d3d12: Add GPU input dirty rect support

Reviewed-By: Pohsiang Hsu <pohhsu@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34844>
This commit is contained in:
Sil Vilerino 2025-01-28 17:00:26 -05:00 committed by Marge Bot
parent 86d521db4f
commit 5cb4979875
3 changed files with 244 additions and 29 deletions

View file

@ -390,22 +390,47 @@ d3d12_video_encoder_update_dirty_rects(struct d3d12_video_encoder *pD3D12Enc,
const struct pipe_enc_dirty_info& rects)
{
#if D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.SourceDPBFrameReference = rects.dpb_reference_index;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.FullFrameIdentical = rects.full_frame_skip;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapValuesType =
(rects.dirty_info_type == PIPE_ENC_DIRTY_INFO_TYPE_DIRTY) ? D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_DIRTY :
D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_SKIP;
memset(&pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc, 0, sizeof(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc));
assert(rects.num_rects <= PIPE_ENC_DIRTY_RECTS_NUM_MAX);
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.NumDirtyRects = std::min(rects.num_rects, static_cast<uint32_t>(PIPE_ENC_DIRTY_RECTS_NUM_MAX));
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray.resize(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.NumDirtyRects);
for (uint32_t i = 0; i < pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.NumDirtyRects; i++) {
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray[i].top = rects.rects[i].top;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray[i].left = rects.rects[i].left;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray[i].right = rects.rects[i].right;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray[i].bottom = rects.rects[i].bottom;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapSource = rects.input_mode == PIPE_ENC_DIRTY_INFO_INPUT_MODE_RECTS ?
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER : D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE;
if(rects.input_mode == PIPE_ENC_DIRTY_INFO_INPUT_MODE_RECTS)
{
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.SourceDPBFrameReference = rects.dpb_reference_index;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.FullFrameIdentical = rects.full_frame_skip;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.MapValuesType =
(rects.dirty_info_type == PIPE_ENC_DIRTY_INFO_TYPE_DIRTY) ? D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_DIRTY :
D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_SKIP;
if (!pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.FullFrameIdentical)
{
assert(rects.num_rects <= PIPE_ENC_DIRTY_RECTS_NUM_MAX);
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.NumDirtyRects = std::min(rects.num_rects, static_cast<uint32_t>(PIPE_ENC_DIRTY_RECTS_NUM_MAX));
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray.resize(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.NumDirtyRects);
for (uint32_t i = 0; i < pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.NumDirtyRects; i++) {
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray[i].top = rects.rects[i].top;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray[i].left = rects.rects[i].left;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray[i].right = rects.rects[i].right;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray[i].bottom = rects.rects[i].bottom;
}
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.pDirtyRects = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray.data();
}
}
else if (rects.input_mode == PIPE_ENC_DIRTY_INFO_INPUT_MODE_MAP)
{
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.SourceDPBFrameReference = rects.dpb_reference_index;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.FullFrameIdentical = rects.full_frame_skip;
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.MapValuesType =
(rects.dirty_info_type == PIPE_ENC_DIRTY_INFO_TYPE_DIRTY) ? D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_DIRTY :
