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nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blit
We send position.z == 0, DEPTH_RANGE may be some arbitrary range not including 0 (for exmaple in piglit's hiz tests).
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7410ba1265
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3 changed files with 5 additions and 1 deletions
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@ -977,6 +977,8 @@ nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
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BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
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PUSH_DATA (push, 0);
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BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
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PUSH_DATA (push, 0x1);
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/* Draw a large triangle in screen coordinates covering the whole
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* render target, with scissors defining the destination region.
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@ -1041,7 +1041,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
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#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
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#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
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#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001
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#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
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#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
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#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
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@ -859,6 +859,8 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
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z += 0.5f * dz;
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IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
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IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 |
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NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1);
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BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
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PUSH_DATA (push, nvc0->framebuffer.width << 16);
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PUSH_DATA (push, nvc0->framebuffer.height << 16);
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