diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c index 4de3d4881e4..962bb9d320f 100644 --- a/src/gallium/drivers/zink/zink_compiler.c +++ b/src/gallium/drivers/zink/zink_compiler.c @@ -179,11 +179,25 @@ lower_64bit_uint_attribs_instr(nir_builder *b, nir_instr *instr, void *data) nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(intr->src[0].ssa->parent_instr)); if (var->data.mode != nir_var_shader_in) return false; - if (glsl_get_bit_size(var->type) != 64) + if (glsl_get_bit_size(var->type) != 64 || glsl_get_base_type(var->type) >= GLSL_TYPE_SAMPLER) return false; unsigned num_components = glsl_get_vector_elements(var->type); - var->type = glsl_vector_type(GLSL_TYPE_UINT, num_components * 2); + enum glsl_base_type base_type; + switch (glsl_get_base_type(var->type)) { + case GLSL_TYPE_UINT64: + base_type = GLSL_TYPE_UINT; + break; + case GLSL_TYPE_INT64: + base_type = GLSL_TYPE_INT; + break; + case GLSL_TYPE_DOUBLE: + base_type = GLSL_TYPE_FLOAT; + break; + default: + unreachable("unknown 64-bit vertex attribute format!"); + } + var->type = glsl_vector_type(base_type, num_components * 2); b->cursor = nir_after_instr(instr); @@ -215,8 +229,7 @@ lower_64bit_vertex_attribs(nir_shader *shader) return false; bool progress = nir_shader_instructions_pass(shader, lower_64bit_vertex_attribs_instr, nir_metadata_dominance, NULL); - if (progress) - nir_shader_instructions_pass(shader, lower_64bit_uint_attribs_instr, nir_metadata_dominance, NULL); + progress |= nir_shader_instructions_pass(shader, lower_64bit_uint_attribs_instr, nir_metadata_dominance, NULL); return progress; }