tgsi: store the sampler view type directly in the instruction

RadeonSI needs to do a special lowering for Gather4 with integer
formats, but with bindless samplers we just can't access the index.

Instead, store the return type in the instruction like the target.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-05-17 10:51:59 +02:00
parent ac3f6bf608
commit 5cb2eee557
8 changed files with 49 additions and 23 deletions

View file

@ -720,6 +720,7 @@ tgsi_default_instruction_texture( void )
instruction_texture.Texture = TGSI_TEXTURE_UNKNOWN;
instruction_texture.NumOffsets = 0;
instruction_texture.ReturnType = TGSI_RETURN_TYPE_UNKNOWN;
instruction_texture.Padding = 0;
return instruction_texture;
@ -729,6 +730,7 @@ static struct tgsi_instruction_texture
tgsi_build_instruction_texture(
unsigned texture,
unsigned num_offsets,
unsigned return_type,
struct tgsi_token *prev_token,
struct tgsi_instruction *instruction,
struct tgsi_header *header )
@ -737,6 +739,7 @@ tgsi_build_instruction_texture(
instruction_texture.Texture = texture;
instruction_texture.NumOffsets = num_offsets;
instruction_texture.ReturnType = return_type;
instruction_texture.Padding = 0;
instruction->Texture = 1;
@ -1090,7 +1093,8 @@ tgsi_build_full_instruction(
*instruction_texture = tgsi_build_instruction_texture(
full_inst->Texture.Texture,
full_inst->Texture.NumOffsets,
full_inst->Texture.NumOffsets,
full_inst->Texture.ReturnType,
prev_token,
instruction,
header );

View file

@ -1289,7 +1289,7 @@ ureg_fixup_label(struct ureg_program *ureg,
void
ureg_emit_texture(struct ureg_program *ureg,
unsigned extended_token,
unsigned target, unsigned num_offsets)
unsigned target, unsigned return_type, unsigned num_offsets)
{
union tgsi_any_token *out, *insn;
@ -1301,6 +1301,7 @@ ureg_emit_texture(struct ureg_program *ureg,
out[0].value = 0;
out[0].insn_texture.Texture = target;
out[0].insn_texture.NumOffsets = num_offsets;
out[0].insn_texture.ReturnType = return_type;
}
void
@ -1386,6 +1387,7 @@ ureg_tex_insn(struct ureg_program *ureg,
const struct ureg_dst *dst,
unsigned nr_dst,
unsigned target,
unsigned return_type,
const struct tgsi_texture_offset *texoffsets,
unsigned nr_offset,
const struct ureg_src *src,
@ -1407,7 +1409,8 @@ ureg_tex_insn(struct ureg_program *ureg,
nr_dst,
nr_src);
ureg_emit_texture( ureg, insn.extended_token, target, nr_offset );
ureg_emit_texture( ureg, insn.extended_token, target, return_type,
nr_offset );
for (i = 0; i < nr_offset; i++)
ureg_emit_texture_offset( ureg, &texoffsets[i]);

View file

@ -555,6 +555,7 @@ ureg_tex_insn(struct ureg_program *ureg,
const struct ureg_dst *dst,
unsigned nr_dst,
unsigned target,
unsigned return_type,
const struct tgsi_texture_offset *texoffsets,
unsigned nr_offset,
const struct ureg_src *src,
@ -596,7 +597,7 @@ ureg_emit_label(struct ureg_program *ureg,
void
ureg_emit_texture(struct ureg_program *ureg,
unsigned insn_token,
unsigned target, unsigned num_offsets);
unsigned target, unsigned return_type, unsigned num_offsets);
void
ureg_emit_texture_offset(struct ureg_program *ureg,
@ -748,6 +749,7 @@ static inline void ureg_##op( struct ureg_program *ureg, \
struct ureg_src src1 ) \
{ \
unsigned opcode = TGSI_OPCODE_##op; \
unsigned return_type = TGSI_RETURN_TYPE_UNKNOWN; \
struct ureg_emit_insn_result insn; \
if (ureg_dst_is_empty(dst)) \
return; \
@ -756,7 +758,8 @@ static inline void ureg_##op( struct ureg_program *ureg, \
dst.Saturate, \
1, \
2); \
ureg_emit_texture( ureg, insn.extended_token, target, 0 ); \
ureg_emit_texture( ureg, insn.extended_token, target, \
return_type, 0 ); \
ureg_emit_dst( ureg, dst ); \
ureg_emit_src( ureg, src0 ); \
ureg_emit_src( ureg, src1 ); \
@ -796,6 +799,7 @@ static inline void ureg_##op( struct ureg_program *ureg, \
struct ureg_src src3 ) \
{ \
unsigned opcode = TGSI_OPCODE_##op; \
unsigned return_type = TGSI_RETURN_TYPE_UNKNOWN; \
struct ureg_emit_insn_result insn; \
if (ureg_dst_is_empty(dst)) \
return; \
@ -804,7 +808,8 @@ static inline void ureg_##op( struct ureg_program *ureg, \
dst.Saturate, \
1, \
4); \
ureg_emit_texture( ureg, insn.extended_token, target, 0 ); \
ureg_emit_texture( ureg, insn.extended_token, target, \
return_type, 0 ); \
ureg_emit_dst( ureg, dst ); \
ureg_emit_src( ureg, src0 ); \
ureg_emit_src( ureg, src1 ); \

View file

@ -233,6 +233,7 @@ enum tgsi_return_type {
TGSI_RETURN_TYPE_SINT,
TGSI_RETURN_TYPE_UINT,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_UNKNOWN,
TGSI_RETURN_TYPE_COUNT
};
@ -694,7 +695,8 @@ struct tgsi_instruction_texture
{
unsigned Texture : 8; /* TGSI_TEXTURE_ */
unsigned NumOffsets : 4;
unsigned Padding : 20;
unsigned ReturnType : 3; /* TGSI_RETURN_TYPE_x */
unsigned Padding : 17;
};
/* for texture offsets in GLSL and DirectX.

View file

@ -334,7 +334,7 @@ compile_setupinst(struct st_translate *t,
src[1] = t->samplers[r];
/* the texture target is still unknown, it will be fixed in the draw call */
ureg_tex_insn(t->ureg, TGSI_OPCODE_TEX, dst, 1, TGSI_TEXTURE_2D,
NULL, 0, src, 2);
TGSI_RETURN_TYPE_FLOAT, NULL, 0, src, 2);
} else if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
ureg_insn(t->ureg, TGSI_OPCODE_MOV, dst, 1, src, 1);
}

View file

@ -5877,6 +5877,7 @@ compile_tgsi_instruction(struct st_translate *t,
inst->op,
dst, num_dst,
tex_target,
st_translate_texture_type(inst->tex_type),
texoffsets, inst->tex_offset_num_offset,
src, num_src);
return;
@ -6570,24 +6571,10 @@ st_translate_program(
/* texture samplers */
for (i = 0; i < frag_const->MaxTextureImageUnits; i++) {
if (program->samplers_used & (1u << i)) {
unsigned type;
unsigned type = st_translate_texture_type(program->sampler_types[i]);
t->samplers[i] = ureg_DECL_sampler(ureg, i);
switch (program->sampler_types[i]) {
case GLSL_TYPE_INT:
type = TGSI_RETURN_TYPE_SINT;
break;
case GLSL_TYPE_UINT:
type = TGSI_RETURN_TYPE_UINT;
break;
case GLSL_TYPE_FLOAT:
type = TGSI_RETURN_TYPE_FLOAT;
break;
default:
unreachable("not reached");
}
ureg_DECL_sampler_view( ureg, i, program->sampler_targets[i],
type, type, type, type );
}

View file

@ -222,6 +222,26 @@ st_translate_texture_target(GLuint textarget, GLboolean shadow)
}
/**
* Map GLSL base type to TGSI return type.
*/
unsigned
st_translate_texture_type(enum glsl_base_type type)
{
switch (type) {
case GLSL_TYPE_INT:
return TGSI_RETURN_TYPE_SINT;
case GLSL_TYPE_UINT:
return TGSI_RETURN_TYPE_UINT;
case GLSL_TYPE_FLOAT:
return TGSI_RETURN_TYPE_FLOAT;
default:
assert(!"unexpected texture type");
return TGSI_RETURN_TYPE_UNKNOWN;
}
}
/**
* Translate a (1 << TEXTURE_x_INDEX) bit into a TGSI_TEXTURE_x enum.
*/
@ -536,6 +556,7 @@ compile_instruction(
dst, num_dst,
st_translate_texture_target( inst->TexSrcTarget,
inst->TexShadow ),
TGSI_RETURN_TYPE_FLOAT,
NULL, 0,
src, num_src );
return;

View file

@ -34,6 +34,8 @@
#include "pipe/p_compiler.h"
#include "pipe/p_defines.h"
#include "compiler/glsl_types.h"
#if defined __cplusplus
extern "C" {
#endif
@ -63,6 +65,8 @@ st_translate_mesa_program(
unsigned
st_translate_texture_target(GLuint textarget, GLboolean shadow);
unsigned
st_translate_texture_type(enum glsl_base_type type);
#if defined __cplusplus
} /* extern "C" */