From 5cd113cb1086cc82f6ae413accdb558671bb1d5b Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Mon, 29 Mar 2021 16:37:14 +0200 Subject: [PATCH] zink: document why we're calling pipe_shader_type_from_mesa Reviewed-By: Mike Blumenkrantz Part-of: --- src/gallium/drivers/zink/zink_program.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/zink/zink_program.c b/src/gallium/drivers/zink/zink_program.c index 0424a78e039..55192b7ad8e 100644 --- a/src/gallium/drivers/zink/zink_program.c +++ b/src/gallium/drivers/zink/zink_program.c @@ -373,6 +373,7 @@ update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_ } for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { + /* we need to iterate over the stages in pipeline-order here */ enum pipe_shader_type type = pipe_shader_type_from_mesa(i); assert(type < ZINK_SHADER_COUNT); if (dirty[i]) {