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Project file to build GLU32.DLL
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233
src/glu/sgi/glu.dsp
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233
src/glu/sgi/glu.dsp
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# Microsoft Developer Studio Project File - Name="glu" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=glu - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "glu.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "glu.mak" CFG="glu - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "glu - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "glu - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "glu - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../include" /I "./include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 msvcrt.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/OPENGL32.LIB /nologo /dll /machine:I386 /nodefaultlib /out:"Release/GLU32.dll"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Copy import lib and dll
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PostBuild_Cmds=if not exist ..\..\..\lib md ..\..\..\lib if not exist ..\..\..\libexec md ..\..\..\libexec copy Release\GLU32.LIB ..\..\..\lib copy Release\GLU32.DLL ..\..\..\libexec
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "glu - Win32 Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../include" /I "./include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 msvcrtd.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/OPENGL32.LIB /nologo /dll /debug /machine:I386 /nodefaultlib /out:"Debug/GLU32.dll" /pdbtype:sept
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Copy import lib and dll
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PostBuild_Cmds=if not exist ..\..\..\lib md ..\..\..\lib if not exist ..\..\..\libexec md ..\..\..\libexec copy Debug\GLU32.LIB ..\..\..\lib copy Debug\GLU32.DLL ..\..\..\libexec
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "glu - Win32 Release"
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# Name "glu - Win32 Debug"
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# Begin Source File
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SOURCE=.\libtess\dict.c
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# End Source File
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# Begin Source File
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SOURCE=.\libutil\error.c
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# End Source File
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# Begin Source File
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SOURCE=.\libtess\geom.c
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# End Source File
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# Begin Source File
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SOURCE=.\libutil\glue.c
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SOURCE=.\libtess\memalloc.c
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SOURCE=.\libtess\mesh.c
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SOURCE=.\libutil\mipmap.c
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SOURCE=.\libtess\normal.c
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SOURCE=.\libtess\priorityq.c
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# End Source File
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# Begin Source File
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SOURCE=.\libutil\project.c
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# End Source File
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# Begin Source File
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SOURCE=.\libutil\quad.c
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# End Source File
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SOURCE=.\libutil\registry.c
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SOURCE=.\libtess\render.c
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SOURCE=.\libtess\sweep.c
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SOURCE=.\libtess\tess.c
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# Begin Source File
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SOURCE=.\libtess\dict.h
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# End Source File
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SOURCE=.\libtess\geom.h
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# End Source File
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# Begin Source File
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SOURCE=.\libutil\gluint.h
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# End Source File
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SOURCE=.\include\gluos.h
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SOURCE=.\libtess\memalloc.h
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SOURCE=.\libtess\mesh.h
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SOURCE=.\libtess\normal.h
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SOURCE=".\libtess\priorityq-sort.h"
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# Begin Source File
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SOURCE=.\libtess\priorityq.h
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# End Source File
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SOURCE=.\libtess\render.h
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# End Source File
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SOURCE=.\libtess\sweep.h
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# End Source File
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SOURCE=.\libtess\tess.h
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