Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch

This commit is contained in:
Brian 2007-07-24 09:17:59 -06:00
commit 5b737b7df2
66 changed files with 1716 additions and 1152 deletions

View file

@ -1053,6 +1053,7 @@ main (int argc, char *argv[])
else
file = argv[1];
glutInit(&argc, argv);
glutInitWindowPosition (0, 0);
glutInitWindowSize(640,480);
glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );

View file

@ -569,6 +569,7 @@ main(int ac, char **av)
if (ac == 2)
frontbuffer = 0;
glutInit(&ac, av);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowPosition(0, 0);
glutInitWindowSize(640, 480);

View file

@ -1042,6 +1042,7 @@ int main(int argc, char **argv)
read_surface( "isosurf.dat" );
glutInit( &argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(400, 400);

View file

@ -826,7 +826,7 @@ static void pinit(void)
}
static void INIT(void)
int main(int argc, char **argv)
{
printf("Morph 3D - Shows morphing platonic polyhedra\n");
printf("Author: Marcelo Fernandes Vianna (vianna@cat.cbpf.br)\n\n");
@ -841,6 +841,7 @@ static void INIT(void)
object=1;
glutInit(&argc, argv);
glutInitWindowPosition(0,0);
glutInitWindowSize(640,480);
@ -888,9 +889,3 @@ static void INIT(void)
glutMainLoop();
}
int main(int argc, char **argv)
{
INIT();
return(0);
}

View file

@ -100,6 +100,7 @@ static void init( void )
int main( int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(500, 500);
glutInitDisplayMode( GLUT_RGB );

View file

@ -71,12 +71,12 @@ typedef Vertex Quad[4];
/* data to define the six faces of a unit cube */
Quad quads[MAXQUAD] = {
{ {0,0,0}, {1,0,0}, {1,1,0}, {0,1,0} },
{ {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1} },
{ {0,0,0}, {1,0,0}, {1,0,1}, {0,0,1} },
{ {0,1,0}, {1,1,0}, {1,1,1}, {0,1,1} },
{ {0,0,0}, {0,0,1}, {0,1,1}, {0,1,0} },
{ {1,0,0}, {1,0,1}, {1,1,1}, {1,1,0} }
{ {0,0,0}, {0,0,1}, {0,1,1}, {0,1,0} }, /* x = 0 */
{ {0,0,0}, {1,0,0}, {1,0,1}, {0,0,1} }, /* y = 0 */
{ {0,0,0}, {1,0,0}, {1,1,0}, {0,1,0} }, /* z = 0 */
{ {1,0,0}, {1,0,1}, {1,1,1}, {1,1,0} }, /* x = 1 */
{ {0,1,0}, {1,1,0}, {1,1,1}, {0,1,1} }, /* y = 1 */
{ {0,0,1}, {1,0,1}, {1,1,1}, {0,1,1} } /* z = 1 */
};
#define WIREFRAME 0
@ -86,7 +86,7 @@ static void error(const char* prog, const char* msg);
static void cubes(int mx, int my, int mode);
static void fill(Quad quad);
static void outline(Quad quad);
static void draw_hidden(Quad quad, int mode);
static void draw_hidden(Quad quad, int mode, int face);
static void process_input(Display *dpy, Window win);
static int query_extension(char* extName);
@ -101,6 +101,7 @@ int main(int argc, char** argv) {
XSetWindowAttributes swa;
Window win;
GLXContext cx;
GLint z;
dpy = XOpenDisplay(0);
if (!dpy) error(argv[0], "can't open display");
@ -134,13 +135,16 @@ int main(int argc, char** argv) {
/* set up viewing parameters */
glMatrixMode(GL_PROJECTION);
gluPerspective(20, 1, 0.1, 20);
gluPerspective(20, 1, 10, 20);
glMatrixMode(GL_MODELVIEW);
glTranslatef(0, 0, -15);
/* set other relevant state information */
glEnable(GL_DEPTH_TEST);
glGetIntegerv(GL_DEPTH_BITS, &z);
printf("GL_DEPTH_BITS = %d\n", z);
#ifdef GL_EXT_polygon_offset
printf("using 1.0 offset extension\n");
glPolygonOffsetEXT( 1.0, 0.00001 );
@ -160,6 +164,7 @@ int main(int argc, char** argv) {
static void
draw_scene(int mx, int my) {
glClearColor(0.25, 0.25, 0.25, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
@ -206,7 +211,7 @@ cubes(int mx, int my, int mode) {
glTranslatef(x, y, z);
glScalef(0.8, 0.8, 0.8);
for (i = 0; i < MAXQUAD; i++)
draw_hidden(quads[i], mode);
draw_hidden(quads[i], mode, i);
glPopMatrix();
}
}
@ -236,13 +241,18 @@ outline(Quad quad) {
}
static void
draw_hidden(Quad quad, int mode) {
draw_hidden(Quad quad, int mode, int face) {
static const GLfloat colors[3][3] = {
{0.5, 0.5, 0.0},
{0.8, 0.5, 0.0},
{0.0, 0.5, 0.8}
};
if (mode == HIDDEN_LINE) {
glColor3f(0, 0, 0);
glColor3fv(colors[face % 3]);
fill(quad);
}
/* draw the outline using white, optionally fill the interior with black */
/* draw the outline using white */
glColor3f(1, 1, 1);
outline(quad);
}

View file

@ -428,10 +428,12 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp)
if (pdp->pClipRects) {
_mesa_free(pdp->pClipRects);
pdp->pClipRects = NULL;
}
if (pdp->pBackClipRects) {
_mesa_free(pdp->pBackClipRects);
pdp->pBackClipRects = NULL;
}
DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);

View file

@ -64,6 +64,7 @@ static void i915_reduced_primitive_state( intelContextPtr intel,
st1 &= ~ST1_ENABLE;
switch (rprim) {
case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
case GL_TRIANGLES:
if (intel->ctx.Polygon.StippleFlag &&
intel->hw_stipple)

View file

@ -450,10 +450,16 @@ intelDrawPixels( GLcontext *ctx,
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
/* can't just set current frag prog to 0 here as on buffer resize
we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,

View file

@ -61,6 +61,7 @@ i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
st1 &= ~ST1_ENABLE;
switch (rprim) {
case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
case GL_TRIANGLES:
if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
st1 |= ST1_ENABLE;
@ -463,6 +464,7 @@ i915_state_draw_region(struct intel_context *intel,
* Set stride/cpp values
*/
if (color_region) {
// fprintf(stderr, "color pitch %d\n", color_region->pitch);
state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
state->Buffer[I915_DESTREG_CBUFADDR1] =
(BUF_3D_ID_COLOR_BACK |
@ -471,6 +473,7 @@ i915_state_draw_region(struct intel_context *intel,
}
if (depth_region) {
// fprintf(stderr, "depth pitch %d\n", depth_region->pitch);
state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
state->Buffer[I915_DESTREG_DBUFADDR1] =
(BUF_3D_ID_DEPTH |

View file

@ -79,15 +79,25 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
*/
LOCK_HARDWARE(intel);
if (intel->revalidateDrawable) {
__DRIscreenPrivate *sPriv = intel->driScreen;
if (dPriv) {
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
}
}
if (dPriv && dPriv->numClipRects) {
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
const struct intel_region *frontRegion
= intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT);
= intelScreen->front_region;
const struct intel_region *backRegion
= intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
= intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT ?
intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT) :
intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
const int nbox = dPriv->numClipRects;
const drm_clip_rect_t *pbox = dPriv->pClipRects;
const int pitch = frontRegion->pitch;
const int srcpitch = backRegion->pitch;
const int cpp = frontRegion->cpp;
int BR13, CMD;
int i;
@ -96,9 +106,12 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
ASSERT(intel_fb->Base.Name == 0); /* Not a user-created FBO */
ASSERT(frontRegion);
ASSERT(backRegion);
ASSERT(frontRegion->pitch == backRegion->pitch);
// ASSERT(frontRegion->pitch == backRegion->pitch);
ASSERT(frontRegion->cpp == backRegion->cpp);
DBG("front pitch %d back pitch %d\n",
frontRegion->pitch, backRegion->pitch);
if (cpp == 2) {
BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24);
CMD = XY_SRC_COPY_BLT_CMD;
@ -111,6 +124,7 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
for (i = 0; i < nbox; i++, pbox++) {
drm_clip_rect_t box;
drm_clip_rect_t sbox;
if (pbox->x1 > pbox->x2 ||
pbox->y1 > pbox->y2 ||
@ -133,6 +147,14 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
continue;
}
DBG("box x1 x2 y1 y2 %d %d %d %d\n",
box.x1, box.x2, box.y1, box.y2);
/* XXX should make sure only the minimum area based on
old draw buffer and new front clip rects is copied */
sbox.x1 = box.x1 - dPriv->x;
sbox.y1 = box.y1 - dPriv->y;
BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13);
@ -141,8 +163,8 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0);
OUT_BATCH((pbox->y1 << 16) | pbox->x1);
OUT_BATCH(BR13 & 0xffff);
OUT_BATCH((sbox.y1 << 16) | sbox.x1);
OUT_BATCH((srcpitch * cpp) & 0xffff);
OUT_RELOC(backRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, 0);
@ -156,6 +178,12 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
}
UNLOCK_HARDWARE(intel);
if (intel->revalidateDrawable) {
intel->revalidateDrawable = GL_FALSE;
intelWindowMoved(intel);
}
}
@ -409,9 +437,8 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
b = *box;
}
if (0)
_mesa_printf("clear %d,%d..%d,%d, mask %x\n",
b.x1, b.y1, b.x2, b.y2, mask);
DBG("clear %d,%d..%d,%d, mask %x\n",
b.x1, b.y1, b.x2, b.y2, mask);
/* Loop over all renderbuffers */
for (buf = 0; buf < BUFFER_COUNT && clearMask; buf++) {

