progs/es: OpenGL ES 1.x and 2.X demo programs.

The demo programs are written by Brian Paul, and cherry-picked from
opengl-es branch.  Several minor issues such as a linking problem are
fixed.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2009-10-02 15:33:55 +08:00 committed by Brian Paul
parent d14ac1073c
commit 5b85cada60
11 changed files with 4461 additions and 0 deletions

77
progs/es1/xegl/Makefile Normal file
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# progs/es1/xegl/Makefile
TOP = ../../..
include $(TOP)/configs/current
INCLUDE_DIRS = \
-I$(TOP)/include \
HEADERS = $(TOP)/include/GLES/egl.h
ES1_LIB_DEPS = \
$(TOP)/$(LIB_DIR)/libEGL.so \
$(TOP)/$(LIB_DIR)/libGLESv1_CM.so
ES1_LIBS = \
-L$(TOP)/$(LIB_DIR) -lEGL \
-L$(TOP)/$(LIB_DIR) -lGLESv1_CM $(LIBDRM_LIB) -lX11
PROGRAMS = \
drawtex \
es1_info \
msaa \
pbuffer \
render_tex \
torus \
tri \
two_win
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: $(PROGRAMS)
drawtex: drawtex.o $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) drawtex.o $(ES1_LIBS) -o $@
es1_info: es1_info.o $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) es1_info.o $(ES1_LIBS) -o $@
msaa: msaa.o $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) msaa.o $(ES1_LIBS) -o $@
pbuffer: pbuffer.o $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) pbuffer.o $(ES1_LIBS) -o $@
render_tex: render_tex.o $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) render_tex.o $(ES1_LIBS) -o $@
torus: torus.o $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) torus.o $(ES1_LIBS) -o $@
two_win: two_win.o $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) two_win.o $(ES1_LIBS) -o $@
tri: tri.o $(ES1_LIB_DEPS)
$(CC) $(CFLAGS) tri.o $(ES1_LIBS) -o $@
clean:
rm -f *.o *~
rm -f $(PROGRAMS)

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/*
* Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
*/
/*
* Test GL_OES_draw_texture
* Brian Paul
* August 2008
*/
#define GL_GLEXT_PROTOTYPES
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
static GLfloat view_posx = 10.0, view_posy = 20.0;
static GLfloat width = 200, height = 200;
static void
draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glDrawTexfOES(view_posx, view_posy, 0.0, width, height);
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifdef GL_VERSION_ES_CM_1_0
glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
#else
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
#endif
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -15.0);
}
static float
dist(GLuint i, GLuint j, float x, float y)
{
return sqrt((i-x) * (i-x) + (j-y) * (j-y));
}
static void
make_smile_texture(void)
{
#define SZ 128
GLenum Filter = GL_LINEAR;
GLubyte image[SZ][SZ][4];
GLuint i, j;
GLint cropRect[4];
for (i = 0; i < SZ; i++) {
for (j = 0; j < SZ; j++) {
GLfloat d_mouth = dist(i, j, SZ/2, SZ/2);
GLfloat d_rt_eye = dist(i, j, SZ*3/4, SZ*3/4);
GLfloat d_lt_eye = dist(i, j, SZ*3/4, SZ*1/4);
if (d_rt_eye < SZ / 8 || d_lt_eye < SZ / 8) {
image[i][j][0] = 20;
image[i][j][1] = 50;
image[i][j][2] = 255;
image[i][j][3] = 255;
}
else if (i < SZ/2 && d_mouth < SZ/3) {
image[i][j][0] = 255;
image[i][j][1] = 20;
image[i][j][2] = 20;
image[i][j][3] = 255;
}
else {
image[i][j][0] = 200;
image[i][j][1] = 200;
image[i][j][2] = 200;
image[i][j][3] = 255;
}
}
}
glActiveTexture(GL_TEXTURE0); /* unit 0 */
glBindTexture(GL_TEXTURE_2D, 42);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
cropRect[0] = 0;
cropRect[1] = 0;
cropRect[2] = SZ;
cropRect[3] = SZ;
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
#undef SZ
}
static void
init(void)
{
const char *ext = (char *) glGetString(GL_EXTENSIONS);
if (!strstr(ext, "GL_OES_draw_texture")) {
fprintf(stderr, "Sorry, this program requires GL_OES_draw_texture");
exit(1);
}
glClearColor(0.4, 0.4, 0.4, 0.0);
make_smile_texture();
glEnable(GL_TEXTURE_2D);
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENGL_ES_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
int anim = 0;
while (1) {
int redraw = 0;
if (!anim || XPending(dpy)) {
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_posx -= 1.0;
}
else if (code == XK_Right) {
view_posx += 1.0;
}
else if (code == XK_Up) {
view_posy += 1.0;
}
else if (code == XK_Down) {
view_posy -= 1.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == ' ') {
anim = !anim;
}
else if (buffer[0] == 'w') {
width -= 1.0f;
}
else if (buffer[0] == 'W') {
width += 1.0f;
}
else if (buffer[0] == 'h') {
height -= 1.0f;
}
else if (buffer[0] == 'H') {
height += 1.0f;
}
else if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
}
if (anim) {
view_posx += 1.0;
view_posy += 2.0;
redraw = 1;
}
if (redraw) {
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
const int winWidth = 400, winHeight = 300;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
printf("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
printf("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
printf("EGL_CLIENT_APIS = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"drawtex", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

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/*
* Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
*/
/*
* List OpenGL ES extensions.
* Print ES 1 or ES 2 extensions depending on which library we're
* linked with: libGLESv1_CM.so vs libGLESv2.so
*/
#define GL_GLEXT_PROTOTYPES
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
/*
* Print a list of extensions, with word-wrapping.
*/
static void
print_extension_list(const char *ext)
{
const char *indentString = " ";
const int indent = 4;
const int max = 79;
int width, i, j;
if (!ext || !ext[0])
return;
width = indent;
printf(indentString);
i = j = 0;
while (1) {
if (ext[j] == ' ' || ext[j] == 0) {
/* found end of an extension name */
const int len = j - i;
if (width + len > max) {
/* start a new line */
printf("\n");
width = indent;
printf(indentString);
}
/* print the extension name between ext[i] and ext[j] */
while (i < j) {
printf("%c", ext[i]);
i++;
}
/* either we're all done, or we'll continue with next extension */
width += len + 1;
if (ext[j] == 0) {
break;
}
else {
i++;
j++;
if (ext[j] == 0)
break;
printf(", ");
width += 2;
}
}
j++;
}
printf("\n");
}
static void
info(EGLDisplay egl_dpy)
{
const char *s;
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
printf("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
printf("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
printf("EGL_CLIENT_APIS = %s\n", s);
printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_EXTENSIONS:\n");
print_extension_list((char *) glGetString(GL_EXTENSIONS));
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENGL_ES_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
}
int
main(int argc, char *argv[])
{
const int winWidth = 400, winHeight = 300;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
EGLint egl_major, egl_minor;
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
make_x_window(x_dpy, egl_dpy,
"ES info", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
/*XMapWindow(x_dpy, win);*/
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
info(egl_dpy);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

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/*
* Copyright (C) 2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Test MSAA with X/EGL and OpenGL ES 1.x
* Brian Paul
* 15 September 2008
*/
#define USE_FULL_GL 0
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#if USE_FULL_GL
#include <GL/gl.h> /* use full OpenGL */
#else
#include <GLES/gl.h> /* use OpenGL ES 1.x */
#include <GLES/glext.h>
#endif
#include <EGL/egl.h>
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
static GLboolean AA = 0*GL_TRUE;
static void
draw(void)
{
float a;
static const GLfloat verts[4][2] = {
{ -1, -.1 },
{ 1, -.1 },
{ -1, .1 },
{ 1, .1 }
};
static const GLfloat colors[4][4] = {
{ 1, 0, 0, 1 },
{ 0, 1, 0, 1 },
{ 0, 0, 1, 1 },
{ 1, 0, 1, 1 }
};
if (AA) {
printf("MSAA enabled\n");
glEnable(GL_MULTISAMPLE);
}
else {
printf("MSAA disabled\n");
glDisable(GL_MULTISAMPLE);
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_roty, 0, 1, 0);
glRotatef(view_rotz, 0, 0, 1);
{
glVertexPointer(2, GL_FLOAT, 0, verts);
glColorPointer(4, GL_FLOAT, 0, colors);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
for (a = 0; a < 360; a += 20.0) {
glPushMatrix();
glRotatef(a, 0, 0, 1);
glTranslatef(1.5, 0, 0);
/* draw triangle */
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glPopMatrix();
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ary = 3.0;
GLfloat arx = ary * (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifdef GL_VERSION_ES_CM_1_0
glOrthof(-arx, arx, -ary, ary, -1.0, 1.0);
#else
glOrtho(-arx, arx, -ary, ary, -1.0, 1.0);
#endif
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static void
init(void)
{
printf("Press 'a' to toggle multisample antialiasing\n");
printf("Press 'Esc' to exit\n");
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_SAMPLES, 1,
EGL_SAMPLE_BUFFERS, 1,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
if (num_configs < 1) {
printf("Error: Unable to find multisample pixel format.\n");
printf("Try running glxinfo to see if your server supports MSAA.\n");
exit(1);
}
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
#if USE_FULL_GL
eglBindAPI(EGL_OPENGL_API);
#else
eglBindAPI(EGL_OPENGL_ES_API);
#endif
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
while (1) {
int redraw = 0;
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 'a') {
AA = !AA;
redraw = 1;
}
else if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
if (redraw) {
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
const int winWidth = 600, winHeight = 600;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
static struct {
char *name;
GLenum value;
enum {GetString, GetInteger} type;
} info_items[] = {
{"GL_RENDERER", GL_RENDERER, GetString},
{"GL_VERSION", GL_VERSION, GetString},
{"GL_VENDOR", GL_VENDOR, GetString},
{"GL_EXTENSIONS", GL_EXTENSIONS, GetString},
{"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger},
{"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger},
};
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
printf("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
printf("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
printf("EGL_CLIENT_APIS = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"msaa", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) {
switch (info_items[i].type) {
case GetString:
printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value));
break;
case GetInteger: {
GLint rv = -1;
glGetIntegerv(info_items[i].value, &rv);
printf("%s = %d\n", info_items[i].name, rv);
break;
}
}
}
};
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

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/*
* Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
*/
/*
* Test EGL Pbuffers
* Brian Paul
* August 2008
*/
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
static int WinWidth = 300, WinHeight = 300;
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
static void
Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz)
{
n[0] = nx;
n[1] = ny;
n[2] = nz;
}
static void
Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz)
{
v[0] = vx;
v[1] = vy;
v[2] = vz;
}
static void
Texcoord(GLfloat *v, GLfloat s, GLfloat t)
{
v[0] = s;
v[1] = t;
}
/* Borrowed from glut, adapted */
static void
draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings)
{
int i, j;
GLfloat theta, phi, theta1;
GLfloat cosTheta, sinTheta;
GLfloat cosTheta1, sinTheta1;
GLfloat ringDelta, sideDelta;
GLfloat varray[100][3], narray[100][3], tarray[100][2];
int vcount;
glVertexPointer(3, GL_FLOAT, 0, varray);
glNormalPointer(GL_FLOAT, 0, narray);
glTexCoordPointer(2, GL_FLOAT, 0, tarray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
ringDelta = 2.0 * M_PI / rings;
sideDelta = 2.0 * M_PI / nsides;
theta = 0.0;
cosTheta = 1.0;
sinTheta = 0.0;
for (i = rings - 1; i >= 0; i--) {
theta1 = theta + ringDelta;
cosTheta1 = cos(theta1);
sinTheta1 = sin(theta1);
vcount = 0; /* glBegin(GL_QUAD_STRIP); */
phi = 0.0;
for (j = nsides; j >= 0; j--) {
GLfloat s0, s1, t;
GLfloat cosPhi, sinPhi, dist;
phi += sideDelta;
cosPhi = cos(phi);
sinPhi = sin(phi);
dist = R + r * cosPhi;
s0 = 20.0 * theta / (2.0 * M_PI);
s1 = 20.0 * theta1 / (2.0 * M_PI);
t = 8.0 * phi / (2.0 * M_PI);
Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
Texcoord(tarray[vcount], s1, t);
Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
vcount++;
Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
Texcoord(tarray[vcount], s0, t);
Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
vcount++;
}
/*glEnd();*/
assert(vcount <= 100);
glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount);
theta = theta1;
cosTheta = cosTheta1;
sinTheta = sinTheta1;
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
static void
draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_roty, 0, 1, 0);
glRotatef(view_rotz, 0, 0, 1);
glScalef(0.5, 0.5, 0.5);
draw_torus(1.0, 3.0, 30, 60);
glPopMatrix();
glFinish();
}
/**
* Draw to both the window and pbuffer and compare results.
