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gallium/radeon: print StencilLayout only once
It is the same for all levels. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 2 additions and 2 deletions
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@ -961,9 +961,9 @@ void r600_print_texture_info(struct r600_texture *rtex, FILE *f)
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rtex->surface.level[i].mode);
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rtex->surface.level[i].mode);
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if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
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if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
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fprintf(f, " StencilLayout: tilesplit=%u\n",
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rtex->surface.stencil_tile_split);
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for (i = 0; i <= rtex->surface.last_level; i++) {
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for (i = 0; i <= rtex->surface.last_level; i++) {
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fprintf(f, " StencilLayout: tilesplit=%u\n",
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rtex->surface.stencil_tile_split);
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fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
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fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
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"slice_size=%"PRIu64", npix_x=%u, "
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"slice_size=%"PRIu64", npix_x=%u, "
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"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
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"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
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