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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-25 15:40:46 +02:00
mesa/main: Pass the data that _mesa_uniform actually wants
The GL_ enums were previously used because glsl_types.h couldn't be used in C code. That was fixed some time ago (and uniforms.c already includes glsl_types.h), so this is no longer necessary. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
parent
d388d8576f
commit
5b9cf337b4
3 changed files with 54 additions and 119 deletions
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@ -583,12 +583,12 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
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extern "C" void
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_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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GLint location, GLsizei count,
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const GLvoid *values, GLenum type)
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const GLvoid *values,
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enum glsl_base_type basicType,
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unsigned src_components)
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{
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unsigned offset;
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unsigned components;
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unsigned src_components;
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enum glsl_base_type basicType;
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struct gl_uniform_storage *const uni =
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validate_uniform_parameters(ctx, shProg, location, count,
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@ -598,73 +598,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
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/* Verify that the types are compatible.
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*/
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switch (type) {
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case GL_FLOAT:
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basicType = GLSL_TYPE_FLOAT;
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src_components = 1;
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break;
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case GL_FLOAT_VEC2:
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basicType = GLSL_TYPE_FLOAT;
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src_components = 2;
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break;
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case GL_FLOAT_VEC3:
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basicType = GLSL_TYPE_FLOAT;
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src_components = 3;
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break;
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case GL_FLOAT_VEC4:
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basicType = GLSL_TYPE_FLOAT;
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src_components = 4;
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break;
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case GL_UNSIGNED_INT:
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basicType = GLSL_TYPE_UINT;
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src_components = 1;
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break;
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case GL_UNSIGNED_INT_VEC2:
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basicType = GLSL_TYPE_UINT;
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src_components = 2;
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break;
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case GL_UNSIGNED_INT_VEC3:
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basicType = GLSL_TYPE_UINT;
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src_components = 3;
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break;
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case GL_UNSIGNED_INT_VEC4:
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basicType = GLSL_TYPE_UINT;
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src_components = 4;
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break;
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case GL_INT:
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basicType = GLSL_TYPE_INT;
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src_components = 1;
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break;
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case GL_INT_VEC2:
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basicType = GLSL_TYPE_INT;
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src_components = 2;
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break;
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case GL_INT_VEC3:
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basicType = GLSL_TYPE_INT;
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src_components = 3;
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break;
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case GL_INT_VEC4:
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basicType = GLSL_TYPE_INT;
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src_components = 4;
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break;
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case GL_BOOL:
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case GL_BOOL_VEC2:
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case GL_BOOL_VEC3:
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case GL_BOOL_VEC4:
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case GL_FLOAT_MAT2:
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case GL_FLOAT_MAT2x3:
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case GL_FLOAT_MAT2x4:
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case GL_FLOAT_MAT3x2:
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case GL_FLOAT_MAT3:
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case GL_FLOAT_MAT3x4:
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case GL_FLOAT_MAT4x2:
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case GL_FLOAT_MAT4x3:
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case GL_FLOAT_MAT4:
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default:
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_mesa_problem(NULL, "Invalid type in %s", __func__);
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return;
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}
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if (uni->type->is_sampler()) {
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components = 1;
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} else {
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@ -151,7 +151,7 @@ void GLAPIENTRY
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_mesa_Uniform1f(GLint location, GLfloat v0)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GL_FLOAT);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1);
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}
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void GLAPIENTRY
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@ -161,7 +161,7 @@ _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
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GLfloat v[2];
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v[0] = v0;
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v[1] = v1;
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2);
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}
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void GLAPIENTRY
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@ -172,7 +172,7 @@ _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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v[0] = v0;
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v[1] = v1;
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v[2] = v2;
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3);
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}
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void GLAPIENTRY
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@ -185,14 +185,14 @@ _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
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v[1] = v1;
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v[2] = v2;
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v[3] = v3;
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4);
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}
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void GLAPIENTRY
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_mesa_Uniform1i(GLint location, GLint v0)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GL_INT);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1);
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}
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void GLAPIENTRY
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@ -202,7 +202,7 @@ _mesa_Uniform2i(GLint location, GLint v0, GLint v1)
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GLint v[2];
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v[0] = v0;
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v[1] = v1;
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_INT_VEC2);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2);
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}
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void GLAPIENTRY
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@ -213,7 +213,7 @@ _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
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v[0] = v0;
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v[1] = v1;
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v[2] = v2;
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_INT_VEC3);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3);
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}
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void GLAPIENTRY
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@ -225,63 +225,63 @@ _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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v[1] = v1;
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v[2] = v2;
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v[3] = v3;
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_INT_VEC4);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4);
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}
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void GLAPIENTRY
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_mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1);
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}
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void GLAPIENTRY
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_mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT_VEC2);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2);
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}
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void GLAPIENTRY
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_mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT_VEC3);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3);
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}
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void GLAPIENTRY
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_mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_FLOAT_VEC4);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4);
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}
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void GLAPIENTRY
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_mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1);
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}
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void GLAPIENTRY
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_mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT_VEC2);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2);
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}
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void GLAPIENTRY
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_mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT_VEC3);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3);
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}
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void GLAPIENTRY
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_mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
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{
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GET_CURRENT_CONTEXT(ctx);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_INT_VEC4);
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4);
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}