View file

@ -146,56 +146,29 @@ intelSetRenderbufferClipRects(struct intel_context *intel)
intel->drawY = 0;
}
/**
* As above, but for rendering to front buffer of a window.
* \sa intelSetRenderbufferClipRects
* As above, but for rendering private front/back buffer of a window.
* \sa intelSetPrivbufClipRects
*/
static void
intelSetFrontClipRects(struct intel_context *intel)
intelSetPrivbufClipRects(struct intel_context *intel)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
if (!dPriv)
return;
intel->numClipRects = dPriv->numClipRects;
intel->pClipRects = dPriv->pClipRects;
intel->drawX = dPriv->x;
intel->drawY = dPriv->y;
intel->fakeClipRect.x1 = 0;
intel->fakeClipRect.y1 = 0;
intel->fakeClipRect.x2 = dPriv->w;
intel->fakeClipRect.y2 = dPriv->h;
intel->numClipRects = 1;
intel->pClipRects = &intel->fakeClipRect;
intel->drawX = 0;
intel->drawY = 0;
}
/**
* As above, but for rendering to back buffer of a window.
*/
static void
intelSetBackClipRects(struct intel_context *intel)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
struct intel_framebuffer *intel_fb;
if (!dPriv)
return;
intel_fb = dPriv->driverPrivate;
if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
/* use the front clip rects */
intel->numClipRects = dPriv->numClipRects;
intel->pClipRects = dPriv->pClipRects;
intel->drawX = dPriv->x;
intel->drawY = dPriv->y;
}
else {
/* use the back clip rects */
intel->numClipRects = dPriv->numBackClipRects;
intel->pClipRects = dPriv->pBackClipRects;
intel->drawX = dPriv->backX;
intel->drawY = dPriv->backY;
}
}
/**
* This will be called whenever the currently bound window is moved/resized.
@ -210,27 +183,10 @@ intelWindowMoved(struct intel_context *intel)
if (!intel->ctx.DrawBuffer) {
/* when would this happen? -BP */
intelSetFrontClipRects(intel);
}
else if (intel->ctx.DrawBuffer->Name != 0) {
/* drawing to user-created FBO - do nothing */
/* Cliprects would be set from intelDrawBuffer() */
}
else {
/* drawing to a window */
switch (intel_fb->Base._ColorDrawBufferMask[0]) {
case BUFFER_BIT_FRONT_LEFT:
intelSetFrontClipRects(intel);
break;
case BUFFER_BIT_BACK_LEFT:
intelSetBackClipRects(intel);
break;
default:
/* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
intelSetFrontClipRects(intel);
}
intel->numClipRects = 0;
}
if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) {
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
@ -316,7 +272,8 @@ intelWindowMoved(struct intel_context *intel)
flags = intel_fb->vblank_flags & ~VBLANK_FLAG_SECONDARY;
}
if (flags != intel_fb->vblank_flags) {
if (flags != intel_fb->vblank_flags && intel_fb->vblank_flags &&
!(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ)) {
drmVBlank vbl;
int i;
@ -327,7 +284,9 @@ intelWindowMoved(struct intel_context *intel)
}
for (i = 0; i < intel_fb->pf_num_pages; i++) {
if (!intel_fb->color_rb[i])
if (!intel_fb->color_rb[i] ||
(intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
(1<<23))
continue;
vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
@ -479,6 +438,7 @@ void
intelRotateWindow(struct intel_context *intel,
__DRIdrawablePrivate * dPriv, GLuint srcBuf)
{
intelScreenPrivate *screen = intel->intelScreen;
drm_clip_rect_t fullRect;
struct intel_framebuffer *intel_fb;
@ -828,7 +788,8 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
drm_i915_vblank_swap_t swap;
GLboolean ret;
if ((intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) ||
if (!intel_fb->vblank_flags ||
(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) ||
intelScreen->current_rotation != 0 ||
intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
return GL_FALSE;
@ -909,7 +870,7 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
GLboolean missed_target;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
int64_t ust;
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
if (screen->current_rotation != 0 ||
@ -953,10 +914,17 @@ intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
if (ctx->Visual.doubleBufferMode) {
drm_clip_rect_t rect;
#if 1
rect.x1 = x + dPriv->x;
rect.y1 = (dPriv->h - y - h) + dPriv->y;
rect.x2 = rect.x1 + w;
rect.y2 = rect.y1 + h;
#else
rect.x1 = x;
rect.y1 = dPriv->h - y;
rect.x2 = rect.x1 + w;
rect.y2 = rect.y1 + h;
#endif
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
intelCopyBuffer(dPriv, &rect);
}
@ -991,7 +959,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
/* Do this here, note core Mesa, since this function is called from
/* Do this here, not core Mesa, since this function is called from
* many places within the driver.
*/
if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
@ -1015,12 +983,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/*
* How many color buffers are we drawing into?
*/
if (fb->_NumColorDrawBuffers[0] != 1
#if 0
/* XXX FBO temporary - always use software rendering */
|| 1
#endif
) {
if (fb->_NumColorDrawBuffers[0] != 1) {
/* writing to 0 or 2 or 4 color buffers */
/*_mesa_debug(ctx, "Software rendering\n");*/
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
@ -1040,13 +1003,12 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
* And set up cliprects.
*/
if (fb->Name == 0) {
intelSetPrivbufClipRects(intel);
/* drawing to window system buffer */
if (front) {
intelSetFrontClipRects(intel);
colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
}
else {
intelSetBackClipRects(intel);
colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
}
}

View file

@ -289,18 +289,22 @@ intelFlush(GLcontext * ctx)
* Check if we need to rotate/warp the front color buffer to the
* rotated screen. We generally need to do this when we get a glFlush
* or glFinish after drawing to the front color buffer.
* If no rotation, just copy the private fake front buffer to the real one.
*/
static void
intelCheckFrontRotate(GLcontext * ctx)
intelCheckFrontUpdate(GLcontext * ctx)
{
struct intel_context *intel = intel_context(ctx);
if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] ==
BUFFER_BIT_FRONT_LEFT) {
intelScreenPrivate *screen = intel->intelScreen;
__DRIdrawablePrivate *dPriv = intel->driDrawable;
if (screen->current_rotation != 0) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
}
else {
intelCopyBuffer(dPriv, NULL);
}
}
}
@ -312,7 +316,7 @@ static void
intelglFlush(GLcontext * ctx)
{
intelFlush(ctx);
intelCheckFrontRotate(ctx);
intelCheckFrontUpdate(ctx);
}
void
@ -326,7 +330,7 @@ intelFinish(GLcontext * ctx)
driFenceUnReference(intel->batch->last_fence);
intel->batch->last_fence = NULL;
}
intelCheckFrontRotate(ctx);
intelCheckFrontUpdate(ctx);
}
@ -581,6 +585,13 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driReadPriv)
{
#if 0
if (driDrawPriv) {
fprintf(stderr, "x %d, y %d, width %d, height %d\n",
driDrawPriv->x, driDrawPriv->y, driDrawPriv->w, driDrawPriv->h);
}
#endif
if (driContextPriv) {
struct intel_context *intel =
(struct intel_context *) driContextPriv->driverPrivate;
@ -588,6 +599,9 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
/* this is a hack so we have a valid context when the region allocation
is done. Need a per-screen context? */
intel->intelScreen->dummyctxptr = intel;
/* XXX FBO temporary fix-ups! */
/* if the renderbuffers don't have regions, init them from the context */
@ -625,18 +639,30 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
}
_mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
intel->intelScreen->dummyctxptr = &intel->ctx;
/* The drawbuffer won't always be updated by _mesa_make_current:
*/
if (intel->ctx.DrawBuffer == &intel_fb->Base) {
if (intel->driDrawable != driDrawPriv) {
intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0)
? driGetDefaultVBlankFlags(&intel->optionCache)
: VBLANK_FLAG_NO_IRQ;
(*dri_interface->getUST) (&intel_fb->swap_ust);
driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
&intel_fb->vbl_seq);
if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) {
int i;
intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0)
? driGetDefaultVBlankFlags(&intel->optionCache)
: VBLANK_FLAG_NO_IRQ;
(*dri_interface->getUST) (&intel_fb->swap_ust);
driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
&intel_fb->vbl_seq);
intel_fb->vbl_waited = intel_fb->vbl_seq;
for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
if (intel_fb->color_rb[i])
intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq;
}
}
intel->driDrawable = driDrawPriv;
intelWindowMoved(intel);
}
@ -670,7 +696,8 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
* checking must be done *after* this call:
*/
if (dPriv)
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
intel->revalidateDrawable = GL_TRUE;
// DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
if (sarea->width != intelScreen->width ||
sarea->height != intelScreen->height ||
@ -679,40 +706,31 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
intelUpdateScreenRotation(sPriv, sarea);
}
#if 0
if (sarea->width != intel->width ||
sarea->height != intel->height ||
sarea->rotation != intel->current_rotation) {
void *batchMap = intel->batch->map;
int numClipRects = intel->numClipRects;
/*
* FIXME: Really only need to do this when drawing to a
* common back- or front buffer.
*/
/*
* This will drop the outstanding batchbuffer on the floor
* This will essentially drop the outstanding batchbuffer on the floor.
*/
intel->numClipRects = 0;
if (batchMap != NULL) {
driBOUnmap(intel->batch->buffer);
intel->batch->map = NULL;
}
if (intel->Fallback)
_swrast_flush(&intel->ctx);
intel_batchbuffer_reset(intel->batch);
INTEL_FIREVERTICES(intel);
if (batchMap == NULL) {
driBOUnmap(intel->batch->buffer);
intel->batch->map = NULL;
}
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
/* lose all primitives */
intel->prim.primitive = ~0;
intel->prim.start_ptr = 0;
intel->prim.flush = 0;
/* re-emit all state */
intel->vtbl.lost_hardware(intel);
intel->numClipRects = numClipRects;
/* force window update */
intel->lastStamp = 0;
@ -721,13 +739,7 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
intel->height = sarea->height;
intel->current_rotation = sarea->rotation;
}
/* Drawable changed?
*/
if (dPriv && intel->lastStamp != dPriv->lastStamp) {
intelWindowMoved(intel);
intel->lastStamp = dPriv->lastStamp;
}
#endif
}
@ -753,7 +765,9 @@ void LOCK_HARDWARE( struct intel_context *intel )
BUFFER_BACK_LEFT);
}
if (intel_rb && (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
if (intel_rb && intel_fb->vblank_flags &&
!(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) &&
(intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
drmVBlank vbl;
vbl.request.type = DRM_VBLANK_ABSOLUTE;