*/
static void
draw_both(EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf,
EGLContext egl_ctx)
{
unsigned *wbuf, *pbuf;
int x = 100, y = 110;
int i, dif;
wbuf = (unsigned *) malloc(WinWidth * WinHeight * 4);
pbuf = (unsigned *) malloc(WinWidth * WinHeight * 4);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
/* first draw to window */
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent(window) failed\n");
return;
}
draw();
glReadPixels(0, 0, WinWidth, WinHeight, GL_RGBA, GL_UNSIGNED_BYTE, wbuf);
printf("Window[%d,%d] = 0x%08x\n", x, y, wbuf[y*WinWidth+x]);
/* then draw to pbuffer */
if (!eglMakeCurrent(egl_dpy, egl_pbuf, egl_pbuf, egl_ctx)) {
printf("Error: eglMakeCurrent(pbuffer) failed\n");
return;
}
draw();
glReadPixels(0, 0, WinWidth, WinHeight, GL_RGBA, GL_UNSIGNED_BYTE, pbuf);
printf("Pbuffer[%d,%d] = 0x%08x\n", x, y, pbuf[y*WinWidth+x]);
eglSwapBuffers(egl_dpy, egl_surf);
/* compare renderings */
for (dif = i = 0; i < WinWidth * WinHeight; i++) {
if (wbuf[i] != pbuf[i]) {
dif = 1;
break;
}
}
if (dif)
printf("Difference at %d: 0x%08x vs. 0x%08x\n", i, wbuf[i], pbuf[i]);
else
printf("Window rendering matches Pbuffer rendering!\n");
free(wbuf);
free(pbuf);
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
WinWidth = width;
WinHeight = height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifdef GL_VERSION_ES_CM_1_0
glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
#else
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
#endif
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -15.0);
}
static void
make_texture(void)
{
#define SZ 64
GLenum Filter = GL_LINEAR;
GLubyte image[SZ][SZ][4];
GLuint i, j;
for (i = 0; i < SZ; i++) {
for (j = 0; j < SZ; j++) {
GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2);
d = sqrt(d);
if (d < SZ/3) {
image[i][j][0] = 255;
image[i][j][1] = 255;
image[i][j][2] = 255;
image[i][j][3] = 255;
}
else {
image[i][j][0] = 127;
image[i][j][1] = 127;
image[i][j][2] = 127;
image[i][j][3] = 255;
}
}
}
glActiveTexture(GL_TEXTURE0); /* unit 0 */
glBindTexture(GL_TEXTURE_2D, 42);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
#undef SZ
}
static void
init(void)
{
static const GLfloat red[4] = {1, 0, 0, 0};
static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0};
static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0};
static const GLfloat pos[4] = {20, 20, 50, 1};
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
glClearColor(0.4, 0.4, 0.4, 0.0);
glEnable(GL_DEPTH_TEST);
make_texture();
glEnable(GL_TEXTURE_2D);
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENGL_ES_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static EGLSurface
make_pbuffer(Display *x_dpy, EGLDisplay egl_dpy, int width, int height)
{
static const EGLint config_attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_NONE
};
EGLConfig config;
EGLSurface pbuf;
EGLint num_configs;
EGLint pbuf_attribs[5];
pbuf_attribs[0] = EGL_WIDTH;
pbuf_attribs[1] = width;
pbuf_attribs[2] = EGL_HEIGHT;
pbuf_attribs[3] = height;
pbuf_attribs[4] = EGL_NONE;
if (!eglChooseConfig( egl_dpy, config_attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL config for pbuffer\n");
exit(1);
}
pbuf = eglCreatePbufferSurface(egl_dpy, config, pbuf_attribs);
return pbuf;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf,
EGLContext egl_ctx)
{
int anim = 0;
while (1) {
int redraw = 0;
if (!anim || XPending(dpy)) {
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
if (event.xconfigure.window == win)
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == ' ') {
anim = !anim;
}
else if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
}
if (anim) {
view_rotx += 1.0;
view_roty += 2.0;
redraw = 1;
}
if (redraw) {
draw_both(egl_dpy, egl_surf, egl_pbuf, egl_ctx);
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
Display *x_dpy;
Window win;
EGLSurface egl_surf, egl_pbuf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
printf("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
printf("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
printf("EGL_CLIENT_APIS = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"pbuffer", 0, 0, WinWidth, WinHeight,
&win, &egl_ctx, &egl_surf);
egl_pbuf = make_pbuffer(x_dpy, egl_dpy, WinWidth, WinHeight);
if (!egl_pbuf) {
printf("Error: eglCreatePBufferSurface() failed\n");
return -1;
}
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(WinWidth, WinHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf, egl_pbuf, egl_ctx);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

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/*
* Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
*/
/*
* Test EGL render to texture.
