i965/gen7: Set up all samplers even if samplers are sparsely used.

In GLSL, sampler indices are allocated contiguously from 0.  But in the
case of ARB_fragment_program (and possibly fixed function), an app that
uses texture 0 and 2 will use sampler indices 0 and 2, so we were only
allocating space for samplers 0 and 1 and setting up sampler 0.  We
would read garbage for sampler 2, resulting in flickering textures and
an angry simulator.

Fixes bad rendering in 0 A.D. and ETQW.  This was fixed for pre-gen7 by
28f4be9eb9

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=25201
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58680
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for stable branches.
This commit is contained in:
Eric Anholt 2013-02-13 21:21:45 -08:00
parent 34dc4d6b67
commit 5bb05c6e6d

View file

@ -196,7 +196,7 @@ gen7_upload_samplers(struct brw_context *brw)
GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;
brw->sampler.count = _mesa_bitcount(SamplersUsed);
brw->sampler.count = _mesa_fls(SamplersUsed);
if (brw->sampler.count == 0)
return;