View file

@ -254,6 +254,7 @@ struct intel_context
GLuint numClipRects; /**< cliprects for drawing */
drm_clip_rect_t *pClipRects;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
drm_clip_rect_t fakeClipRect; /**< cliprect for priv back/fake front buffers rendering */
int perf_boxes;
@ -272,6 +273,7 @@ struct intel_context
drmI830Sarea *sarea;
GLuint lastStamp;
GLuint revalidateDrawable;
/**
* Configuration cache
@ -353,7 +355,7 @@ __memcpy(void *to, const void *from, size_t n)
/* ================================================================
* Debugging:
*/
#define DO_DEBUG 0
#define DO_DEBUG 1
#if DO_DEBUG
extern int INTEL_DEBUG;
#else

View file

@ -176,7 +176,7 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
* storage for a user-created (or priv buffer) renderbuffer.
*/
static GLboolean
intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
@ -188,8 +188,6 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLboolean softwareBuffer = GL_FALSE;
int cpp;
ASSERT(rb->Name != 0);
switch (internalFormat) {
case GL_R3_G3_B2:
case GL_RGB4:
@ -257,7 +255,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
break;
default:
_mesa_problem(ctx,
"Unexpected format in intel_alloc_renderbuffer_storage");
"Unexpected format (%x) in intel_alloc_renderbuffer_storage", internalFormat);
return GL_FALSE;
}
@ -453,6 +451,29 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
return irb;
}
struct gl_renderbuffer *
intel_new_renderbuffer_fb(GLcontext * ctx, GLuint intFormat)
{
struct intel_renderbuffer *irb;
irb = CALLOC_STRUCT(intel_renderbuffer);
if (!irb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&irb->Base, 0);
irb->Base.ClassID = INTEL_RB_CLASS;
irb->Base.InternalFormat = intFormat;
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
irb->Base.GetPointer = intel_get_pointer;
/* span routines set in alloc_storage function */
return &irb->Base;
}
/**
* Create a new renderbuffer object.

View file

@ -370,10 +370,16 @@ intelDrawPixels(GLcontext * ctx,
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
/* can't just set current frag prog to 0 here as on buffer resize
we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,

View file

@ -88,6 +88,7 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv)
_mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!");
}
#if 0
if (0)
_mesa_printf("Back 0x%08x ", intelScreen->back.handle);
if (drmMap(sPriv->fd,
@ -119,6 +120,7 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv)
intelUnmapScreenRegions(intelScreen);
return GL_FALSE;
}
#endif
#if 0
_mesa_printf("TEX 0x%08x ", intelScreen->tex.handle);
@ -156,7 +158,7 @@ intel_recreate_static(intelScreenPrivate *intelScreen,
}
return region;
}
/* Create intel_region structs to describe the static front,back,depth
* buffers created by the xserver.
@ -172,6 +174,7 @@ intel_recreate_static(intelScreenPrivate *intelScreen,
static void
intel_recreate_static_regions(intelScreenPrivate *intelScreen)
{
/* this is the real front buffer which is only used for blitting to */
intelScreen->front_region =
intel_recreate_static(intelScreen,
intelScreen->front_region,
@ -192,7 +195,7 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen)
intelScreen->rotated.pitch /
intelScreen->cpp, intelScreen->height);
#if 0
intelScreen->back_region =
intel_recreate_static(intelScreen,
intelScreen->back_region,
@ -226,6 +229,7 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen)
intelScreen->cpp,
intelScreen->depth.pitch / intelScreen->cpp,
intelScreen->height);
#endif
}
/**
@ -382,7 +386,7 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
intelScreen->rotatedWidth = sarea->virtualX;
intelScreen->rotatedHeight = sarea->virtualY;
if (0)
if (1)
intelPrintSAREA(sarea);
}
@ -600,6 +604,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
_mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
#if 0
/* setup the hardware-based renderbuffers */
{
intel_fb->color_rb[0]
@ -640,7 +645,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
}
}
if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
/* combined depth/stencil buffer */
struct intel_renderbuffer *depthStencilRb
@ -670,6 +674,50 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}
#else
{
/* fake frontbuffer */
/* XXX allocation should only happen in the unusual case
it's actually needed */
intel_fb->color_rb[0]
= intel_new_renderbuffer_fb(NULL, rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
&intel_fb->color_rb[0]->Base);
}
if (mesaVis->doubleBufferMode) {
intel_fb->color_rb[1]
= intel_new_renderbuffer_fb(NULL, rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
if (screen->third.handle) {
struct gl_renderbuffer *tmp_rb = NULL;
intel_fb->color_rb[2]
= intel_new_renderbuffer_fb(NULL, rgbFormat);
_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
}
}
if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
/* combined depth/stencil buffer */
struct intel_renderbuffer *depthStencilRb
= intel_new_renderbuffer_fb(NULL, GL_DEPTH24_STENCIL8_EXT);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
&depthStencilRb->Base);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
&depthStencilRb->Base);
}
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
= intel_new_renderbuffer_fb(NULL, GL_DEPTH_COMPONENT16);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}
#endif
/* now add any/all software-based renderbuffers we may need */
_mesa_add_soft_renderbuffers(&intel_fb->Base,
GL_FALSE, /* never sw color */
@ -939,11 +987,18 @@ struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen)
* context at screen creation. For now just use the current context.
*/
GET_CURRENT_CONTEXT(ctx);
/* GET_CURRENT_CONTEXT(ctx);
if (ctx == NULL) {
_mesa_problem(NULL, "No current context in intelScreenContext\n");
return NULL;
}
return intel_context(ctx);
*/
if (intelScreen->dummyctxptr == NULL) {
_mesa_problem(NULL, "No current context in intelScreenContext\n");
return NULL;
}
return intelScreen->dummyctxptr;
}

View file

@ -96,6 +96,7 @@ typedef struct
struct _DriBufferPool *staticPool;
unsigned int maxBatchSize;
GLboolean havePools;
struct intel_context *dummyctxptr;
} intelScreenPrivate;

View file

@ -205,25 +205,17 @@ intelCalcViewport(GLcontext * ctx)
GLfloat *m = intel->ViewportMatrix.m;
GLfloat yScale, yBias;
if (ctx->DrawBuffer->Name) {
/* User created FBO */
struct intel_renderbuffer *irb
struct intel_renderbuffer *irb
= intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
if (irb && !irb->RenderToTexture) {
/* y=0=top */
yScale = -1.0;
yBias = irb->Base.Height;
}
else {
/* y=0=bottom */
yScale = 1.0;
yBias = 0.0;
}
if (irb && !irb->RenderToTexture) {
/* y=0=top */
yScale = -1.0;
yBias = irb->Base.Height;
}
else {
/* window buffer, y=0=top */
yScale = -1.0;
yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F;
/* y=0=bottom */
yScale = 1.0;
yBias = 0.0;
}
m[MAT_SX] = v[MAT_SX];