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/** Same as above with direct state access **/
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@ -292,7 +292,7 @@ _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform1f");
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_mesa_uniform(ctx, shProg, location, 1, &v0, GL_FLOAT);
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_mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1);
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}
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void GLAPIENTRY
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@ -304,7 +304,7 @@ _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
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v[0] = v0;
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v[1] = v1;
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f");
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_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC2);
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_mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2);
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}
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void GLAPIENTRY
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@ -318,7 +318,7 @@ _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
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v[1] = v1;
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v[2] = v2;
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f");
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_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC3);
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_mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 3);
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}
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void GLAPIENTRY
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@ -333,7 +333,7 @@ _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
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v[2] = v2;
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v[3] = v3;
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f");
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_mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC4);
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_mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 4);
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}
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void GLAPIENTRY
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@ -343,7 +343,7 @@ _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform1i");
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_mesa_uniform(ctx, shProg, location, 1, &v0, GL_INT);
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_mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT, 1);
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}
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void GLAPIENTRY
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@ -355,7 +355,7 @@ _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
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v[0] = v0;
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v[1] = v1;
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i");
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_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC2);
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_mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 2);
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}
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void GLAPIENTRY
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@ -369,7 +369,7 @@ _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
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v[1] = v1;
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v[2] = v2;
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i");
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_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC3);
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_mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 3);
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}
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void GLAPIENTRY
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@ -384,7 +384,7 @@ _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
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v[2] = v2;
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v[3] = v3;
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i");
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_mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC4);
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_mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 4);
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}
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void GLAPIENTRY
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@ -395,7 +395,7 @@ _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform1fv");
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_mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 1);
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}
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void GLAPIENTRY
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@ -406,7 +406,7 @@ _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform2fv");
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_mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC2);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 2);
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}
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void GLAPIENTRY
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@ -417,7 +417,7 @@ _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform3fv");
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_mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC3);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 3);
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}
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void GLAPIENTRY
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@ -428,7 +428,7 @@ _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform4fv");
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_mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC4);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 4);
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}
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void GLAPIENTRY
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@ -439,7 +439,7 @@ _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform1iv");
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_mesa_uniform(ctx, shProg, location, count, value, GL_INT);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 1);
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}
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void GLAPIENTRY
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@ -450,7 +450,7 @@ _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform2iv");
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_mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC2);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 2);
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}
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void GLAPIENTRY
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@ -461,7 +461,7 @@ _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform3iv");
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_mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC3);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 3);
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}
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void GLAPIENTRY
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@ -472,7 +472,7 @@ _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program,
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"glProgramUniform4iv");
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_mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC4);
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_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 4);
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}
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@ -481,7 +481,7 @@ void GLAPIENTRY
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_mesa_Uniform1ui(GLint location, GLuint v0)
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{
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GET_CURRENT_CONTEXT(ctx);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT);
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||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT, 1);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -491,7 +491,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
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|||
GLuint v[2];
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v[0] = v0;
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v[1] = v1;
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_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -502,7 +502,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
|
|||
v[0] = v0;
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||||
v[1] = v1;
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||||
v[2] = v2;
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||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -514,35 +514,35 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
|||
v[1] = v1;
|
||||
v[2] = v2;
|
||||
v[3] = v3;
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 4);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 1);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4);
|
||||
_mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 4);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -583,7 +583,7 @@ _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
|
|||
struct gl_shader_program *shProg =
|
||||
_mesa_lookup_shader_program_err(ctx, program,
|
||||
"glProgramUniform1ui");
|
||||
_mesa_uniform(ctx, shProg, location, 1, &v0, GL_UNSIGNED_INT);
|
||||
_mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT, 1);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -596,7 +596,7 @@ _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
|
|||
v[1] = v1;
|
||||
shProg = _mesa_lookup_shader_program_err(ctx, program,
|
||||
"glProgramUniform2ui");
|
||||
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC2);
|
||||
_mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -611,7 +611,7 @@ _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
|
|||
v[2] = v2;
|
||||
shProg = _mesa_lookup_shader_program_err(ctx, program,
|
||||
"glProgramUniform3ui");
|
||||
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC3);
|
||||
_mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -626,7 +626,7 @@ _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
|
|||
v[2] = v2;
|
||||
v[3] = v3;
|
||||
shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui");
|
||||
_mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC4);
|
||||
_mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 4);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -637,7 +637,7 @@ _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
|
|||
struct gl_shader_program *shProg =
|
||||
_mesa_lookup_shader_program_err(ctx, program,
|
||||
"glProgramUniform1uiv");
|
||||
_mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT);
|
||||
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 1);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -648,7 +648,7 @@ _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
|
|||
struct gl_shader_program *shProg =
|
||||
_mesa_lookup_shader_program_err(ctx, program,
|
||||
"glProgramUniform2uiv");
|
||||
_mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC2);
|
||||
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 2);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -659,7 +659,7 @@ _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
|
|||
struct gl_shader_program *shProg =
|
||||
_mesa_lookup_shader_program_err(ctx, program,
|
||||
"glProgramUniform3uiv");
|
||||
_mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC3);
|
||||
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 3);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
|
|
@ -670,7 +670,7 @@ _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
|
|||
struct gl_shader_program *shProg =
|
||||
_mesa_lookup_shader_program_err(ctx, program,
|
||||
"glProgramUniform4uiv");
|
||||
_mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC4);
|
||||
_mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 4);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -265,7 +265,9 @@ _mesa_get_uniform_location(struct gl_shader_program *shProg,
|
|||
void
|
||||
_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
|
||||
GLint location, GLsizei count,
|
||||
const GLvoid *values, GLenum type);
|
||||
const GLvoid *values,
|
||||
enum glsl_base_type basicType,
|
||||
unsigned src_components);
|
||||
|
||||
void
|
||||
_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue