i965/fs/generator: Change a comment as per jordan's suggestion

This commit is contained in:
Jason Ekstrand 2016-01-14 22:03:15 -08:00
parent 6be517b20e
commit 5d1c2736b6

View file

@ -916,18 +916,10 @@ fs_generator::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src
brw_imm_ud(inst->offset));
} else if (stage != MESA_SHADER_VERTEX &&
stage != MESA_SHADER_FRAGMENT) {
/* In the vertex and fragment stages, the hardware is nice to us
* and leaves g0.2 zerod out for us so we can use it for headers.
* However, in compute, geometry, and tessellation stages, the
* hardware is not so nice. In particular, for compute shaders on
* BDW, the hardware places some debug bits in 23:15. As it
* happens, bit 15 is the alpha channel mask. This means that if
* you use a texturing instruction with a header in a compute
* shader, you may randomly get the alpha channel randomly
* disabled. Since channel masks affect the return length of the
* sampler message, this can lead the GPU to expect a different
* mlen to the one you specified in the shader (probably 4 or 8)
* and this, in turn, hangs your GPU.
/* The vertex and fragment stages have g0.2 set to 0, so
* header0.2 is 0 when g0 is copied. Other stages may not, so we
* must set it to 0 to avoid setting undesirable bits in the
* message.
*/
brw_MOV(p, get_element_ud(header_reg, 2), brw_imm_ud(0));
}