View file

@ -69,7 +69,7 @@ void
nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
drm_nouveau_mem_free_t memf;
struct drm_nouveau_mem_free memf;
if (NOUVEAU_DEBUG & DEBUG_MEM) {
fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n",
@ -78,8 +78,8 @@ nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem)
if (mem->map)
drmUnmap(mem->map, mem->size);
memf.flags = mem->type;
memf.region_offset = mem->offset;
memf.flags = mem->type;
memf.offset = mem->offset;
drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf));
FREE(mem);
}
@ -88,7 +88,7 @@ nouveau_mem *
nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
drm_nouveau_mem_alloc_t mema;
struct drm_nouveau_mem_alloc mema;
nouveau_mem *mem;
int ret;
@ -111,7 +111,7 @@ nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align)
FREE(mem);
return NULL;
}
mem->offset = mema.region_offset;
mem->offset = mema.offset;
mem->type = mema.flags;
if (NOUVEAU_DEBUG & DEBUG_MEM) {
@ -120,7 +120,7 @@ nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align)
}
if (type & NOUVEAU_MEM_MAPPED)
ret = drmMap(nmesa->driFd, mem->offset, mem->size, &mem->map);
ret = drmMap(nmesa->driFd, mema.map_handle, mem->size, &mem->map);
if (ret) {
mem->map = NULL;
nouveau_mem_free(ctx, mem);
@ -135,12 +135,7 @@ nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
if (mem->type & NOUVEAU_MEM_FB)
return (uint32_t)mem->offset - nmesa->vram_phys;
else if (mem->type & NOUVEAU_MEM_AGP)
return (uint32_t)mem->offset - nmesa->gart_phys;
else
return 0xDEADF00D;
return mem->offset;
}
static GLboolean

View file

@ -180,7 +180,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
driParseConfigFiles (&nmesa->optionCache, &screen->optionCache,
screen->driScreen->myNum, "nouveau");
nmesa->sarea = (drm_nouveau_sarea_t *)((char *)sPriv->pSAREA +
nmesa->sarea = (struct drm_nouveau_sarea *)((char *)sPriv->pSAREA +
screen->sarea_priv_offset);
/* Enable any supported extensions */
@ -224,6 +224,8 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
nv04TriInitFunctions( ctx );
break;
case NV_10:
case NV_11:
case NV_17:
case NV_20:
case NV_30:
case NV_40:

View file

@ -109,12 +109,12 @@ typedef struct nouveau_context {
uint64_t gart_size;
/* Channel synchronisation */
drm_nouveau_notifier_alloc_t *syncNotifier;
struct drm_nouveau_notifier_alloc *syncNotifier;
/* ARB_occlusion_query / EXT_timer_query */
GLuint query_object_max;
GLboolean * query_alloc;
drm_nouveau_notifier_alloc_t *queryNotifier;
struct drm_nouveau_notifier_alloc *queryNotifier;
/* Additional hw-specific functions */
nouveau_hw_func hw_func;
@ -168,7 +168,7 @@ typedef struct nouveau_context {
nouveauShader *passthrough_fp;
nouveauScreenRec *screen;
drm_nouveau_sarea_t *sarea;
struct drm_nouveau_sarea *sarea;
__DRIcontextPrivate *driContext; /* DRI context */
__DRIscreenPrivate *driScreen; /* DRI screen */

View file

@ -41,7 +41,7 @@ GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa,
unsigned int param,
uint64_t* value)
{
drm_nouveau_getparam_t getp;
struct drm_nouveau_getparam getp;
getp.param = param;
if (!value || drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_GETPARAM,
@ -56,7 +56,7 @@ GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa,
unsigned int param,
uint64_t value)
{
drm_nouveau_setparam_t setp;
struct drm_nouveau_setparam setp;
setp.param = param;
setp.value = value;

View file

@ -98,7 +98,7 @@ void nouveauWaitForIdle(nouveauContextPtr nmesa)
// here we call the fifo initialization ioctl and fill in stuff accordingly
GLboolean nouveauFifoInit(nouveauContextPtr nmesa)
{
drm_nouveau_fifo_alloc_t fifo_init;
struct drm_nouveau_fifo_alloc fifo_init;
int i, ret;
#ifdef NOUVEAU_RING_DEBUG

View file

@ -44,7 +44,7 @@ void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags )
{
__DRIdrawablePrivate *dPriv = nmesa->driDrawable;
__DRIscreenPrivate *sPriv = nmesa->driScreen;
drm_nouveau_sarea_t *sarea = nmesa->sarea;
struct drm_nouveau_sarea *sarea = nmesa->sarea;
drmGetLock( nmesa->driFd, nmesa->hHWContext, flags );

View file

@ -7,7 +7,7 @@
GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa,
uint32_t handle, int class)
{
drm_nouveau_grobj_alloc_t cto;
struct drm_nouveau_grobj_alloc cto;
int ret;
cto.channel = nmesa->fifo.channel;
@ -34,10 +34,13 @@ void nouveauObjectInit(nouveauContextPtr nmesa)
nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d);
if (nmesa->screen->card->type>=NV_10) {
nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D);
nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT);
} else {
nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D);
nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D);
}
if (nmesa->screen->card->type>=NV_11) {
nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT);
} else {
nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT);
}
nouveauCreateContextObject(nmesa, NvMemFormat, NV_MEMORY_TO_MEMORY_FORMAT);

View file

@ -328,7 +328,7 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc
static const __DRIversion ddx_expected = { 1, 2, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 7
#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 9
#error nouveau_drm.h version doesn't match expected version
#endif
dri_interface = interface;

View file

@ -162,6 +162,8 @@ void nouveauDDInitState(nouveauContextPtr nmesa)
nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
break;
case NV_10:
case NV_11:
case NV_17:
nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
break;
case NV_20:

View file

@ -39,11 +39,11 @@
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \
volatile uint32_t *__v = (void*)nmesa->notifier_block + notifier->offset
drm_nouveau_notifier_alloc_t *
struct drm_nouveau_notifier_alloc *
nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
drm_nouveau_notifier_alloc_t *notifier;
struct drm_nouveau_notifier_alloc *notifier;
int ret;
#ifdef NOUVEAU_RING_DEBUG
@ -69,14 +69,16 @@ nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count)
}
void
nouveau_notifier_destroy(GLcontext *ctx, drm_nouveau_notifier_alloc_t *notifier)
nouveau_notifier_destroy(GLcontext *ctx,
struct drm_nouveau_notifier_alloc *notifier)
{
/*XXX: free notifier object.. */
FREE(notifier);
}
void
nouveau_notifier_reset(GLcontext *ctx, drm_nouveau_notifier_alloc_t *notifier,
nouveau_notifier_reset(GLcontext *ctx,
struct drm_nouveau_notifier_alloc *notifier,
GLuint id)
{
NOTIFIER(n);
@ -93,7 +95,8 @@ nouveau_notifier_reset(GLcontext *ctx, drm_nouveau_notifier_alloc_t *notifier,
}
GLuint
nouveau_notifier_status(GLcontext *ctx, drm_nouveau_notifier_alloc_t *notifier,
nouveau_notifier_status(GLcontext *ctx,
struct drm_nouveau_notifier_alloc *notifier,
GLuint id)
{
NOTIFIER(n);
@ -103,7 +106,8 @@ nouveau_notifier_status(GLcontext *ctx, drm_nouveau_notifier_alloc_t *notifier,
GLuint
nouveau_notifier_return_val(GLcontext *ctx,
drm_nouveau_notifier_alloc_t *notifier, GLuint id)
struct drm_nouveau_notifier_alloc *notifier,
GLuint id)
{
NOTIFIER(n);
@ -112,8 +116,8 @@ nouveau_notifier_return_val(GLcontext *ctx,
GLboolean
nouveau_notifier_wait_status(GLcontext *ctx,
drm_nouveau_notifier_alloc_t *notifier, GLuint id,
GLuint status, GLuint timeout)
struct drm_nouveau_notifier_alloc *notifier,
GLuint id, GLuint status, GLuint timeout)
{
NOTIFIER(n);
unsigned int time = 0;
@ -146,7 +150,8 @@ nouveau_notifier_wait_status(GLcontext *ctx,
void
nouveau_notifier_wait_nop(GLcontext *ctx,
drm_nouveau_notifier_alloc_t *notifier, GLuint subc)
struct drm_nouveau_notifier_alloc *notifier,
GLuint subc)
{
NOTIFIER(n);
GLboolean ret;

View file

@ -47,22 +47,24 @@
#define NV_NOTIFY 0x00000104
#define NV_NOTIFY_STYLE_WRITE_ONLY 0
extern drm_nouveau_notifier_alloc_t *
extern struct drm_nouveau_notifier_alloc *
nouveau_notifier_new(GLcontext *, GLuint handle, GLuint count);
extern void
nouveau_notifier_destroy(GLcontext *, drm_nouveau_notifier_alloc_t *);
nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifier_alloc *);
extern void
nouveau_notifier_reset(GLcontext *, drm_nouveau_notifier_alloc_t *, GLuint id);
nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifier_alloc *,
GLuint id);
extern GLuint
nouveau_notifier_status(GLcontext *, drm_nouveau_notifier_alloc_t *, GLuint id);
nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifier_alloc *,
GLuint id);
extern GLuint
nouveau_notifier_return_val(GLcontext *, drm_nouveau_notifier_alloc_t *,
nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifier_alloc *,
GLuint id);
extern GLboolean
nouveau_notifier_wait_status(GLcontext *, drm_nouveau_notifier_alloc_t *,
nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifier_alloc *,
GLuint id, GLuint status, GLuint timeout);
extern void
nouveau_notifier_wait_nop(GLcontext *ctx, drm_nouveau_notifier_alloc_t *,
nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifier_alloc *,
GLuint subc);
extern GLboolean nouveauSyncInitFuncs(GLcontext *ctx);

View file

@ -697,8 +697,7 @@ static GLboolean nv10InitCard(nouveauContextPtr nmesa)
BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1);
OUT_RING(0);
/* not for nv10, only for >= nv11 */
if ((nmesa->screen->card->id>>4) >= 0x11) {
if (nmesa->screen->card->type >= NV_11) {
BEGIN_RING_SIZE(NvSub3D, 0x120, 3);
OUT_RING(0);
OUT_RING(1);
@ -739,11 +738,11 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
OUT_RING_CACHE(depth ? depth->offset : color[0]->offset);
/* Always set to bottom left of buffer */
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
/*BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf ((GLfloat) h);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf (0.0);*/
return GL_TRUE;
}