* Brian Paul
* August 2008
*/
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
static int TexWidth = 256, TexHeight = 256;
static int WinWidth = 300, WinHeight = 300;
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
static GLuint DotTexture, RenderTexture;
static void
Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz)
{
n[0] = nx;
n[1] = ny;
n[2] = nz;
}
static void
Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz)
{
v[0] = vx;
v[1] = vy;
v[2] = vz;
}
static void
Texcoord(GLfloat *v, GLfloat s, GLfloat t)
{
v[0] = s;
v[1] = t;
}
/* Borrowed from glut, adapted */
static void
draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings)
{
int i, j;
GLfloat theta, phi, theta1;
GLfloat cosTheta, sinTheta;
GLfloat cosTheta1, sinTheta1;
GLfloat ringDelta, sideDelta;
GLfloat varray[100][3], narray[100][3], tarray[100][2];
int vcount;
glVertexPointer(3, GL_FLOAT, 0, varray);
glNormalPointer(GL_FLOAT, 0, narray);
glTexCoordPointer(2, GL_FLOAT, 0, tarray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
ringDelta = 2.0 * M_PI / rings;
sideDelta = 2.0 * M_PI / nsides;
theta = 0.0;
cosTheta = 1.0;
sinTheta = 0.0;
for (i = rings - 1; i >= 0; i--) {
theta1 = theta + ringDelta;
cosTheta1 = cos(theta1);
sinTheta1 = sin(theta1);
vcount = 0; /* glBegin(GL_QUAD_STRIP); */
phi = 0.0;
for (j = nsides; j >= 0; j--) {
GLfloat s0, s1, t;
GLfloat cosPhi, sinPhi, dist;
phi += sideDelta;
cosPhi = cos(phi);
sinPhi = sin(phi);
dist = R + r * cosPhi;
s0 = 20.0 * theta / (2.0 * M_PI);
s1 = 20.0 * theta1 / (2.0 * M_PI);
t = 8.0 * phi / (2.0 * M_PI);
Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
Texcoord(tarray[vcount], s1, t);
Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
vcount++;
Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
Texcoord(tarray[vcount], s0, t);
Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
vcount++;
}
/*glEnd();*/
assert(vcount <= 100);
glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount);
theta = theta1;
cosTheta = cosTheta1;
sinTheta = sinTheta1;
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
static void
draw_torus_to_texture(void)
{
glViewport(0, 0, TexWidth, TexHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustumf(-1, 1, -1, 1, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -15.0);
glClearColor(0.4, 0.4, 0.4, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, DotTexture);
glEnable(GL_LIGHTING);
glPushMatrix();
glRotatef(view_roty, 0, 1, 0);
glScalef(0.5, 0.5, 0.5);
draw_torus(1.0, 3.0, 30, 60);
glPopMatrix();
glDisable(GL_LIGHTING);
#if 0
glBindTexture(GL_TEXTURE_2D, RenderTexture);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, TexWidth, TexHeight);
#endif
glFinish();
}
static void
draw_textured_quad(void)
{
GLfloat ar = (GLfloat) WinWidth / (GLfloat) WinHeight;
glViewport(0, 0, WinWidth, WinHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -8.0);
glClearColor(0.4, 0.4, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, RenderTexture);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_rotz, 0, 0, 1);
{
static const GLfloat texcoord[4][2] = {
{ 0, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 }
};
static const GLfloat vertex[4][2] = {
{ -1, -1 }, { 1, -1 }, { -1, 1 }, { 1, 1 }
};
glVertexPointer(2, GL_FLOAT, 0, vertex);
glTexCoordPointer(2, GL_FLOAT, 0, texcoord);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
glPopMatrix();
}
static void
draw(EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf,
EGLContext egl_ctx)
{
/*printf("Begin draw\n");*/
/* first draw torus to pbuffer /texture */
#if 01
if (!eglMakeCurrent(egl_dpy, egl_pbuf, egl_pbuf, egl_ctx)) {
#else
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
#endif
printf("Error: eglMakeCurrent(pbuf) failed\n");
return;
}
glBindTexture(GL_TEXTURE_2D, RenderTexture);
eglBindTexImage(egl_dpy, egl_pbuf, EGL_BACK_BUFFER);
draw_torus_to_texture();
eglReleaseTexImage(egl_dpy, egl_pbuf, EGL_BACK_BUFFER);
/* draw textured quad to window */
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent(pbuffer) failed\n");
return;
}
draw_textured_quad();
eglSwapBuffers(egl_dpy, egl_surf);
/*printf("End draw\n");*/
}
static void
make_dot_texture(void)
{
#define SZ 64
GLenum Filter = GL_LINEAR;
GLubyte image[SZ][SZ][4];
GLuint i, j;
for (i = 0; i < SZ; i++) {
for (j = 0; j < SZ; j++) {
GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2);
d = sqrt(d);
if (d < SZ/3) {
image[i][j][0] = 255;
image[i][j][1] = 255;
image[i][j][2] = 255;
image[i][j][3] = 255;
}
else {
image[i][j][0] = 127;
image[i][j][1] = 127;
image[i][j][2] = 127;
image[i][j][3] = 255;
}
}
}
glGenTextures(1, &DotTexture);
glBindTexture(GL_TEXTURE_2D, DotTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
#undef SZ
}
static void
make_render_texture(void)
{
GLenum Filter = GL_LINEAR;
glGenTextures(1, &RenderTexture);
glBindTexture(GL_TEXTURE_2D, RenderTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
static void
init(void)
{
static const GLfloat red[4] = {1, 0, 0, 0};
static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0};
static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0};
static const GLfloat pos[4] = {20, 20, 50, 1};
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
glEnable(GL_DEPTH_TEST);
make_dot_texture();
make_render_texture();
printf("DotTexture=%u RenderTexture=%u\n", DotTexture, RenderTexture);
glEnable(GL_TEXTURE_2D);
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENGL_ES_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static EGLSurface
make_pbuffer(Display *x_dpy, EGLDisplay egl_dpy, int width, int height)
{
static const EGLint config_attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_NONE
};
EGLConfig config;
EGLSurface pbuf;
EGLint num_configs;
EGLint pbuf_attribs[15];
int i = 0;
pbuf_attribs[i++] = EGL_WIDTH;
pbuf_attribs[i++] = width;
pbuf_attribs[i++] = EGL_HEIGHT;
pbuf_attribs[i++] = height;
pbuf_attribs[i++] = EGL_TEXTURE_FORMAT;
pbuf_attribs[i++] = EGL_TEXTURE_RGBA;
pbuf_attribs[i++] = EGL_TEXTURE_TARGET;
pbuf_attribs[i++] = EGL_TEXTURE_2D;
pbuf_attribs[i++] = EGL_MIPMAP_TEXTURE;
pbuf_attribs[i++] = EGL_FALSE;
pbuf_attribs[i++] = EGL_NONE;
assert(i <= 15);
if (!eglChooseConfig( egl_dpy, config_attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL config for pbuffer\n");
exit(1);
}
pbuf = eglCreatePbufferSurface(egl_dpy, config, pbuf_attribs);
return pbuf;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf, EGLSurface egl_pbuf,
EGLContext egl_ctx)
{
int anim = 0;
while (1) {
int redraw = 0;
if (!anim || XPending(dpy)) {
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
if (event.xconfigure.window == win) {
WinWidth = event.xconfigure.width;
WinHeight = event.xconfigure.height;
}
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == ' ') {
anim = !anim;
}
else if (buffer[0] == 'z') {
view_rotz += 5.0;
}
else if (buffer[0] == 'Z') {
view_rotz -= 5.0;
}
else if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
}
if (anim) {
view_rotx += 1.0;
view_roty += 2.0;
redraw = 1;
}
if (redraw) {
draw(egl_dpy, egl_surf, egl_pbuf, egl_ctx);
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
Display *x_dpy;
Window win;
EGLSurface egl_surf, egl_pbuf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
printf("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
printf("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
printf("EGL_CLIENT_APIS = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"render_tex", 0, 0, WinWidth, WinHeight,
&win, &egl_ctx, &egl_surf);
egl_pbuf = make_pbuffer(x_dpy, egl_dpy, TexWidth, TexHeight);
if (!egl_pbuf) {
printf("Error: eglCreatePBufferSurface() failed\n");
return -1;
}
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init();
event_loop(x_dpy, win, egl_dpy, egl_surf, egl_pbuf, egl_ctx);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

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/*
* Copyright (C) 2008 Tunsgten Graphics,Inc. All Rights Reserved.