D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_SKIP;
assert(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.FullFrameIdentical || rects.map);
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.InputMap =
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.FullFrameIdentical ? NULL : d3d12_resource(rects.map);
assert(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.FullFrameIdentical ||
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.InputMap);
}
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.pDirtyRects = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsArray.data();
#endif
}
@ -512,7 +537,7 @@ d3d12_video_encoder_reconfigure_encoder_objects(struct d3d12_video_encoder *pD3D
d3d12_video_encoder_config_dirty_flag_motion_precision_limit) != 0);
bool irChanged = ((pD3D12Enc->m_currentEncodeConfig.m_ConfigDirtyFlags &
d3d12_video_encoder_config_dirty_flag_intra_refresh) != 0);
bool dirtyRegionsChanged = ((pD3D12Enc->m_currentEncodeConfig.m_ConfigDirtyFlags &
[[maybe_unused]] bool dirtyRegionsChanged = ((pD3D12Enc->m_currentEncodeConfig.m_ConfigDirtyFlags &
d3d12_video_encoder_config_dirty_flag_dirty_regions) != 0);
// Events that that trigger a re-creation of the reference picture manager
@ -639,7 +664,9 @@ d3d12_video_encoder_reconfigure_encoder_objects(struct d3d12_video_encoder *pD3D
0 /*checking the flag is NOT set*/))
// || motionPrecisionLimitChanged // Only affects encoder
// Re-create encoder heap if dirty regions changes and the current heap doesn't already support them
#if D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
|| dirtyRegionsChanged && ((pD3D12Enc->m_spVideoEncoderHeap->GetEncoderHeapFlags() & D3D12_VIDEO_ENCODER_HEAP_FLAG_ALLOW_DIRTY_REGIONS) == 0)
#endif // D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
) {
if (!pD3D12Enc->m_spVideoEncoderHeap) {
debug_printf("[d3d12_video_encoder] d3d12_video_encoder_reconfigure_encoder_objects - Creating "
@ -1296,6 +1323,27 @@ d3d12_video_encoder_disable_rc_minmaxqp(struct D3D12EncodeRateControlState & rcS
}
}
static bool d3d12_video_encoder_is_dirty_regions_feature_enabled(struct d3d12_video_encoder* pD3D12Enc, D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE mapSource)
{
if (pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapSource != mapSource)
{
return false;
}
if (mapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER)
{
return pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.FullFrameIdentical ||
(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.NumDirtyRects > 0);
}
else if (mapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE)
{
return pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.FullFrameIdentical ||
(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.InputMap != NULL);
}
return false;
}
#endif // D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
static void
d3d12_video_encoder_disable_rc_extended1_to_legacy(struct D3D12EncodeRateControlState & rcState)
{
@ -1497,9 +1545,14 @@ bool d3d12_video_encoder_query_d3d12_driver_caps(struct d3d12_video_encoder *pD3
#if D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
// Set dirty regions input info to cap
capEncoderSupportData1.DirtyRegions.Enabled = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.FullFrameIdentical || (pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.NumDirtyRects > 0);
capEncoderSupportData1.DirtyRegions.MapSource = D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER;
capEncoderSupportData1.DirtyRegions.MapValuesType = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapValuesType;
capEncoderSupportData1.DirtyRegions.MapSource = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapSource;
capEncoderSupportData1.DirtyRegions.Enabled = d3d12_video_encoder_is_dirty_regions_feature_enabled(pD3D12Enc, pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapSource);
if (capEncoderSupportData1.DirtyRegions.Enabled)
{
capEncoderSupportData1.DirtyRegions.MapValuesType = (capEncoderSupportData1.DirtyRegions.MapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER) ?