View file

@ -58,7 +58,7 @@ static void nv10ResetLineStipple( GLcontext *ctx );
static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size)
{
if (nmesa->screen->card->type==NV_10)
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
@ -66,7 +66,7 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
OUT_RING(primitive);
if (nmesa->screen->card->type==NV_10)
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
@ -76,7 +76,7 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri
inline void nv10FinishPrimitive(struct nouveau_context *nmesa)
{
if (nmesa->screen->card->type==NV_10)
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
@ -454,7 +454,7 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
/*
* Tell the hardware about the vertex format
*/
if (nmesa->screen->card->type==NV_10) {
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
int size;
#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2

View file

@ -568,10 +568,10 @@ static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
y += nmesa->drawY;
}
BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1);
/*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1);
OUT_RING_CACHE((w << 16) | x );
BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1);
OUT_RING_CACHE((h << 16) | y );
OUT_RING_CACHE((h << 16) | y );*/
}
@ -764,11 +764,11 @@ static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color,
}
/* Always set to bottom left of buffer */
BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
/*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf ((GLfloat) h);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf (0.0);*/
return GL_TRUE;
}

View file

@ -568,19 +568,10 @@ struct r300_vertex_shader_fragment {
union {
GLuint d[VSF_MAX_FRAGMENT_LENGTH];
float f[VSF_MAX_FRAGMENT_LENGTH];
VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH / 4];
struct r300_vertprog_instruction i[VSF_MAX_FRAGMENT_LENGTH / 4];
} body;
};
#define VSF_DEST_PROGRAM 0x0
#define VSF_DEST_MATRIX0 0x200
#define VSF_DEST_MATRIX1 0x204
#define VSF_DEST_MATRIX2 0x208
#define VSF_DEST_VECTOR0 0x20c
#define VSF_DEST_VECTOR1 0x20d
#define VSF_DEST_UNKNOWN1 0x400
#define VSF_DEST_UNKNOWN2 0x406
struct r300_vertex_shader_state {
struct r300_vertex_shader_fragment program;
};

View file

@ -299,13 +299,14 @@ GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
if (OutputsWritten & (1 << VERT_RESULT_COL1))
ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
if (OutputsWritten & (1 << VERT_RESULT_BFC0)
|| OutputsWritten & (1 << VERT_RESULT_BFC1))
ret |=
R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT |
R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT |
R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
#if 0
if (OutputsWritten & (1 << VERT_RESULT_BFC0))
ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
if (OutputsWritten & (1 << VERT_RESULT_BFC1))
ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ;
#endif

View file

@ -282,9 +282,32 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
# define R300_PVS_UPLOAD_PROGRAM 0x00000000
/* gap */
# define R300_PVS_UPLOAD_PARAMETERS 0x00000200
/* gap */
# define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400
# define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401
# define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402
# define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403
# define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404
# define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405
# define R300_PVS_UPLOAD_POINTSIZE 0x00000406
/*
* These are obsolete defines form r300_context.h, but they might give some
* clues when investigating the addresses further...
*/
#if 0
#define VSF_DEST_PROGRAM 0x0
#define VSF_DEST_MATRIX0 0x200
#define VSF_DEST_MATRIX1 0x204
#define VSF_DEST_MATRIX2 0x208
#define VSF_DEST_VECTOR0 0x20c
#define VSF_DEST_VECTOR1 0x20d
#define VSF_DEST_UNKNOWN1 0x400
#define VSF_DEST_UNKNOWN2 0x406
#endif
/* gap */
#define R300_VAP_PVS_UPLOAD_DATA 0x2208

View file

@ -82,6 +82,8 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0],
color[1], color[2]);
rmesa->hw.blend_color.cmd[2] = 0;
rmesa->hw.blend_color.cmd[3] = 0;
}
/**
@ -317,20 +319,34 @@ static void r300UpdateCulling(GLcontext * ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t val = 0;
R300_STATECHANGE(r300, cul);
if (ctx->Polygon.CullFlag) {
if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
val = R300_CULL_FRONT | R300_CULL_BACK;
else if (ctx->Polygon.CullFaceMode == GL_FRONT)
switch (ctx->Polygon.CullFaceMode) {
case GL_FRONT:
val = R300_CULL_FRONT;
else
break;
case GL_BACK:
val = R300_CULL_BACK;
if (ctx->Polygon.FrontFace == GL_CW)
val |= R300_FRONT_FACE_CW;
else
val |= R300_FRONT_FACE_CCW;
break;
case GL_FRONT_AND_BACK:
val = R300_CULL_FRONT | R300_CULL_BACK;
break;
default:
break;
}
}
switch (ctx->Polygon.FrontFace) {
case GL_CW:
val |= R300_FRONT_FACE_CW;
break;
case GL_CCW:
val |= R300_FRONT_FACE_CCW;
break;
default:
break;
}
R300_STATECHANGE(r300, cul);
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
@ -344,6 +360,20 @@ static void r300SetEarlyZState(GLcontext * ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, zstencil_format);
switch (ctx->Visual.depthBits) {
case 16:
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
break;
case 24:
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
break;
default:
fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits);
_mesa_exit(-1);
}
// r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
/* disable early Z */
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
@ -355,6 +385,9 @@ static void r300SetEarlyZState(GLcontext * ctx)
/* disable early Z */
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
}
r300->hw.zstencil_format.cmd[3] = 0x00000003;
r300->hw.zstencil_format.cmd[4] = 0x00000000;
}
static void r300SetAlphaState(GLcontext * ctx)
@ -403,6 +436,7 @@ static void r300SetAlphaState(GLcontext * ctx)
R300_STATECHANGE(r300, at);
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300SetEarlyZState(ctx);
}
@ -513,6 +547,9 @@ static void r300UpdatePolygonMode(GLcontext * ctx)
R300_STATECHANGE(r300, polygon_mode);
r300->hw.polygon_mode.cmd[1] = hw_mode;
}
r300->hw.polygon_mode.cmd[2] = 0x00000001;
r300->hw.polygon_mode.cmd[3] = 0x00000000;
}
/**
@ -762,6 +799,7 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, shade);
rmesa->hw.shade.cmd[1] = 0x00000002;
switch (mode) {
case GL_FLAT:
rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_FLAT;
@ -772,6 +810,8 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
default:
return;
}
rmesa->hw.shade.cmd[3] = 0x00000000;
rmesa->hw.shade.cmd[4] = 0x00000000;
}
static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
@ -1526,7 +1566,7 @@ static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa)
for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) {
if (rmesa->state.sw_tcl_inputs[i] != -1) {
prog->program.body.i[program_end].op = EASY_VSF_OP(MUL, o_reg++, ALL, RESULT);
prog->program.body.i[program_end].opcode = EASY_VSF_OP(MUL, o_reg++, ALL, RESULT);
prog->program.body.i[program_end].src[0] = VSF_REG(rmesa->state.sw_tcl_inputs[i]);
prog->program.body.i[program_end].src[1] = VSF_ATTR_UNITY(rmesa->state.sw_tcl_inputs[i]);
prog->program.body.i[program_end].src[2] = VSF_UNITY(rmesa->state.sw_tcl_inputs[i]);
@ -1536,7 +1576,7 @@ static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa)
prog->program.length = program_end * 4;
r300SetupVertexProgramFragment(rmesa, VSF_DEST_PROGRAM, &(prog->program));
r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM, &(prog->program));
inst_count = (prog->program.length / 4) - 1;
R300_STATECHANGE(rmesa, pvs);
@ -1570,7 +1610,7 @@ static void r300SetupRealVertexProgram(r300ContextPtr rmesa)
bump_vpu_count(rmesa->hw.vpp.cmd, param_count);
param_count /= 4;
r300SetupVertexProgramFragment(rmesa, VSF_DEST_PROGRAM, &(prog->program));
r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM, &(prog->program));
inst_count = (prog->program.length / 4) - 1;
R300_STATECHANGE(rmesa, pvs);
@ -1848,15 +1888,10 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0);
r300->hw.shade.cmd[1] = 0x00000002;
r300ShadeModel(ctx, ctx->Light.ShadeModel);
r300->hw.shade.cmd[3] = 0x00000000;
r300->hw.shade.cmd[4] = 0x00000000;
r300PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode);
r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
r300->hw.polygon_mode.cmd[2] = 0x00000001;
r300->hw.polygon_mode.cmd[3] = 0x00000000;
r300->hw.zbias_cntl.cmd[1] = 0x00000000;
r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor,
@ -1887,14 +1922,11 @@ static void r300ResetHwState(r300ContextPtr r300)
r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
r300Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300->hw.unk4BD8.cmd[1] = 0;
r300->hw.unk4E00.cmd[1] = 0;
r300BlendColor(ctx, ctx->Color.BlendColor);
r300->hw.blend_color.cmd[2] = 0;
r300->hw.blend_color.cmd[3] = 0;
/* Again, r300ClearBuffer uses this */
r300->hw.cb.cmd[R300_CB_OFFSET] =
@ -1925,25 +1957,6 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4EA0.cmd[1] = 0x00000000;
r300->hw.unk4EA0.cmd[2] = 0xffffffff;
switch (ctx->Visual.depthBits) {
case 16:
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
break;
case 24:
r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
break;
default:
fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
ctx->Visual.depthBits);
_mesa_exit(-1);
}
/* z compress? */
//r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
r300->hw.zstencil_format.cmd[3] = 0x00000003;
r300->hw.zstencil_format.cmd[4] = 0x00000000;
r300->hw.zb.cmd[R300_ZB_OFFSET] =
r300->radeon.radeonScreen->depthOffset +
r300->radeon.radeonScreen->fbLocation;

