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tu: Set use_layer_id_sysval for nir_lower_input_attachments
We can just use nir_lower_sysvals_to_varyings instead. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38562>
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1 changed files with 7 additions and 1 deletions
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@ -2782,7 +2782,7 @@ tu_shader_create(struct tu_device *dev,
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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const nir_input_attachment_options att_options = {
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const nir_input_attachment_options att_options = {
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.use_fragcoord_sysval = true,
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.use_fragcoord_sysval = true,
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.use_layer_id_sysval = false,
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.use_layer_id_sysval = true,
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/* When using multiview rendering, we must use
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/* When using multiview rendering, we must use
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* gl_ViewIndex as the layer id to pass to the texture
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* gl_ViewIndex as the layer id to pass to the texture
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* sampling function. gl_Layer doesn't work when
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* sampling function. gl_Layer doesn't work when
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@ -2797,6 +2797,12 @@ tu_shader_create(struct tu_device *dev,
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key->unscaled_input_fragcoord,
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key->unscaled_input_fragcoord,
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};
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};
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NIR_PASS(_, nir, nir_lower_input_attachments, &att_options);
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NIR_PASS(_, nir, nir_lower_input_attachments, &att_options);
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const nir_lower_sysvals_to_varyings_options sysval_options = {
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.layer_id = true,
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.view_index = true,
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};
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NIR_PASS(_, nir, nir_lower_sysvals_to_varyings, &sysval_options);
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}
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}
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/* This has to happen before lower_input_attachments, because we have to
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/* This has to happen before lower_input_attachments, because we have to
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