*/
/*
* Draw a lit, textured torus with X/EGL and OpenGL ES 1.x
* Brian Paul
* July 2008
*/
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
static void
Normal(GLfloat *n, GLfloat nx, GLfloat ny, GLfloat nz)
{
n[0] = nx;
n[1] = ny;
n[2] = nz;
}
static void
Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz)
{
v[0] = vx;
v[1] = vy;
v[2] = vz;
}
static void
Texcoord(GLfloat *v, GLfloat s, GLfloat t)
{
v[0] = s;
v[1] = t;
}
/* Borrowed from glut, adapted */
static void
draw_torus(GLfloat r, GLfloat R, GLint nsides, GLint rings)
{
int i, j;
GLfloat theta, phi, theta1;
GLfloat cosTheta, sinTheta;
GLfloat cosTheta1, sinTheta1;
GLfloat ringDelta, sideDelta;
GLfloat varray[100][3], narray[100][3], tarray[100][2];
int vcount;
glVertexPointer(3, GL_FLOAT, 0, varray);
glNormalPointer(GL_FLOAT, 0, narray);
glTexCoordPointer(2, GL_FLOAT, 0, tarray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
ringDelta = 2.0 * M_PI / rings;
sideDelta = 2.0 * M_PI / nsides;
theta = 0.0;
cosTheta = 1.0;
sinTheta = 0.0;
for (i = rings - 1; i >= 0; i--) {
theta1 = theta + ringDelta;
cosTheta1 = cos(theta1);
sinTheta1 = sin(theta1);
vcount = 0; /* glBegin(GL_QUAD_STRIP); */
phi = 0.0;
for (j = nsides; j >= 0; j--) {
GLfloat s0, s1, t;
GLfloat cosPhi, sinPhi, dist;
phi += sideDelta;
cosPhi = cos(phi);
sinPhi = sin(phi);
dist = R + r * cosPhi;
s0 = 20.0 * theta / (2.0 * M_PI);
s1 = 20.0 * theta1 / (2.0 * M_PI);
t = 8.0 * phi / (2.0 * M_PI);
Normal(narray[vcount], cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
Texcoord(tarray[vcount], s1, t);
Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
vcount++;
Normal(narray[vcount], cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
Texcoord(tarray[vcount], s0, t);
Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
vcount++;
}
/*glEnd();*/
assert(vcount <= 100);
glDrawArrays(GL_TRIANGLE_STRIP, 0, vcount);
theta = theta1;
cosTheta = cosTheta1;
sinTheta = sinTheta1;
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
static void
draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_roty, 0, 1, 0);
glRotatef(view_rotz, 0, 0, 1);
glScalef(0.5, 0.5, 0.5);
draw_torus(1.0, 3.0, 30, 60);
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifdef GL_VERSION_ES_CM_1_0
glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
#else
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
#endif
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -15.0);
}
static void
make_texture(void)
{
#define SZ 64
GLenum Filter = GL_LINEAR;
GLubyte image[SZ][SZ][4];
GLuint i, j;
for (i = 0; i < SZ; i++) {
for (j = 0; j < SZ; j++) {
GLfloat d = (i - SZ/2) * (i - SZ/2) + (j - SZ/2) * (j - SZ/2);
d = sqrt(d);
if (d < SZ/3) {
image[i][j][0] = 255;
image[i][j][1] = 255;
image[i][j][2] = 255;
image[i][j][3] = 255;
}
else {
image[i][j][0] = 127;
image[i][j][1] = 127;
image[i][j][2] = 127;
image[i][j][3] = 255;
}
}
}
glActiveTexture(GL_TEXTURE0); /* unit 0 */
glBindTexture(GL_TEXTURE_2D, 42);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
#undef SZ
}
static void
init(void)
{
static const GLfloat red[4] = {1, 0, 0, 0};
static const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
static const GLfloat diffuse[4] = {0.7, 0.7, 0.7, 1.0};
static const GLfloat specular[4] = {0.001, 0.001, 0.001, 1.0};
static const GLfloat pos[4] = {20, 20, 50, 1};
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, white);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 9.0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
glClearColor(0.4, 0.4, 0.4, 0.0);
glEnable(GL_DEPTH_TEST);
make_texture();
glEnable(GL_TEXTURE_2D);
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
eglBindAPI(EGL_OPENGL_ES_API);
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
int anim = 1;
while (1) {
int redraw = 0;
if (!anim || XPending(dpy)) {
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == ' ') {
anim = !anim;
}
else if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
}
if (anim) {
view_rotx += 1.0;
view_roty += 2.0;
redraw = 1;
}
if (redraw) {
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
const int winWidth = 300, winHeight = 300;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
printf("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
printf("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
printf("EGL_CLIENT_APIS = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"torus", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

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/*
* Copyright (C) 2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Draw a triangle with X/EGL and OpenGL ES 1.x
* Brian Paul
* 5 June 2008
*/
#define USE_FULL_GL 0
#define USE_FIXED_POINT 0
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#if USE_FULL_GL
#include <GL/gl.h> /* use full OpenGL */
#else
#include <GLES/gl.h> /* use OpenGL ES 1.x */
#include <GLES/glext.h>
#endif
#include <EGL/egl.h>
#define FLOAT_TO_FIXED(X) ((X) * 65535.0)
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
static void
draw(void)
{
#if USE_FIXED_POINT
static const GLfixed verts[3][2] = {
{ -65536, -65536 },
{ 65536, -65536 },
{ 0, 65536 }
};
static const GLfixed colors[3][4] = {
{ 65536, 0, 0, 65536 },
{ 0, 65536, 0 , 65536},
{ 0, 0, 65536 , 65536}
};
#else
static const GLfloat verts[3][2] = {
{ -1, -1 },
{ 1, -1 },
{ 0, 1 }
};
static const GLfloat colors[3][4] = {
{ 1, 0, 0, 1 },
{ 0, 1, 0, 1 },
{ 0, 0, 1, 1 }
};
#endif
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_roty, 0, 1, 0);