File diff suppressed because it is too large Load diff

View file

@ -3,10 +3,10 @@
#include "r300_reg.h"
typedef struct {
GLuint op;
struct r300_vertprog_instruction {
GLuint opcode;
GLuint src[3];
} VERTEX_SHADER_INSTRUCTION;
};
#define VSF_FLAG_X 1
#define VSF_FLAG_Y 2

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 7.0.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -100,6 +100,11 @@ _mesa_validate_DrawElements(GLcontext *ctx,
(const GLubyte *) indices);
}
}
else {
/* not using a VBO */
if (!indices)
return GL_FALSE;
}
if (ctx->Const.CheckArrayBounds) {
/* find max array index */
@ -170,6 +175,16 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
&& !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
return GL_FALSE;
/* Vertex buffer object tests */
if (ctx->Array.ElementArrayBufferObj->Name) {
/* XXX re-use code from above? */
}
else {
/* not using VBO */
if (!indices)
return GL_FALSE;
}
if (ctx->Const.CheckArrayBounds) {
/* Find max array index.
* We don't trust the user's start and end values.

View file

@ -1495,9 +1495,20 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
*/
if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
/* fix up the fb fields - these will end up wrong otherwise
if the DRIdrawable changes, and someone may rely on them.
*/
/* What a mess!?! */
int i;
GLenum buffers[MAX_DRAW_BUFFERS];
for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
buffers[i] = newCtx->Color.DrawBuffer[i];
}
_mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
}
if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
_mesa_ReadBuffer(newCtx->Pixel.ReadBuffer);
}
newCtx->NewState |= _NEW_BUFFERS;

View file

@ -65,7 +65,9 @@ compute_depth_max(struct gl_framebuffer *fb)
fb->_DepthMax = 0xffffffff;
}
fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
/* Minimum resolvable depth value, for polygon offset */
fb->_MRD = 1.0 / fb->_DepthMaxF;
}

View file

@ -3882,9 +3882,19 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
} \
} while (0)
/**
* Unpack a row of depth/z values from memory, returning GLushort, GLuint
* or GLfloat values.
* The glPixelTransfer (scale/bias) params will be applied.
*
* \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
* \param depthMax max value for returned GLushort or GLuint values
* (ignored for GLfloat).
*/
void
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
GLenum dstType, GLvoid *dest, GLfloat depthScale,
GLenum dstType, GLvoid *dest, GLuint depthMax,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking )
{
@ -3907,7 +3917,9 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
}
return;
}
if (srcType == GL_UNSIGNED_SHORT && dstType == GL_UNSIGNED_INT) {
if (srcType == GL_UNSIGNED_SHORT
&& dstType == GL_UNSIGNED_INT
&& depthMax == 0xffffffff) {
const GLushort *src = (const GLushort *) source;
GLuint *dst = (GLuint *) dest;
GLuint i;
@ -3955,7 +3967,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
break;
case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
if (dstType == GL_UNSIGNED_INT &&
depthScale == (GLfloat) 0xffffff &&
depthMax == 0xffffff &&
ctx->Pixel.DepthScale == 1.0 &&
ctx->Pixel.DepthBias == 0.0) {
const GLuint *src = (const GLuint *) source;
@ -4033,16 +4045,16 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
if (dstType == GL_UNSIGNED_INT) {
GLuint *zValues = (GLuint *) dest;
GLuint i;
if (depthScale <= (GLfloat) 0xffffff) {
if (depthMax <= 0xffffff) {
/* no overflow worries */
for (i = 0; i < n; i++) {
zValues[i] = (GLuint) (depthValues[i] * depthScale);
zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
}
}
else {
/* need to use double precision to prevent overflow problems */
for (i = 0; i < n; i++) {
GLdouble z = depthValues[i] * depthScale;
GLdouble z = depthValues[i] * (GLfloat) depthMax;
if (z >= (GLdouble) 0xffffffff)
zValues[i] = 0xffffffff;
else
@ -4053,14 +4065,14 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
else if (dstType == GL_UNSIGNED_SHORT) {
GLushort *zValues = (GLushort *) dest;
GLuint i;
ASSERT(depthScale <= 65535.0);
ASSERT(depthMax <= 0xffff);
for (i = 0; i < n; i++) {
zValues[i] = (GLushort) (depthValues[i] * depthScale);
zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
}
}
else {
ASSERT(dstType == GL_FLOAT);
ASSERT(depthScale == 1.0F);
/*ASSERT(depthMax == 1.0F);*/
}
}

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.2
* Version: 7.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -181,7 +181,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
extern void
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
GLenum dstType, GLvoid *dest, GLfloat depthScale,
GLenum dstType, GLvoid *dest, GLuint depthMax,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking );

View file

@ -1264,6 +1264,10 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
* A hardware driver might override this function if, for example, the
* max 3D texture size is 512x512x64 (i.e. not a cube).
*
* Note that width, height, depth == 0 is not an error. However, a
* texture with zero width/height/depth will be considered "incomplete"
* and texturing will effectively be disabled.
*
* \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
* GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
* GL_PROXY_TEXTURE_CUBE_MAP_ARB.
@ -1293,7 +1297,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(width - 2 * border) != 1) ||
width >0 && _mesa_bitcount(width - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or level */
return GL_FALSE;
@ -1303,10 +1307,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(width - 2 * border) != 1) ||
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(height - 2 * border) != 1) ||
height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or height or level */
return GL_FALSE;
@ -1316,21 +1320,21 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(width - 2 * border) != 1) ||
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(height - 2 * border) != 1) ||
height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
depth < 2 * border || depth > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(depth - 2 * border) != 1) ||
depth > 0 && _mesa_bitcount(depth - 2 * border) != 1) ||
level >= ctx->Const.Max3DTextureLevels) {
/* bad width or height or depth or level */
return GL_FALSE;
}
return GL_TRUE;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
if (width < 1 || width > ctx->Const.MaxTextureRectSize ||
height < 1 || height > ctx->Const.MaxTextureRectSize ||
if (width < 0 || width > ctx->Const.MaxTextureRectSize ||
height < 0 || height > ctx->Const.MaxTextureRectSize ||
level != 0) {
/* bad width or height or level */
return GL_FALSE;
@ -1340,10 +1344,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(width - 2 * border) != 1) ||
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(height - 2 * border) != 1) ||
height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
level >= ctx->Const.MaxCubeTextureLevels) {
/* bad width or height */
return GL_FALSE;
@ -1353,7 +1357,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(width - 2 * border) != 1) ||
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or level */
return GL_FALSE;
@ -1367,10 +1371,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(width - 2 * border) != 1) ||
width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
_mesa_bitcount(height - 2 * border) != 1) ||
height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or height or level */
return GL_FALSE;
@ -1472,7 +1476,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
proxy_target = GL_PROXY_TEXTURE_1D;
height = 1;
width = 1;
depth = 1;
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );

View file

@ -1077,7 +1077,7 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_z32(TEXSTORE_PARAMS)
{
const GLfloat depthScale = (GLfloat) 0xffffffff;
const GLuint depthScale = 0xffffffff;
(void) dims;
ASSERT(dstFormat == &_mesa_texformat_z32);
ASSERT(dstFormat->TexelBytes == sizeof(GLuint));
@ -1124,7 +1124,7 @@ _mesa_texstore_z32(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_z16(TEXSTORE_PARAMS)
{
const GLfloat depthScale = 65535.0f;
const GLuint depthScale = 0xffff;
(void) dims;
ASSERT(dstFormat == &_mesa_texformat_z16);
ASSERT(dstFormat->TexelBytes == sizeof(GLushort));
@ -2319,6 +2319,8 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
{
const GLuint depthScale = 0xffffff;
ASSERT(dstFormat == &_mesa_texformat_z24_s8);
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT);
ASSERT(srcType == GL_UNSIGNED_INT_24_8_EXT);
@ -2357,7 +2359,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_INT, /* dst type */
dstRow, /* dst addr */
(GLfloat) 0xffffff, /* depthScale */
depthScale,
srcType, src, srcPacking);
/* get the 8-bit stencil values */
_mesa_unpack_stencil_span(ctx, srcWidth,

View file

@ -121,8 +121,11 @@ struct pipe_clip_state {
GLuint nr;
};
struct pipe_fs_state {
struct gl_fragment_program *fp;
GLuint inputs_read; /* FRAG_ATTRIB_* */
const struct tgsi_token *tokens;
};
struct pipe_constant_buffer {