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo.MapValuesType :
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.MapValuesType;
}
#endif
enum pipe_video_format codec = u_reduce_video_profile(pD3D12Enc->base.profile);
@ -1619,6 +1672,45 @@ bool d3d12_video_encoder_query_d3d12_driver_caps(struct d3d12_video_encoder *pD3
pD3D12Enc->m_currentEncodeCapabilities.m_SupportFlags = capEncoderSupportData1.SupportFlags;
pD3D12Enc->m_currentEncodeCapabilities.m_ValidationFlags = capEncoderSupportData1.ValidationFlags;
if ((capEncoderSupportData1.DirtyRegions.MapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE) &&
(capEncoderSupportData1.DirtyRegions.Enabled))
{
// Query specifics of staging resource for dirty regions
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.capInputLayoutDirtyRegion =
{
// UINT NodeIndex;
0u,
// D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo;
{
capEncoderSupportData1.Codec,
d3d12_video_encoder_get_current_profile_desc(pD3D12Enc),
d3d12_video_encoder_get_current_level_desc(pD3D12Enc),
pD3D12Enc->m_currentEncodeConfig.m_encodeFormatInfo.Format,
// D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
pD3D12Enc->m_currentEncodeConfig.m_currentResolution,
d3d12_video_encoder_get_current_codec_config_desc(pD3D12Enc),
capEncoderSupportData1.SubregionFrameEncoding,
capEncoderSupportData1.SubregionFrameEncodingData
},
// D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE MapType;
D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_DIRTY_REGIONS,
// BOOL IsSupported;
FALSE,
// UINT64 MaxResolvedBufferAllocationSize;
0u,
};
hr = pD3D12Enc->m_spD3D12VideoDevice->CheckFeatureSupport(D3D12_FEATURE_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT,
&pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.capInputLayoutDirtyRegion,
sizeof(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.capInputLayoutDirtyRegion));
if (FAILED(hr)) {
debug_printf("CheckFeatureSupport D3D12_FEATURE_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT failed with HR %x\n", hr);
return false;
}
}
return true;
}
@ -2028,6 +2120,39 @@ d3d12_video_encoder_prepare_output_buffers(struct d3d12_video_encoder *pD3D12Enc
return true;
}
bool
d3d12_video_encoder_prepare_input_buffers(struct d3d12_video_encoder *pD3D12Enc)
{
// Go over any features that may need additional input buffers
// and create them on demand (if the previous allocation is not big enough)
HRESULT hr = S_OK;
D3D12_HEAP_PROPERTIES Properties = CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT);
if (d3d12_video_encoder_is_dirty_regions_feature_enabled(pD3D12Enc, D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE))
{
bool bNeedsCreation = (pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spDirtyRectsResolvedOpaqueMap == NULL) ||
(GetDesc(pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spDirtyRectsResolvedOpaqueMap.Get()).Width <
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.capInputLayoutDirtyRegion.MaxResolvedBufferAllocationSize);
if (bNeedsCreation)
{
pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spDirtyRectsResolvedOpaqueMap.Reset();
CD3DX12_RESOURCE_DESC subregionOffsetsDesc = CD3DX12_RESOURCE_DESC::Buffer(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.capInputLayoutDirtyRegion.MaxResolvedBufferAllocationSize);
hr = pD3D12Enc->m_pD3D12Screen->dev->CreateCommittedResource(&Properties,
D3D12_HEAP_FLAG_NONE,
&subregionOffsetsDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spDirtyRectsResolvedOpaqueMap));
if (FAILED(hr))
{
debug_printf("CreateCommittedResource for m_spDirtyRectsResolvedOpaqueMap failed with HR %x\n", hr);
}
}
}
return SUCCEEDED(hr);
}
bool
d3d12_video_encoder_reconfigure_session(struct d3d12_video_encoder *pD3D12Enc,
struct pipe_video_buffer * srcTexture,
@ -2051,6 +2176,10 @@ d3d12_video_encoder_reconfigure_session(struct d3d12_video_encoder *pD3D12Enc,
debug_printf("d3d12_video_encoder_prepare_output_buffers failed!\n");
return false;
}
if(!d3d12_video_encoder_prepare_input_buffers(pD3D12Enc)) {
debug_printf("d3d12_video_encoder_prepare_input_buffers failed!\n");
return false;
}
// Save frame size expectation snapshot from record time to resolve at get_feedback time (after execution)
size_t current_metadata_slot = d3d12_video_encoder_metadata_current_index(pD3D12Enc);
@ -2761,11 +2890,66 @@ d3d12_video_encoder_encode_bitstream_impl(struct pipe_video_codec *codec,
#endif
#if D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
std::vector<D3D12_RESOURCE_BARRIER> pResolveInputDataBarriers;
D3D12_VIDEO_ENCODER_DIRTY_REGIONS dirtyRegions = { };
dirtyRegions.MapSource = D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER;
dirtyRegions.pCPUBuffer = &pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc;
if (dirtyRegions.pCPUBuffer->NumDirtyRects > 0)
dirtyRegions.MapSource = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapSource;
if (d3d12_video_encoder_is_dirty_regions_feature_enabled(pD3D12Enc, dirtyRegions.MapSource))
{
picCtrlFlags |= D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_DIRTY_REGIONS_INPUT;
if (dirtyRegions.MapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER)
{
dirtyRegions.pCPUBuffer = &pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.RectsInfo;
if (pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.FullFrameIdentical)
{
// When this parameter is TRUE, pDirtyRects must be NULL and the driver will interpret it
// as a dirty regions map being present and an all-zero matrix in mode D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_DIRTY.
