glsl: only explicitly check GS components in PSIZ injection with output variables

if no output variables exist then there's plenty of room for a psiz

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24182>
(cherry picked from commit b398036c73)
This commit is contained in:
Mike Blumenkrantz 2023-07-17 09:11:01 -04:00 committed by Dylan Baker
parent cd539c327c
commit 5c49c20fe5
2 changed files with 2 additions and 2 deletions

View file

@ -21314,7 +21314,7 @@
"description": "glsl: only explicitly check GS components in PSIZ injection with output variables",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -151,7 +151,7 @@ gl_nir_can_add_pointsize_to_program(const struct gl_constants *consts,
}
/* Ensure that there is enough attribute space to emit at least one primitive */
if (nir->info.stage == MESA_SHADER_GEOMETRY) {
if (num_components && nir->info.stage == MESA_SHADER_GEOMETRY) {
if (num_components + needed_components > consts->Program[nir->info.stage].MaxOutputComponents)
return false;
num_components *= nir->info.gs.vertices_out;