View file

@ -37,6 +37,7 @@
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_quad.h"
#include "core/tgsi_core.h"
struct exec_machine {
const struct setup_coefficient *coef; /**< will point to quad->coef */
@ -180,8 +181,47 @@ shade_quad( struct quad_stage *qs, struct quad_header *quad )
#endif
}
#if 0
softpipe->run_fs( tri->fp, quad, &tri->outputs );
#if 1
/*softpipe->run_fs( tri->fp, quad, &tri->outputs );*/
{
struct tgsi_exec_machine machine;
struct tgsi_exec_vector inputs[FRAG_ATTRIB_MAX + 1];
struct tgsi_exec_vector outputs[FRAG_ATTRIB_MAX + 1];
struct tgsi_exec_vector *ainputs;
struct tgsi_exec_vector *aoutputs;
GLuint i, total;
ainputs = (struct tgsi_exec_vector *) tgsi_align_128bit( inputs );
aoutputs = (struct tgsi_exec_vector *) tgsi_align_128bit( outputs );
for( i = total = 0; i < PIPE_ATTRIB_MAX; i++ ) {
GLuint attr;
attr = softpipe->fp_attr_to_slot[i];
if( attr ) {
assert( total < FRAG_ATTRIB_MAX );
assert( attr < FRAG_ATTRIB_MAX );
assert( sizeof( ainputs[0] ) == sizeof( exec.attr[0] ) );
memcpy(
&ainputs[total],
exec.attr[attr],
sizeof( ainputs[0] ) );
total++;
}
}
tgsi_exec_machine_init(
&machine,
softpipe->fs.tokens );
machine.Inputs = ainputs;
machine.Outputs = aoutputs;
tgsi_exec_machine_run(
&machine );
}
#else
{
GLuint attr = softpipe->fp_attr_to_slot[FRAG_ATTRIB_COL0];

View file

@ -28,7 +28,6 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "vf/vf.h"
#include "pipe/draw/draw_context.h"
@ -68,8 +67,7 @@ static const GLuint frag_to_vf[FRAG_ATTRIB_MAX] =
*/
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
struct gl_fragment_program *fp = softpipe->fs.fp;
const GLuint inputsRead = fp->Base.InputsRead;
const GLuint inputsRead = softpipe->fs.inputs_read;
GLuint slot_to_vf_attr[VF_ATTRIB_MAX];
GLbitfield attr_mask = 0x0;
GLuint i;

View file

@ -400,12 +400,16 @@ tgsi_dump(
GLuint deflt = !(flags & TGSI_DUMP_NO_DEFAULT);
{
#if 0
static GLuint counter = 0;
char buffer[64];
sprintf( buffer, "sbir-dump-%.4u.txt", counter++ );
dump.file = fopen( buffer, "wt" );
#else
dump.file = stderr;
dump.tabs = 0;
#endif
}
tgsi_parse_init( &parse, tokens );

View file

@ -1,15 +1,22 @@
#include "tgsi_platform.h"
#include "tgsi_core.h"
union pointer_hack
{
void *pointer;
unsigned long long uint64;
};
void *
tgsi_align_128bit(
void *unaligned )
{
GLuint *ptr, addr;
union pointer_hack ph;
ptr = (GLuint *) unaligned;
addr = (*(GLuint *) &ptr + 15) & ~15;
return *(void **) &addr;
ph.uint64 = 0;
ph.pointer = unaligned;
ph.uint64 = (ph.uint64 + 15) & ~15;
return ph.pointer;
}
GLuint

View file

@ -5,6 +5,8 @@
extern "C" {
#endif // defined __cplusplus
struct tgsi_token;
GLboolean
tgsi_mesa_compile_fp_program(
const struct gl_fragment_program *program,

View file

@ -779,7 +779,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
*params = shProg->Validated;
break;
case GL_INFO_LOG_LENGTH:
*params = shProg->InfoLog ? strlen(shProg->InfoLog) : 0;
*params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
break;
case GL_ATTACHED_SHADERS:
*params = shProg->NumShaders;
@ -831,10 +831,10 @@ _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
*params = shader->CompileStatus;
break;
case GL_INFO_LOG_LENGTH:
*params = shader->InfoLog ? strlen(shader->InfoLog) : 0;
*params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
break;
case GL_SHADER_SOURCE_LENGTH:
*params = shader->Source ? strlen((char *) shader->Source) : 0;
*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.3
* Version: 7.1
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
@ -2328,7 +2328,8 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
n = _slang_gen_swizzle(n, swizzle);
return n;
}
else if (ti.spec.type == SLANG_SPEC_FLOAT) {
else if ( ti.spec.type == SLANG_SPEC_FLOAT
|| ti.spec.type == SLANG_SPEC_INT) {
const GLuint rows = 1;
slang_swizzle swz;
slang_ir_node *n;

View file

@ -206,6 +206,7 @@ STATETRACKER_SOURCES = \
state_tracker/st_atom_clip.c \
state_tracker/st_atom_depth.c \
state_tracker/st_atom_fs.c \
state_tracker/st_atom_vs.c \
state_tracker/st_atom_framebuffer.c \
state_tracker/st_atom_sampler.c \
state_tracker/st_atom_scissor.c \

View file

@ -46,6 +46,7 @@ static const struct st_tracked_state *atoms[] =
&st_update_clear_color,
&st_update_depth,
&st_update_clip,
&st_update_vs,
&st_update_fs,
&st_update_setup,
&st_update_polygon_stipple,

View file

@ -49,6 +49,7 @@ const struct st_tracked_state st_update_clip;
const struct st_tracked_state st_update_clear_color;
const struct st_tracked_state st_update_depth;
const struct st_tracked_state st_update_fs;
const struct st_tracked_state st_update_vs;
const struct st_tracked_state st_update_setup;
const struct st_tracked_state st_update_polygon_stipple;
const struct st_tracked_state st_update_viewport;

View file

@ -32,15 +32,38 @@
#include "st_context.h"
#include "pipe/p_context.h"
#include "st_atom.h"
#include "st_program.h"
#include "pipe/tgsi/mesa/mesa_to_tgsi.h"
#include "pipe/tgsi/core/tgsi_dump.h"
static void compile_fs( struct st_context *st,
struct st_fragment_program *fs )
{
/* XXX: fix static allocation of tokens:
*/
tgsi_mesa_compile_fp_program( &fs->Base, fs->tokens, ST_FP_MAX_TOKENS );
tgsi_dump( fs->tokens, TGSI_DUMP_VERBOSE );
}
static void update_fs( struct st_context *st )
{
struct pipe_fs_state fs;
struct st_fragment_program *fp = st_fragment_program(st->ctx->FragmentProgram._Current);
fs.fp = st->ctx->FragmentProgram._Current;
memset( &fs, 0, sizeof(fs) );
if (fp->dirty)
compile_fs( st, fp );
if (memcmp(&fs, &st->state.fs, sizeof(fs)) != 0) {
fs.inputs_read = fp->Base.Base.InputsRead;
fs.tokens = &fp->tokens[0];
if (memcmp(&fs, &st->state.fs, sizeof(fs)) != 0 ||
fp->dirty)
{
fp->dirty = 0;
st->state.fs = fs;
st->pipe->set_fs_state(st->pipe, &fs);
}

View file

@ -0,0 +1,49 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "st_context.h"
#include "pipe/p_context.h"
#include "st_atom.h"
static void update_vs( struct st_context *st )
{
}
const struct st_tracked_state st_update_vs = {
.dirty = {
.mesa = 0,
.st = ST_NEW_VERTEX_PROGRAM,
},
.update = update_vs
};

View file

@ -52,6 +52,7 @@ static void st_bind_program( GLcontext *ctx,
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
break;
case GL_FRAGMENT_PROGRAM_ARB:
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
@ -66,16 +67,23 @@ static struct gl_program *st_new_program( GLcontext *ctx,
struct st_context *st = st_context(ctx);
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
return _mesa_init_vertex_program(ctx,
CALLOC_STRUCT(gl_vertex_program),
target,
id);
case GL_VERTEX_PROGRAM_ARB: {
struct st_vertex_program *prog = CALLOC_STRUCT(st_vertex_program);
prog->id = st->program_id++;
prog->dirty = 1;
return _mesa_init_vertex_program( ctx,
&prog->Base,
target,
id );
}
case GL_FRAGMENT_PROGRAM_ARB: {
struct st_fragment_program *prog = CALLOC_STRUCT(st_fragment_program);
prog->id = st->program_id++;
prog->dirty = 1;
return _mesa_init_fragment_program( ctx,
&prog->Base,
@ -106,40 +114,25 @@ static void st_program_string_notify( GLcontext *ctx,
GLenum target,
struct gl_program *prog )
{
struct st_context *st = st_context(ctx);
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct st_context *st = st_context(ctx);
if (prog == &st->ctx->FragmentProgram._Current->Base)
{
struct st_fragment_program *p =
(struct st_fragment_program *) prog;
struct st_fragment_program *p = (struct st_fragment_program *)prog;
if (prog == &ctx->FragmentProgram._Current->Base)
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
p->id = st->program_id++;
#if 0
p->param_state = p->Base.Base.Parameters->StateFlags;
p->translated = 0;
#endif
/* Gack! do this in the compiler:
*/
if (p->Base.FogOption) {
/* add extra instructions to do fog, then turn off FogOption field */
_mesa_append_fog_code(ctx, &p->Base);
p->Base.FogOption = GL_NONE;
}
/* XXX: Not hooked-up yet. */
{
struct tgsi_token tokens[1024];
tgsi_mesa_compile_fp_program( prog, tokens, 1024 );
tgsi_dump( tokens, TGSI_DUMP_VERBOSE );
}
}
p->id = st->program_id++;
p->param_state = p->Base.Base.Parameters->StateFlags;
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct st_vertex_program *p = (struct st_vertex_program *)prog;
if (prog == &ctx->VertexProgram._Current->Base)
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
p->id = st->program_id++;
p->param_state = p->Base.Base.Parameters->StateFlags;
/* Also tell tnl about it:
*/