dirtyRegions.pCPUBuffer->pDirtyRects = NULL;
}
}
else if (dirtyRegions.MapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE)
{
dirtyRegions.pOpaqueLayoutBuffer = pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spDirtyRectsResolvedOpaqueMap.Get();
pResolveInputDataBarriers.push_back(CD3DX12_RESOURCE_BARRIER::Transition(dirtyRegions.pOpaqueLayoutBuffer,
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE));
if (pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.InputMap)
{
assert(!pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.FullFrameIdentical); // When this parameter is TRUE, pDirtyRegionsMap must be NULL
pResolveInputDataBarriers.push_back(CD3DX12_RESOURCE_BARRIER::Transition(d3d12_resource_resource(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.InputMap),
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ));
}
// see below std::warp for reversal to common after ResolveInputParamLayout is done
pD3D12Enc->m_spEncodeCommandList->ResourceBarrier(static_cast<uint32_t>(pResolveInputDataBarriers.size()),
pResolveInputDataBarriers.data());
D3D12_VIDEO_ENCODER_INPUT_MAP_DATA ResolveInputData = {};
ResolveInputData.MapType = D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_DIRTY_REGIONS;
ResolveInputData.DirtyRegions.FullFrameIdentical = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.FullFrameIdentical;
ResolveInputData.DirtyRegions.pDirtyRegionsMap = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.FullFrameIdentical ? NULL : d3d12_resource_resource(pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.InputMap);
ResolveInputData.DirtyRegions.MapValuesType = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.MapValuesType;
ResolveInputData.DirtyRegions.SourceDPBFrameReference = pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.SourceDPBFrameReference;
D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS resolveInputParamLayoutInput =
{
pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapInfo.capInputLayoutDirtyRegion.SessionInfo,
ResolveInputData,
};
D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS resolveInputParamLayoutOutput =
{
dirtyRegions.pOpaqueLayoutBuffer,
};
pD3D12Enc->m_spEncodeCommandList->ResolveInputParamLayout(&resolveInputParamLayoutInput, &resolveInputParamLayoutOutput);
for (auto &BarrierDesc : pResolveInputDataBarriers) {
std::swap(BarrierDesc.Transition.StateBefore, BarrierDesc.Transition.StateAfter);
}
pD3D12Enc->m_spEncodeCommandList->ResourceBarrier(static_cast<uint32_t>(pResolveInputDataBarriers.size()),
pResolveInputDataBarriers.data());
}
}
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS motionRegions = { };
motionRegions.MapSource = D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER;

View file

@ -323,7 +323,22 @@ struct D3D12EncodeConfiguration
bool m_bUsedAsReference; // Set if frame will be used as reference frame
#if D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
D3D12_VIDEO_ENCODER_DIRTY_RECT_INFO m_DirtyRectsDesc = {};
struct{
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
union {
// D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER
D3D12_VIDEO_ENCODER_DIRTY_RECT_INFO RectsInfo;
// D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE
struct
{