glRotatef(view_rotz, 0, 0, 1);
{
#if USE_FIXED_POINT
glVertexPointer(2, GL_FIXED, 0, verts);
glColorPointer(4, GL_FIXED, 0, colors);
#else
glVertexPointer(2, GL_FLOAT, 0, verts);
glColorPointer(4, GL_FLOAT, 0, colors);
#endif
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
/* draw triangle */
glDrawArrays(GL_TRIANGLES, 0, 3);
/* draw some points */
glPointSizex(FLOAT_TO_FIXED(15.5));
glDrawArrays(GL_POINTS, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
if (0) {
/* test code */
GLfixed size;
glGetFixedv(GL_POINT_SIZE, &size);
printf("GL_POINT_SIZE = 0x%x %f\n", size, size / 65536.0);
}
glPopMatrix();
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifdef GL_VERSION_ES_CM_1_0
glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
#else
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
#endif
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -10.0);
}
static void
test_query_matrix(void)
{
PFNGLQUERYMATRIXXOESPROC procQueryMatrixx;
typedef void (*voidproc)();
GLfixed mantissa[16];
GLint exponent[16];
GLbitfield rv;
int i;
procQueryMatrixx = (PFNGLQUERYMATRIXXOESPROC) eglGetProcAddress("glQueryMatrixxOES");
assert(procQueryMatrixx);
/* Actually try out this one */
rv = (*procQueryMatrixx)(mantissa, exponent);
for (i = 0; i < 16; i++) {
if (rv & (1<<i)) {
printf("matrix[%d] invalid\n", i);
}
else {
printf("matrix[%d] = %f * 2^(%d)\n", i, mantissa[i]/65536.0, exponent[i]);
}
}
assert(!eglGetProcAddress("glFoo"));
}
static void
init(void)
{
glClearColor(0.4, 0.4, 0.4, 0.0);
if (0)
test_query_matrix();
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
#if USE_FULL_GL
eglBindAPI(EGL_OPENGL_API);
#else
eglBindAPI(EGL_OPENGL_ES_API);
#endif
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
while (1) {
int redraw = 0;
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
if (redraw) {
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
const int winWidth = 300, winHeight = 300;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
static struct {
char *name;
GLenum value;
enum {GetString, GetInteger} type;
} info_items[] = {
{"GL_RENDERER", GL_RENDERER, GetString},
{"GL_VERSION", GL_VERSION, GetString},
{"GL_VENDOR", GL_VENDOR, GetString},
{"GL_EXTENSIONS", GL_EXTENSIONS, GetString},
{"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger},
{"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger},
};
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
printf("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
printf("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
printf("EGL_CLIENT_APIS = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"OpenGL ES 1.x tri", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) {
switch (info_items[i].type) {
case GetString:
printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value));
break;
case GetInteger: {
GLint rv = -1;
glGetIntegerv(info_items[i].value, &rv);
printf("%s = %d\n", info_items[i].name, rv);
break;
}
}
}
};
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}

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/*
* Copyright (C) 2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Test drawing to two windows.
* Brian Paul
* August 2008
*/
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
static int WinWidth[2] = {150, 300}, WinHeight[2] = {150, 300};
static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat ar = (GLfloat) width / (GLfloat) height;
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
#ifdef GL_VERSION_ES_CM_1_0
glFrustumf(-ar, ar, -1, 1, 5.0, 60.0);
#else
glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
#endif
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -10.0);
}
static void
draw(int win)
{
static const GLfloat verts[3][2] = {
{ -1, -1 },
{ 1, -1 },
{ 0, 1 }
};
static const GLfloat colors[3][4] = {
{ 1, 0, 0, 1 },
{ 0, 1, 0, 1 },
{ 0, 0, 1, 1 }
};
assert(win == 0 || win == 1);
reshape(WinWidth[win], WinHeight[win]);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1, 0, 0);
glRotatef(view_roty, 0, 1, 0);
glRotatef(view_rotz, 0, 0, 1);
/* draw triangle */
{
glVertexPointer(2, GL_FLOAT, 0, verts);
glColorPointer(4, GL_FLOAT, 0, colors);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
glPopMatrix();
}
static void
init(void)
{
glClearColor(0.4, 0.4, 0.4, 0.0);
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, x, y, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
#if USE_FULL_GL
eglBindAPI(EGL_OPENGL_API);
#else
eglBindAPI(EGL_OPENGL_ES_API);
#endif
if (ctxRet) {
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
*ctxRet = ctx;
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
XFree(visInfo);
*winRet = win;
}
static void
event_loop(Display *dpy, Window win1, Window win2,
EGLDisplay egl_dpy, EGLSurface egl_surf1, EGLSurface egl_surf2,
EGLContext egl_ctx)
{
while (1) {
int redraw = 0;
int win;
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
if (event.xconfigure.window == win1)
win = 0;
else
win = 1;
WinWidth[win] = event.xconfigure.width;
WinHeight[win] = event.xconfigure.height;
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
if (redraw) {
/* win 1 */
if (!eglMakeCurrent(egl_dpy, egl_surf1, egl_surf1, egl_ctx)) {
printf("Error: eglMakeCurrent(1) failed\n");
return;
}
draw(0);
eglSwapBuffers(egl_dpy, egl_surf1);
/* win 2 */
if (!eglMakeCurrent(egl_dpy, egl_surf2, egl_surf2, egl_ctx)) {
printf("Error: eglMakeCurrent(2) failed\n");
return;
}
draw(1);
