radv: clear vertex bindings while resetting command buffer

Only vertex inputs accessed by vertex shader must have valid buffers
bound.

Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 5010436e09 "radv: bail out when binding the same vertex buffers"
(cherry picked from commit 24af0f1318)
This commit is contained in:
Józef Kucia 2019-05-10 21:38:22 +02:00 committed by Dylan Baker
parent 4f8992efac
commit 5cac14f77a

View file

@ -301,7 +301,6 @@ radv_cmd_buffer_destroy(struct radv_cmd_buffer *cmd_buffer)
static VkResult
radv_reset_cmd_buffer(struct radv_cmd_buffer *cmd_buffer)
{
cmd_buffer->device->ws->cs_reset(cmd_buffer->cs);
list_for_each_entry_safe(struct radv_cmd_buffer_upload, up,
@ -326,6 +325,8 @@ radv_reset_cmd_buffer(struct radv_cmd_buffer *cmd_buffer)
cmd_buffer->record_result = VK_SUCCESS;
memset(cmd_buffer->vertex_bindings, 0, sizeof(cmd_buffer->vertex_bindings));
for (unsigned i = 0; i < VK_PIPELINE_BIND_POINT_RANGE_SIZE; i++) {
cmd_buffer->descriptors[i].dirty = 0;
cmd_buffer->descriptors[i].valid = 0;