BOOL FullFrameIdentical;
D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType;
struct d3d12_resource* InputMap;
D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT capInputLayoutDirtyRegion;
UINT SourceDPBFrameReference;
} MapInfo;
};
} m_DirtyRectsDesc = {};
std::vector<RECT> m_DirtyRectsArray;
D3D12_VIDEO_ENCODER_MOVEREGION_INFO m_MoveRectsDesc = {};
std::vector<D3D12_VIDEO_ENCODER_MOVE_RECT> m_MoveRectsArray;
@ -505,6 +520,8 @@ struct d3d12_video_encoder
/* Stores encode result for submission error control in the D3D12_VIDEO_ENC_ASYNC_DEPTH slots */
enum pipe_video_feedback_encode_result_flags encode_result = PIPE_VIDEO_FEEDBACK_METADATA_ENCODE_FLAG_OK;
ComPtr<ID3D12Resource> m_spDirtyRectsResolvedOpaqueMap; // output of ID3D12VideoEncodeCommandList::ResolveInputParamLayout
};
std::vector<InFlightEncodeResources> m_inflightResourcesPool;
@ -642,6 +659,9 @@ d3d12_video_encoder_update_output_stats_resources(struct d3d12_video_encoder *pD
struct pipe_resource* qpmap,
struct pipe_resource* satdmap,
struct pipe_resource* rcbitsmap);
bool
d3d12_video_encoder_prepare_input_buffers(struct d3d12_video_encoder *pD3D12Enc);
///
/// d3d12_video_encoder functions ends
///

View file

@ -896,7 +896,8 @@ static d3d12_video_encode_get_hevc_codec_support ( const D3D12_VIDEO_ENCODER_COD
static
union pipe_enc_cap_dirty_info
get_dirty_rects_support(D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO sessionInfo,
ID3D12VideoDevice3* pD3D12VideoDevice)
ID3D12VideoDevice3* pD3D12VideoDevice,
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE mapSource)
{
D3D12_FEATURE_DATA_VIDEO_ENCODER_DIRTY_REGIONS capDirtyRegions =
{
@ -904,7 +905,7 @@ get_dirty_rects_support(D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO sessionInfo,
0u,
sessionInfo,
// D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER,
mapSource,
// D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE MapValuesType;
D3D12_VIDEO_ENCODER_DIRTY_REGIONS_MAP_VALUES_MODE_DIRTY,
// D3D12_VIDEO_ENCODER_DIRTY_REGIONS_SUPPORT_FLAGS SupportFlags;
@ -1088,7 +1089,8 @@ d3d12_has_video_encode_support(struct pipe_screen *pscreen,
union pipe_enc_cap_gpu_stats_map &gpu_stats_qp,
union pipe_enc_cap_gpu_stats_map &gpu_stats_satd,
union pipe_enc_cap_gpu_stats_map &gpu_stats_rcbits,
union pipe_enc_cap_sliced_notifications &sliced_encode_support)
union pipe_enc_cap_sliced_notifications &sliced_encode_support,
union pipe_enc_cap_dirty_info &dirty_rects_support_gpu)
{
ComPtr<ID3D12VideoDevice3> spD3D12VideoDevice;
struct d3d12_screen *pD3D12Screen = (struct d3d12_screen *) pscreen;
@ -1217,7 +1219,8 @@ d3d12_has_video_encode_support(struct pipe_screen *pscreen,
capEncoderSupportData1.SubregionFrameEncodingData,
};
dirty_rects_support = get_dirty_rects_support(sessionInfo, spD3D12VideoDevice.Get());
dirty_rects_support = get_dirty_rects_support(sessionInfo, spD3D12VideoDevice.Get(), D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER);
dirty_rects_support_gpu = get_dirty_rects_support(sessionInfo, spD3D12VideoDevice.Get(), D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE);
move_rects_support = get_move_rects_support(sessionInfo, spD3D12VideoDevice.Get());
