broadcom/compiler: generalize check for shaders using pixel center W

V3D 4.x has pixel center W in rf0 and V3D 7.x has it in rf3. We already
account for this when we setup the c->payload_w, so use that.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
This commit is contained in:
Iago Toral Quiroga 2021-10-08 15:10:24 +02:00 committed by Marge Bot
parent ff86147f91
commit 5c7224b81f

View file

@ -4533,8 +4533,8 @@ vir_check_payload_w(struct v3d_compile *c)
vir_for_each_inst_inorder(inst, c) {
for (int i = 0; i < vir_get_nsrc(inst); i++) {
if (inst->src[i].file == QFILE_REG &&
inst->src[i].index == 0) {
if (inst->src[i].file == c->payload_w.file &&
inst->src[i].index == c->payload_w.index) {
c->uses_center_w = true;
return;
}