER_FRAGMENT);
unsigned flags = MALI_EARLY_Z | 0x200 | 0x2000 | ubo_count;
/* Any time texturing is used, derivatives are implicitly
* calculated, so we need to enable helper invocations */