View file

@ -40,6 +40,7 @@ struct st_fragment_program;
#define ST_NEW_MESA 0x1 /* Mesa state has changed */
#define ST_NEW_FRAGMENT_PROGRAM 0x2
#define ST_NEW_VERTEX_PROGRAM 0x4
struct st_state_flags {
GLuint mesa;

View file

@ -34,6 +34,12 @@
#ifndef ST_PROGRAM_H
#define ST_PROGRAM_H
#include "mtypes.h"
#include "pipe/tgsi/core/tgsi_token.h"
#define ST_FP_MAX_TOKENS 1024
struct st_fragment_program
{
struct gl_fragment_program Base;
@ -43,6 +49,11 @@ struct st_fragment_program
* ProgramStringNotify changes.
*/
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
GLboolean dirty;
#if 0
GLfloat (*cbuffer)[4];
GLuint nr_constants;
@ -56,13 +67,38 @@ struct st_fragment_program
const GLfloat *values; /* Pointer to tracked values */
} *param;
GLuint nr_params;
#endif
GLuint param_state;
#endif
};
struct st_vertex_program
{
struct gl_vertex_program Base;
GLboolean error; /* If program is malformed for any reason. */
GLuint id; /* String id, for tracking
* ProgramStringNotify changes.
*/
GLboolean dirty;
GLuint param_state;
};
void st_init_cb_program( struct st_context *st );
void st_destroy_cb_program( struct st_context *st );
static inline struct st_fragment_program *
st_fragment_program( struct gl_fragment_program *fp )
{
return (struct st_fragment_program *)fp;
}
static inline struct st_vertex_program *
st_vertex_program( struct gl_vertex_program *vp )
{
return (struct st_vertex_program *)vp;
}
#endif

View file

@ -484,7 +484,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
else {
/* General case */
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
GLint skipPixels = 0;
/* in case width > MAX_WIDTH do the copy in chunks */
@ -695,7 +695,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
const GLint imgX = x, imgY = y;
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLuint stencilType = (STENCIL_BITS == 8) ?
GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
@ -783,7 +783,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
/* general case */
GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
_mesa_unpack_depth_span(ctx, width,
depthRb->DataType, zValues, depthScale,
depthRb->DataType, zValues, depthMax,
type, depthStencilSrc, &clippedUnpack);
if (zoom) {
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
* Version: 7.1
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -392,6 +392,23 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
/**
* Compute the zpass/zfail masks by comparing the pre- and post-depth test
* masks.
*/
static INLINE void
compute_pass_fail_masks(GLuint n, const GLubyte origMask[],
const GLubyte newMask[],
GLubyte passMask[], GLubyte failMask[])
{
GLuint i;
for (i = 0; i < n; i++) {
ASSERT(newMask[i] == 0 || newMask[i] == 1);
passMask[i] = origMask[i] & newMask[i];
failMask[i] = origMask[i] & (newMask[i] ^ 1);
}
}
/**
* Apply stencil and depth testing to the span of pixels.
@ -460,39 +477,24 @@ stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face)
/*
* Perform depth buffering, then apply zpass or zfail stencil function.
*/
GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH];
GLuint i;
GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
/* save the current mask bits */
_mesa_memcpy(oldmask, mask, n * sizeof(GLubyte));
_mesa_memcpy(origMask, mask, n * sizeof(GLubyte));
/* apply the depth test */
_swrast_depth_test_span(ctx, span);
/* Set the stencil pass/fail flags according to result of depth testing.
* if oldmask[i] == 0 then
* Don't touch the stencil value
* else if oldmask[i] and newmask[i] then
* Depth test passed
* else
* assert(oldmask[i] && !newmask[i])
* Depth test failed
* endif
*/
for (i=0;i<n;i++) {
ASSERT(mask[i] == 0 || mask[i] == 1);
passmask[i] = oldmask[i] & mask[i];
failmask[i] = oldmask[i] & (mask[i] ^ 1);
}
compute_pass_fail_masks(n, origMask, mask, passMask, failMask);
/* apply the pass and fail operations */
if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.ZFailFunc[face], face,
n, stencil, failmask );
n, stencil, failMask );
}
if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face,
n, stencil, passmask );
n, stencil, passMask );
}
}
@ -902,6 +904,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n,
static GLboolean
stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
{
GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->_StencilBuffer;
const GLuint n = span->end;
@ -916,13 +919,10 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
if (!rb->GetPointer(ctx, rb, 0, 0)) {
/* No direct access */
GLstencil stencil[MAX_WIDTH];
GLubyte origMask[MAX_WIDTH];
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
_swrast_get_values(ctx, rb, n, x, y, stencil, sizeof(GLubyte));
_mesa_memcpy(origMask, mask, n * sizeof(GLubyte));
(void) do_stencil_test(ctx, face, n, stencil, mask);
if (ctx->Depth.Test == GL_FALSE) {
@ -930,27 +930,19 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
n, stencil, mask);
}
else {
_mesa_memcpy(origMask, mask, n * sizeof(GLubyte));
_swrast_depth_test_span(ctx, span);
compute_pass_fail_masks(n, origMask, mask, passMask, failMask);
if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
GLubyte failmask[MAX_WIDTH];
GLuint i;
for (i = 0; i < n; i++) {
ASSERT(mask[i] == 0 || mask[i] == 1);
failmask[i] = origMask[i] & (mask[i] ^ 1);
}
apply_stencil_op(ctx, ctx->Stencil.ZFailFunc[face], face,
n, stencil, failmask);
n, stencil, failMask);
}
if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
GLubyte passmask[MAX_WIDTH];
GLuint i;
for (i = 0; i < n; i++) {
ASSERT(mask[i] == 0 || mask[i] == 1);
passmask[i] = origMask[i] & mask[i];
}
apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face,
n, stencil, passmask);
n, stencil, passMask);
}
}
@ -972,28 +964,21 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
ctx->Stencil.ZPassFunc[face], face, mask);
}
else {
GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH];
GLuint i;
_mesa_memcpy(oldmask, mask, n * sizeof(GLubyte));
_mesa_memcpy(origMask, mask, n * sizeof(GLubyte));
_swrast_depth_test_span(ctx, span);
for (i=0;i<n;i++) {
ASSERT(mask[i] == 0 || mask[i] == 1);
passmask[i] = oldmask[i] & mask[i];
failmask[i] = oldmask[i] & (mask[i] ^ 1);
}
compute_pass_fail_masks(n, origMask, mask, passMask, failMask);
if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
apply_stencil_op_to_pixels(ctx, n, x, y,
ctx->Stencil.ZFailFunc[face],
face, failmask);
face, failMask);
}
if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
apply_stencil_op_to_pixels(ctx, n, x, y,
ctx->Stencil.ZPassFunc[face],
face, passmask);
face, passMask);
}
}

View file

@ -280,26 +280,29 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
/** XXX try to limit these loops someday */
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i,
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
dest->attrib[FRAG_ATTRIB_TEX0 + i] );
for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0+i,
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
dest->attrib[FRAG_ATTRIB_VAR0 + i] );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, tmp );
/* XXX need float color FRAG_ATTRIB_COL0?? */
UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
if (ctx->Visual.rgbMode) {
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
dest->attrib[FRAG_ATTRIB_COL0] );
UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp );
COPY_4V(dest->attrib[FRAG_ATTRIB_COL1], tmp);
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
dest->attrib[FRAG_ATTRIB_COL1]);
}
else {
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0];
}
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0];
/* XXX See _tnl_get_attr about pointsize ... */
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
dest->pointSize = tmp[0];

View file

@ -37,7 +37,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
SWvertex *v[3];
GLfloat z[3];
GLfloat offset;
GLfloat offset, oz0, oz1, oz2;
GLenum mode = GL_FILL;
GLuint facing = 0;
GLchan saved_color[3][4];
@ -142,12 +142,16 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
}
}
if (IND & SS_OFFSET_BIT)
{
offset = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD;
if (IND & SS_OFFSET_BIT) {
const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
/* save original Z values (restored later) */
z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
/* Note that Z values are already scaled to [0,65535] (for example)
* so no MRD value is used here.
*/
offset = ctx->Polygon.OffsetUnits;
if (cc * cc > 1e-16) {
const GLfloat ez = z[0] - z[2];
const GLfloat fz = z[1] - z[2];
@ -155,35 +159,33 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
/* Unfortunately, we need to clamp to prevent negative Zs below.
* Technically, we should do the clamping per-fragment.
*/
offset = MAX2(offset, -v[0]->attrib[FRAG_ATTRIB_WPOS][2]);
offset = MAX2(offset, -v[1]->attrib[FRAG_ATTRIB_WPOS][2]);
offset = MAX2(offset, -v[2]->attrib[FRAG_ATTRIB_WPOS][2]);
}
/* new Z values */
oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
}
}
if (mode == GL_POINT) {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
}
_swsetup_render_point_tri( ctx, e0, e1, e2, facing );
} else if (mode == GL_LINE) {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
}
_swsetup_render_line_tri( ctx, e0, e1, e2, facing );
} else {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
}
_swrast_Triangle( ctx, v[0], v[1], v[2] );
}