accomodate newtexstore

fixed wgl interface for fxMesa
This commit is contained in:
Daniel Borca 2004-04-26 14:23:33 +00:00
parent 18514500c4
commit 5be4c27b28
4 changed files with 114 additions and 74 deletions

View file

@ -1320,6 +1320,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
return;
}
/* unpack image, apply transfer ops and store in tempImage */
#if !NEWTEXSTORE
_mesa_transfer_teximage(ctx, 2, texImage->Format,
_final_texImage_TexFormat,
tempImage,
@ -1327,6 +1328,15 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
width * texelBytes, /* dstRowStride */
0, /* dstImageStride */
format, type, pixels, packing);
#else
texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
_final_texImage_TexFormat, tempImage,
0, 0, 0, /* dstX/Y/Zoffset */
width * texelBytes, /* dstRowStride */
0, /* dstImageStride */
width, height, 1,
format, type, pixels, packing);
#endif
_mesa_rescale_teximage2d(texelBytes,
mml->width * texelBytes, /* dst stride */
width, height, /* src */
@ -1337,12 +1347,22 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
else {
/* no rescaling needed */
/* unpack image, apply transfer ops and store in texImage->Data */
#if !NEWTEXSTORE
_mesa_transfer_teximage(ctx, 2, texImage->Format,
_final_texImage_TexFormat, _final_texImage_Data,
width, height, 1, 0, 0, 0,
mml->width * texelBytes,
0, /* dstImageStride */
format, type, pixels, packing);
#else
texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
_final_texImage_TexFormat, _final_texImage_Data,
0, 0, 0, /* dstX/Y/Zoffset */
mml->width * texelBytes, /* dstRowStride */
0, /* dstImageStride */
width, height, 1,
format, type, pixels, packing);
#endif
}
/* now compress */
@ -1431,6 +1451,7 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
return;
}
#if !NEWTEXSTORE
_mesa_transfer_teximage(ctx, 2, texImage->Format,/* Tex int format */
texImage->TexFormat, /* dest format */
(GLubyte *) tempImage, /* dest */
@ -1439,6 +1460,15 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
width * texelBytes, /* dest row stride */
0, /* dst image stride */
format, type, pixels, packing);
#else
texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
texImage->TexFormat, tempImage,
0, 0, 0, /* dstX/Y/Zoffset */
width * texelBytes, /* dstRowStride */
0, /* dstImageStride */
width, height, 1,
format, type, pixels, packing);
#endif
/* now rescale */
/* compute address of dest subimage within the overal tex image */
@ -1456,6 +1486,7 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
}
else {
/* no rescaling needed */
#if !NEWTEXSTORE
_mesa_transfer_teximage(ctx, 2, texImage->Format, /* Tex int format */
texImage->TexFormat, /* dest format */
(GLubyte *) texImage->Data,/* dest */
@ -1464,6 +1495,15 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
mml->width * texelBytes, /* dest row stride */
0, /* dst image stride */
format, type, pixels, packing);
#else
texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
texImage->TexFormat, (GLubyte *) texImage->Data,
xoffset, yoffset, 0, /* dstX/Y/Zoffset */
mml->width * texelBytes, /* dstRowStride */
0, /* dstImageStride */
width, height, 1,
format, type, pixels, packing);
#endif
}
/* [dBorca]

View file

@ -67,77 +67,77 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
#if FX_RESCALE_BIG_TEXURES_HACK
{
extern void _mesa_rescale_teximage2d( GLuint bytesPerPixel,
GLuint dstRowStride,
GLint srcWidth, GLint srcHeight,
GLint dstWidth, GLint dstHeight,
const GLvoid *srcImage, GLvoid *dstImage );
fxMesaContext fxMesa = FX_CONTEXT(ctx);
/* [dBorca]
* Ooooooook! Here's a(nother) long story.
* We get here because we need to handle a texture larger
* than hardware can support. Two cases:
* 1) we have mipmaps. Then we just push up to the first supported
* LOD. A possible drawback is that Mesa will ignore the skipped
* LODs on further texture handling.
* Will this interfere with GL_TEXTURE_[MIN|BASE]_LEVEL? How?
* 2) we don't have mipmaps. We need to rescale the big LOD in place.
* The above approach is somehow dumb! we might have rescaled
* once in TexImage2D to accomodate aspect ratio, and now we
* are rescaling again. The thing is, in TexImage2D we don't
* know whether we'll hit 1) or 2) by the time of validation.
* NB: we could handle mml->[wh]Scale nicely, using (biased) shifts.
*
* Which brings me to another issue. How can we handle NPOT textures?
* - rescaling NPOT to the next bigger POT (mml->[wh]Scale can't shift)
* - upping the max LOD to the next power-of-two, in fxTexGetInfo; then
* choosing non-power-of-two values for ti->[st]Scale... Anyhow, we
* still need to align mipmaps correctly in texture memory!
*/
if ((tObj->MinFilter == GL_NEAREST) || (tObj->MinFilter == GL_LINEAR)) {
/* no mipmaps! */
struct gl_texture_image *texImage = tObj->Image[0][minl];
tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
GLint _w, _h, maxSize = 1 << fxMesa->textureMaxLod;
if ((mml->width > maxSize) || (mml->height > maxSize)) {
/* need to rescale */
GLint texelBytes = texImage->TexFormat->TexelBytes;
GLvoid *texImage_Data = texImage->Data;
_w = MIN2(texImage->Width, maxSize);
_h = MIN2(texImage->Height, maxSize);
if (TDFX_DEBUG & VERBOSE_TEXTURE) {
fprintf(stderr, "fxTexValidate: rescaling %d x %d -> %d x %d\n",
texImage->Width, texImage->Height, _w, _h);
}
/* we should leave these as is and... (!) */
texImage->Width = _w;
texImage->Height = _h;
fxTexGetInfo(_w, _h, NULL, NULL, NULL, NULL,
&(mml->wScale), &(mml->hScale));
_w *= mml->wScale;
_h *= mml->hScale;
texImage->Data = MESA_PBUFFER_ALLOC(_w * _h * texelBytes);
_mesa_rescale_teximage2d(texelBytes,
_w * texelBytes, /* dst stride */
mml->width, mml->height, /* src */
_w, _h, /* dst */
texImage_Data /*src*/, texImage->Data /*dst*/ );
MESA_PBUFFER_FREE(texImage_Data);
mml->width = _w;
mml->height = _h;
/* (!) ... and set mml->wScale = _w / texImage->Width */
}
} else {
/* mipmapping */
if (maxl - minl > fxMesa->textureMaxLod) {
/* skip a certain number of LODs */
minl += maxl - fxMesa->textureMaxLod;
if (TDFX_DEBUG & VERBOSE_TEXTURE) {
fprintf(stderr, "fxTexValidate: skipping %d LODs\n", minl - ti->minLevel);
}
ti->minLevel = tObj->BaseLevel = minl;
}
}
extern void _mesa_rescale_teximage2d( GLuint bytesPerPixel,
GLuint dstRowStride,
GLint srcWidth, GLint srcHeight,
GLint dstWidth, GLint dstHeight,
const GLvoid *srcImage, GLvoid *dstImage );
fxMesaContext fxMesa = FX_CONTEXT(ctx);
/* [dBorca]
* Ooooooook! Here's a(nother) long story.
* We get here because we need to handle a texture larger
* than hardware can support. Two cases:
* 1) we have mipmaps. Then we just push up to the first supported
* LOD. A possible drawback is that Mesa will ignore the skipped
* LODs on further texture handling.
* Will this interfere with GL_TEXTURE_[MIN|BASE]_LEVEL? How?
* 2) we don't have mipmaps. We need to rescale the big LOD in place.
* The above approach is somehow dumb! we might have rescaled
* once in TexImage2D to accomodate aspect ratio, and now we
* are rescaling again. The thing is, in TexImage2D we don't
* know whether we'll hit 1) or 2) by the time of validation.
* NB: we could handle mml->[wh]Scale nicely, using (biased) shifts.
*
* Which brings me to another issue. How can we handle NPOT textures?
* - rescaling NPOT to the next bigger POT (mml->[wh]Scale can't shift)
* - upping the max LOD to the next power-of-two, in fxTexGetInfo; then
* choosing non-power-of-two values for ti->[st]Scale... Anyhow, we
* still need to align mipmaps correctly in texture memory!
*/
if ((tObj->MinFilter == GL_NEAREST) || (tObj->MinFilter == GL_LINEAR)) {
/* no mipmaps! */
struct gl_texture_image *texImage = tObj->Image[0][minl];
tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
GLint _w, _h, maxSize = 1 << fxMesa->textureMaxLod;
if ((mml->width > maxSize) || (mml->height > maxSize)) {
/* need to rescale */
GLint texelBytes = texImage->TexFormat->TexelBytes;
GLvoid *texImage_Data = texImage->Data;
_w = MIN2(texImage->Width, maxSize);
_h = MIN2(texImage->Height, maxSize);
if (TDFX_DEBUG & VERBOSE_TEXTURE) {
fprintf(stderr, "fxTexValidate: rescaling %d x %d -> %d x %d\n",
texImage->Width, texImage->Height, _w, _h);
}
/* we should leave these as is and... (!) */
texImage->Width = _w;
texImage->Height = _h;
fxTexGetInfo(_w, _h, NULL, NULL, NULL, NULL,
&(mml->wScale), &(mml->hScale));
_w *= mml->wScale;
_h *= mml->hScale;
texImage->Data = MESA_PBUFFER_ALLOC(_w * _h * texelBytes);
_mesa_rescale_teximage2d(texelBytes,
_w * texelBytes, /* dst stride */
mml->width, mml->height, /* src */
_w, _h, /* dst */
texImage_Data /*src*/, texImage->Data /*dst*/ );
MESA_PBUFFER_FREE(texImage_Data);
mml->width = _w;
mml->height = _h;
/* (!) ... and set mml->wScale = _w / texImage->Width */
}
} else {
/* mipmapping */
if (maxl - minl > fxMesa->textureMaxLod) {
/* skip a certain number of LODs */
minl += maxl - fxMesa->textureMaxLod;
if (TDFX_DEBUG & VERBOSE_TEXTURE) {
fprintf(stderr, "fxTexValidate: skipping %d LODs\n", minl - ti->minLevel);
}
ti->minLevel = tObj->BaseLevel = minl;
}
}
}
#endif

View file

@ -815,7 +815,7 @@ wglDescribePixelFormat(HDC hdc, int iPixelFormat, UINT nBytes,
if (iPixelFormat < 1 || iPixelFormat > qt_valid_pix ||
((nBytes != sizeof(PIXELFORMATDESCRIPTOR)) && (nBytes != 0))) {
SetLastError(0);
return (0);
return (qt_valid_pix);
}
if (nBytes != 0)

View file

@ -968,6 +968,8 @@ _mesa_convert_texsubimage3d( GLint mesaFormat, /* dest */
return convert_texsubimage3d_tab[mesaFormat]( &convert );
}
#endif
/* Nearest filtering only (for broken hardware that can't support
@ -1036,5 +1038,3 @@ do { \
_mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
}
}
#endif