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glsl: remove remaining tabs in link_uniform_blocks.cpp
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
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parent
7ef57aa685
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1 changed files with 5 additions and 5 deletions
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@ -216,7 +216,7 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
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{
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if (ub_array) {
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for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
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size_t new_length = name_length;
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size_t new_length = name_length;
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/* Append the subscript to the current variable name */
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ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]",
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@ -466,7 +466,7 @@ link_uniform_blocks(void *mem_ctx,
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bool
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link_uniform_blocks_are_compatible(const gl_uniform_block *a,
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const gl_uniform_block *b)
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const gl_uniform_block *b)
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{
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assert(strcmp(a->Name, b->Name) == 0);
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@ -489,13 +489,13 @@ link_uniform_blocks_are_compatible(const gl_uniform_block *a,
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for (unsigned i = 0; i < a->NumUniforms; i++) {
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if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
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return false;
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return false;
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if (a->Uniforms[i].Type != b->Uniforms[i].Type)
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return false;
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return false;
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if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
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return false;
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return false;
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}
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return true;
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