eglSwapBuffers(egl_dpy, egl_surf2);
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
Display *x_dpy;
Window win1, win2;
EGLSurface egl_surf1, egl_surf2;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
static struct {
char *name;
GLenum value;
enum {GetString, GetInteger} type;
} info_items[] = {
{"GL_RENDERER", GL_RENDERER, GetString},
{"GL_VERSION", GL_VERSION, GetString},
{"GL_VENDOR", GL_VENDOR, GetString},
{"GL_EXTENSIONS", GL_EXTENSIONS, GetString},
{"GL_MAX_PALETTE_MATRICES_OES", GL_MAX_PALETTE_MATRICES_OES, GetInteger},
{"GL_MAX_VERTEX_UNITS_OES", GL_MAX_VERTEX_UNITS_OES, GetInteger},
};
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
printf("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
printf("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
printf("EGL_CLIENT_APIS = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"xegl_two_win #1", 0, 0, WinWidth[0], WinHeight[0],
&win1, &egl_ctx, &egl_surf1);
make_x_window(x_dpy, egl_dpy,
"xegl_two_win #2", WinWidth[0] + 50, 0,
WinWidth[1], WinHeight[1],
&win2, NULL, &egl_surf2);
XMapWindow(x_dpy, win1);
XMapWindow(x_dpy, win2);
if (!eglMakeCurrent(egl_dpy, egl_surf1, egl_surf1, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
for (i = 0; i < sizeof(info_items)/sizeof(info_items[0]); i++) {
switch (info_items[i].type) {
case GetString:
printf("%s = %s\n", info_items[i].name, (char *)glGetString(info_items[i].value));
break;
case GetInteger: {
GLint rv = -1;
glGetIntegerv(info_items[i].value, &rv);
printf("%s = %d\n", info_items[i].name, rv);
break;
}
}
}
};
init();
event_loop(x_dpy, win1, win2, egl_dpy, egl_surf1, egl_surf2, egl_ctx);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf1);
eglDestroySurface(egl_dpy, egl_surf2);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win1);
XDestroyWindow(x_dpy, win2);
XCloseDisplay(x_dpy);
return 0;
}

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progs/es2/xegl/Makefile Normal file
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# progs/es2/xegl/Makefile
TOP = ../../..
include $(TOP)/configs/current
INCLUDE_DIRS = \
-I$(TOP)/include \
HEADERS = $(TOP)/include/GLES/egl.h
ES2_LIB_DEPS = \
$(TOP)/$(LIB_DIR)/libEGL.so \
$(TOP)/$(LIB_DIR)/libGLESv2.so
ES2_LIBS = \
-L$(TOP)/$(LIB_DIR) -lEGL \
-L$(TOP)/$(LIB_DIR) -lGLESv2 $(LIBDRM_LIB) -lX11
PROGRAMS = \
es2_info \
tri
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: $(PROGRAMS)
es2_info.c:
cp ../../es1/xegl/es1_info.c es2_info.c
es2_info: es2_info.o $(ES2_LIB_DEPS)
$(CC) $(CFLAGS) es2_info.o $(ES2_LIBS) -o $@
tri: tri.o $(ES2_LIB_DEPS)
$(CC) $(CFLAGS) tri.o $(ES2_LIBS) -o $@
clean:
rm -f *.o *~
rm -f $(PROGRAMS)
rm -f es2_info.c

514
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/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
**************************************************************************/
/*
* Draw a triangle with X/EGL and OpenGL ES 2.x
*/
#define USE_FULL_GL 0
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#if USE_FULL_GL
#include <GL/gl.h> /* use full OpenGL */
#else
#include <GLES2/gl2.h> /* use OpenGL ES 2.x */
#endif
#include <EGL/egl.h>
#define FLOAT_TO_FIXED(X) ((X) * 65535.0)
static GLfloat view_rotx = 0.0, view_roty = 0.0;
static GLint u_matrix = -1;
static GLint attr_pos = 0, attr_color = 1;
static void
make_z_rot_matrix(GLfloat angle, GLfloat *m)
{
float c = cos(angle * M_PI / 180.0);
float s = sin(angle * M_PI / 180.0);
int i;
for (i = 0; i < 16; i++)
m[i] = 0.0;
m[0] = m[5] = m[10] = m[15] = 1.0;
m[0] = c;
m[1] = s;
m[4] = -s;
m[5] = c;
}
static void
make_scale_matrix(GLfloat xs, GLfloat ys, GLfloat zs, GLfloat *m)
{
int i;
for (i = 0; i < 16; i++)
m[i] = 0.0;
m[0] = xs;
m[5] = ys;
m[10] = zs;
m[15] = 1.0;
}
static void
mul_matrix(GLfloat *prod, const GLfloat *a, const GLfloat *b)
{
#define A(row,col) a[(col<<2)+row]
#define B(row,col) b[(col<<2)+row]
#define P(row,col) p[(col<<2)+row]
GLfloat p[16];
GLint i;
for (i = 0; i < 4; i++) {
const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
}
memcpy(prod, p, sizeof(p));
#undef A
#undef B
#undef PROD
}
static void
draw(void)
{
static const GLfloat verts[3][2] = {
{ -1, -1 },
{ 1, -1 },
{ 0, 1 }
};
static const GLfloat colors[3][3] = {
{ 1, 0, 0 },
{ 0, 1, 0 },
{ 0, 0, 1 }
};
GLfloat mat[16], rot[16], scale[16];
/* Set modelview/projection matrix */
make_z_rot_matrix(view_rotx, rot);
make_scale_matrix(0.5, 0.5, 0.5, scale);
mul_matrix(mat, rot, scale);
glUniformMatrix4fv(u_matrix, 1, GL_FALSE, mat);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
{
glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
glVertexAttribPointer(attr_color, 3, GL_FLOAT, GL_FALSE, 0, colors);
glEnableVertexAttribArray(attr_pos);
glEnableVertexAttribArray(attr_color);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(attr_pos);
glDisableVertexAttribArray(attr_color);
}
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
glViewport(0, 0, (GLint) width, (GLint) height);
}
static void
create_shaders(void)
{
static const char *fragShaderText =
"varying vec4 v_color;\n"
"void main() {\n"
" gl_FragColor = v_color;\n"
"}\n";
static const char *vertShaderText =
"uniform mat4 modelviewProjection;\n"
"attribute vec4 pos;\n"
"attribute vec4 color;\n"
"varying vec4 v_color;\n"
"void main() {\n"
" gl_Position = modelviewProjection * pos;\n"
" v_color = color;\n"
"}\n";
GLuint fragShader, vertShader, program;
GLint stat;
fragShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragShader, 1, (const char **) &fragShaderText, NULL);
