gallium/radeon: print StencilLayout only once

It is the same for all levels.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-06-27 16:59:55 +02:00
parent bae066c3f0
commit 5b87eef031

View file

@ -961,9 +961,9 @@ void r600_print_texture_info(struct r600_texture *rtex, FILE *f)
rtex->surface.level[i].mode);
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
fprintf(f, " StencilLayout: tilesplit=%u\n",
rtex->surface.stencil_tile_split);
for (i = 0; i <= rtex->surface.last_level; i++) {
fprintf(f, " StencilLayout: tilesplit=%u\n",
rtex->surface.stencil_tile_split);
fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
"slice_size=%"PRIu64", npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "