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ac/shader: scan output usage mask for VS and TES
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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2 changed files with 22 additions and 0 deletions
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@ -146,6 +146,24 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
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}
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}
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break;
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case nir_intrinsic_store_var: {
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nir_deref_var *dvar = instr->variables[0];
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nir_variable *var = dvar->var;
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if (var->data.mode == nir_var_shader_out) {
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unsigned idx = var->data.location;
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unsigned comp = var->data.location_frac;
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if (nir->info.stage == MESA_SHADER_VERTEX) {
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info->vs.output_usage_mask[idx] |=
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instr->const_index[0] << comp;
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} else if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
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info->tes.output_usage_mask[idx] |=
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instr->const_index[0] << comp;
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}
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}
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break;
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}
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default:
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break;
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}
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@ -37,10 +37,14 @@ struct ac_shader_info {
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bool uses_prim_id;
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struct {
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uint8_t input_usage_mask[VERT_ATTRIB_MAX];
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uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
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bool has_vertex_buffers; /* needs vertex buffers and base/start */
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bool needs_draw_id;
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bool needs_instance_id;
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} vs;
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struct {
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uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
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} tes;
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struct {
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bool force_persample;
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bool needs_sample_positions;
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