glCompileShader(fragShader);
glGetShaderiv(fragShader, GL_COMPILE_STATUS, &stat);
if (!stat) {
printf("Error: fragment shader did not compile!\n");
exit(1);
}
vertShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertShader, 1, (const char **) &vertShaderText, NULL);
glCompileShader(vertShader);
glGetShaderiv(vertShader, GL_COMPILE_STATUS, &stat);
if (!stat) {
printf("Error: vertex shader did not compile!\n");
exit(1);
}
program = glCreateProgram();
glAttachShader(program, fragShader);
glAttachShader(program, vertShader);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &stat);
if (!stat) {
char log[1000];
GLsizei len;
glGetProgramInfoLog(program, 1000, &len, log);
printf("Error: linking:\n%s\n", log);
exit(1);
}
glUseProgram(program);
if (1) {
/* test setting attrib locations */
glBindAttribLocation(program, attr_pos, "pos");
glBindAttribLocation(program, attr_color, "color");
glLinkProgram(program); /* needed to put attribs into effect */
}
else {
/* test automatic attrib locations */
attr_pos = glGetAttribLocation(program, "pos");
attr_color = glGetAttribLocation(program, "color");
}
u_matrix = glGetUniformLocation(program, "modelviewProjection");
printf("Uniform modelviewProjection at %d\n", u_matrix);
printf("Attrib pos at %d\n", attr_pos);
printf("Attrib color at %d\n", attr_color);
}
static void
init(void)
{
typedef void (*proc)();
#if 1 /* test code */
proc p = eglGetProcAddress("glMapBufferOES");
assert(p);
#endif
glClearColor(0.4, 0.4, 0.4, 0.0);
create_shaders();
}
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
*/
static void
make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
const char *name,
int x, int y, int width, int height,
Window *winRet,
EGLContext *ctxRet,
EGLSurface *surfRet)
{
static const EGLint attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 1,
EGL_NONE
};
static const EGLint ctx_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visInfo, visTemplate;
int num_visuals;
EGLContext ctx;
EGLConfig config;
EGLint num_configs;
EGLint vid;
scrnum = DefaultScreen( x_dpy );
root = RootWindow( x_dpy, scrnum );
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
printf("Error: couldn't get an EGL visual config\n");
exit(1);
}
assert(config);
assert(num_configs > 0);
if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
printf("Error: eglGetConfigAttrib() failed\n");
exit(1);
}
/* The X window visual must match the EGL config */
visTemplate.visualid = vid;
visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
if (!visInfo) {
printf("Error: couldn't get X visual\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( x_dpy, root, 0, 0, width, height,
0, visInfo->depth, InputOutput,
visInfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(x_dpy, win, &sizehints);
XSetStandardProperties(x_dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
#if USE_FULL_GL /* XXX fix this when eglBindAPI() works */
eglBindAPI(EGL_OPENGL_API);
#else
eglBindAPI(EGL_OPENGL_ES_API);
#endif
ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
if (!ctx) {
printf("Error: eglCreateContext failed\n");
exit(1);
}
/* test eglQueryContext() */
{
EGLint val;
eglQueryContext(egl_dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &val);
assert(val == 2);
}
*surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
if (!*surfRet) {
printf("Error: eglCreateWindowSurface failed\n");
exit(1);
}
{
EGLint val;
eglQuerySurface(egl_dpy, *surfRet, EGL_WIDTH, &val);
assert(val == width);
eglQuerySurface(egl_dpy, *surfRet, EGL_HEIGHT, &val);
assert(val == height);
eglQuerySurface(egl_dpy, *surfRet, EGL_SURFACE_TYPE, &val);
assert(val == EGL_WINDOW_BIT);
}
XFree(visInfo);
*winRet = win;
*ctxRet = ctx;
}
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
while (1) {
int redraw = 0;
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw = 1;
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
redraw = 1;
break;
default:
; /*no-op*/
}
if (redraw) {
draw();
eglSwapBuffers(egl_dpy, egl_surf);
}
}
}
static void
usage(void)
{
printf("Usage:\n");
printf(" -display <displayname> set the display to run on\n");
printf(" -info display OpenGL renderer info\n");
}
int
main(int argc, char *argv[])
{
const int winWidth = 300, winHeight = 300;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
char *dpyName = NULL;
GLboolean printInfo = GL_FALSE;
EGLint egl_major, egl_minor;
int i;
const char *s;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
i++;
}
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
else {
usage();
return -1;
}
}
x_dpy = XOpenDisplay(dpyName);
if (!x_dpy) {
printf("Error: couldn't open display %s\n",
dpyName ? dpyName : getenv("DISPLAY"));
return -1;
}
egl_dpy = eglGetDisplay(x_dpy);
if (!egl_dpy) {
printf("Error: eglGetDisplay() failed\n");
return -1;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
printf("Error: eglInitialize() failed\n");
return -1;
}
s = eglQueryString(egl_dpy, EGL_VERSION);
printf("EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
printf("EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
printf("EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
printf("EGL_CLIENT_APIS = %s\n", s);
make_x_window(x_dpy, egl_dpy,
"OpenGL ES 2.x tri", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
printf("Error: eglMakeCurrent() failed\n");
return -1;
}
if (printInfo) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
XDestroyWindow(x_dpy, win);
XCloseDisplay(x_dpy);
return 0;
}