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anv: Delete "back" allocation from state pool
This was only used with relocations, which no longer happen. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18208>
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05adcd1d0f
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2 changed files with 8 additions and 50 deletions
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@ -863,7 +863,6 @@ anv_state_pool_init(struct anv_state_pool *pool,
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assert(util_is_power_of_two_or_zero(block_size));
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pool->block_size = block_size;
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pool->back_alloc_free_list = ANV_FREE_LIST_EMPTY;
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for (unsigned i = 0; i < ANV_STATE_BUCKETS; i++) {
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pool->buckets[i].free_list = ANV_FREE_LIST_EMPTY;
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pool->buckets[i].block.next = 0;
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@ -1131,52 +1130,16 @@ anv_state_pool_alloc(struct anv_state_pool *pool, uint32_t size, uint32_t align)
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return state;
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}
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struct anv_state
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anv_state_pool_alloc_back(struct anv_state_pool *pool)
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{
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struct anv_state *state;
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uint32_t alloc_size = pool->block_size;
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/* This function is only used with pools where start_offset == 0 */
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assert(pool->start_offset == 0);
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state = anv_free_list_pop(&pool->back_alloc_free_list, &pool->table);
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if (state) {
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assert(state->offset < pool->start_offset);
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goto done;
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}
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int32_t offset;
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offset = anv_block_pool_alloc_back(&pool->block_pool,
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pool->block_size);
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uint32_t idx;
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UNUSED VkResult result = anv_state_table_add(&pool->table, &idx, 1);
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assert(result == VK_SUCCESS);
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state = anv_state_table_get(&pool->table, idx);
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state->offset = pool->start_offset + offset;
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state->alloc_size = alloc_size;
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state->map = anv_block_pool_map(&pool->block_pool, offset, alloc_size);
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done:
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VG(VALGRIND_MEMPOOL_ALLOC(pool, state->map, state->alloc_size));
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return *state;
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}
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static void
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anv_state_pool_free_no_vg(struct anv_state_pool *pool, struct anv_state state)
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{
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assert(util_is_power_of_two_or_zero(state.alloc_size));
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unsigned bucket = anv_state_pool_get_bucket(state.alloc_size);
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if (state.offset < pool->start_offset) {
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assert(state.alloc_size == pool->block_size);
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anv_free_list_push(&pool->back_alloc_free_list,
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&pool->table, state.idx, 1);
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} else {
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anv_free_list_push(&pool->buckets[bucket].free_list,
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&pool->table, state.idx, 1);
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}
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assert(state.offset >= pool->start_offset);
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anv_free_list_push(&pool->buckets[bucket].free_list,
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&pool->table, state.idx, 1);
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}
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void
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@ -783,9 +783,6 @@ struct anv_state_pool {
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/* The size of blocks which will be allocated from the block pool */
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uint32_t block_size;
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/** Free list for "back" allocations */
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union anv_free_list back_alloc_free_list;
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struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
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};
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@ -836,7 +833,6 @@ VkResult anv_state_pool_init(struct anv_state_pool *pool,
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void anv_state_pool_finish(struct anv_state_pool *pool);
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struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
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uint32_t state_size, uint32_t alignment);
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struct anv_state anv_state_pool_alloc_back(struct anv_state_pool *pool);
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void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
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void anv_state_stream_init(struct anv_state_stream *stream,
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struct anv_state_pool *state_pool,
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@ -1293,11 +1289,10 @@ anv_binding_table_pool(struct anv_device *device)
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static inline struct anv_state
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anv_binding_table_pool_alloc(struct anv_device *device)
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{
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if (anv_use_relocations(device->physical))
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return anv_state_pool_alloc_back(&device->surface_state_pool);
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else
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return anv_state_pool_alloc(&device->binding_table_pool,
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device->binding_table_pool.block_size, 0);
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assert(!anv_use_relocations(device->physical));
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return anv_state_pool_alloc(&device->binding_table_pool,
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device->binding_table_pool.block_size, 0);
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}
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static inline void
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