get_gpu_output_stats_support(sessionInfo, capEncoderSupportData1.SupportFlags, spD3D12VideoDevice.Get(), gpu_stats_qp, gpu_stats_satd, gpu_stats_rcbits);
sliced_encode_support = get_sliced_encode_support(capEncoderSupportData1.SupportFlags);
@ -1524,7 +1527,8 @@ d3d12_has_video_encode_support(struct pipe_screen *pscreen,
capEncoderSupportData1.SubregionFrameEncodingData,
};
dirty_rects_support = get_dirty_rects_support(sessionInfo, spD3D12VideoDevice.Get());
dirty_rects_support = get_dirty_rects_support(sessionInfo, spD3D12VideoDevice.Get(), D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER);
dirty_rects_support_gpu = get_dirty_rects_support(sessionInfo, spD3D12VideoDevice.Get(), D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE);
move_rects_support = get_move_rects_support(sessionInfo, spD3D12VideoDevice.Get());
get_gpu_output_stats_support(sessionInfo, capEncoderSupportData1.SupportFlags, spD3D12VideoDevice.Get(), gpu_stats_qp, gpu_stats_satd, gpu_stats_rcbits);
sliced_encode_support = get_sliced_encode_support(capEncoderSupportData1.SupportFlags);
@ -2108,6 +2112,7 @@ d3d12_screen_get_video_param_encode(struct pipe_screen *pscreen,
uint32_t maxIRDuration = 0u;
union pipe_enc_cap_roi roi_support = {};
union pipe_enc_cap_dirty_info dirty_rects_support = {};
union pipe_enc_cap_dirty_info dirty_rects_support_gpu = {};
union pipe_enc_cap_move_rect move_rects_support = {};
struct d3d12_encode_codec_support codec_specific_support;
union pipe_enc_cap_gpu_stats_map gpu_stats_qp = {};
@ -2182,6 +2187,7 @@ d3d12_screen_get_video_param_encode(struct pipe_screen *pscreen,
case PIPE_VIDEO_CAP_ENC_GPU_STATS_SATD_MAP:
case PIPE_VIDEO_CAP_ENC_GPU_STATS_RATE_CONTROL_BITS_MAP:
case PIPE_VIDEO_CAP_ENC_SLICED_NOTIFICATIONS:
case PIPE_VIDEO_CAP_ENC_DIRTY_MAPS:
{
if (d3d12_has_video_encode_support(pscreen,
profile,
@ -2207,7 +2213,8 @@ d3d12_screen_get_video_param_encode(struct pipe_screen *pscreen,
gpu_stats_qp,
gpu_stats_satd,
gpu_stats_rcbits,
sliced_encode_support)) {
sliced_encode_support,
dirty_rects_support_gpu)) {
DXGI_FORMAT format = d3d12_convert_pipe_video_profile_to_dxgi_format(profile);
auto pipeFmt = d3d12_get_pipe_format(format);
@ -2304,6 +2311,8 @@ d3d12_screen_get_video_param_encode(struct pipe_screen *pscreen,
return gpu_stats_rcbits.value;
} else if (param == PIPE_VIDEO_CAP_ENC_SLICED_NOTIFICATIONS) {
return sliced_encode_support.value;
} else if (param == PIPE_VIDEO_CAP_ENC_DIRTY_MAPS) {
return dirty_rects_support_gpu.value;
}
}
} else if (param == PIPE_VIDEO_CAP_ENC_QUALITY_LEVEL) {
@ -2373,6 +2382,7 @@ d3d12_video_encode_requires_texture_array_dpb(struct d3d12_screen* pScreen, enum
struct d3d12_encode_codec_support codec_specific_support;
memset(&codec_specific_support, 0, sizeof(codec_specific_support));
union pipe_enc_cap_dirty_info dirty_rects_support = {};
union pipe_enc_cap_dirty_info dirty_rects_support_gpu = {};
union pipe_enc_cap_move_rect move_rects_support = {};
union pipe_enc_cap_gpu_stats_map gpu_stats_qp = {};
union pipe_enc_cap_gpu_stats_map gpu_stats_satd = {};
@ -2402,7 +2412,8 @@ d3d12_video_encode_requires_texture_array_dpb(struct d3d12_screen* pScreen, enum
gpu_stats_qp,
gpu_stats_satd,
gpu_stats_rcbits,
sliced_encode_support))
sliced_encode_support,
dirty_rects_support_gpu))
{
return bVideoEncodeRequiresTextureArray;
}