r300/compiler: fix shadow sampling with swizzled coords

Taking the W component from coords directly ignores swizzling. Instead,
take the component which is mapped to W in the TEX instruction parameter.
The same for Z.

NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 7128e1625b)

Conflicts:

	src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c
This commit is contained in:
Marek Olšák 2010-09-28 19:51:19 +02:00
parent 5906b9ac51
commit 5c3be43cd2

View file

@ -174,16 +174,18 @@ int radeonTransformTEX(
inst_rcp->U.I.DstReg.Index = tmp_recip_w;
inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_rcp->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
inst_rcp->U.I.SrcReg[0].Swizzle =
RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3));
}
/* Perspective-divide r by W (if it's TXP) and add the texture sample (see below). */
/* Perspective-divide Z by W (if it's TXP) and add the texture sample (see below). */
tmp_sum = rc_find_free_temporary(c);
inst_mad = rc_insert_new_instruction(c, inst_rcp ? inst_rcp : inst);
inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
inst_mad->U.I.DstReg.Index = tmp_sum;
inst_mad->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_ZZZZ;
inst_mad->U.I.SrcReg[0].Swizzle =
RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 2));
if (inst->U.I.Opcode == RC_OPCODE_TXP) {
inst_mad->U.I.Opcode = RC_OPCODE_MAD;
inst_mad->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;