v3d: Use nir_builder_at

Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23883>
This commit is contained in:
Konstantin Seurer 2023-06-27 12:56:26 +02:00 committed by Marge Bot
parent 8ce27e7ed2
commit 5c8c2ec85c
2 changed files with 2 additions and 7 deletions

View file

@ -88,9 +88,7 @@ static void
initialise_coverage_var(struct lower_line_smooth_state *state,
nir_function_impl *impl)
{
nir_builder b = nir_builder_create(impl);
b.cursor = nir_before_block(nir_start_block(impl));
nir_builder b = nir_builder_at(nir_before_block(nir_start_block(impl)));
nir_ssa_def *line_width = nir_load_line_width(&b);

View file

@ -385,10 +385,7 @@ v3d_nir_lower_logic_ops_block(nir_block *block, struct v3d_compile *c)
continue;
}
nir_function_impl *impl =
nir_cf_node_get_function(&block->cf_node);
nir_builder b = nir_builder_create(impl);
b.cursor = nir_before_instr(&intr->instr);
nir_builder b = nir_builder_at(nir_before_instr(&intr->instr));
v3d_nir_lower_logic_op_instr(c, &b, intr, rt);
progress = true;