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radeonsi/gfx9: don't flush TC L2 between rendering and texturing if not needed
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
parent
287b0a28f4
commit
5b62eb237c
3 changed files with 47 additions and 34 deletions
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@ -391,29 +391,29 @@ si_decompress_depth(struct si_context *sctx,
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/* Only in-place decompression needs to flush DB caches, or
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* when we don't decompress but TC-compatible planes are dirty.
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*/
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sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
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SI_CONTEXT_INV_GLOBAL_L2 |
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SI_CONTEXT_INV_VMEM_L1;
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si_make_DB_shader_coherent(sctx, tex->resource.b.b.nr_samples,
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inplace_planes & PIPE_MASK_S);
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/* If we flush DB caches for TC-compatible depth, the dirty
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* state becomes 0 for the whole mipmap tree and all planes.
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* (there is nothing else to flush)
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*/
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if (tex->tc_compatible_htile) {
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if (r600_can_sample_zs(tex, false))
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/* Only clear the mask that we are flushing, because
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* si_make_DB_shader_coherent() can treat depth and
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* stencil differently.
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*/
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if (inplace_planes & PIPE_MASK_Z)
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tex->dirty_level_mask = 0;
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if (r600_can_sample_zs(tex, true))
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if (inplace_planes & PIPE_MASK_S)
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tex->stencil_dirty_level_mask = 0;
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}
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}
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/* set_framebuffer_state takes care of coherency for single-sample.
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* The DB->CB copy uses CB for the final writes.
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*/
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if (copy_planes && tex->resource.b.b.nr_samples > 1) {
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sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
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SI_CONTEXT_INV_GLOBAL_L2 |
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SI_CONTEXT_FLUSH_AND_INV_CB;
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}
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if (copy_planes && tex->resource.b.b.nr_samples > 1)
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si_make_CB_shader_coherent(sctx, tex->resource.b.b.nr_samples);
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}
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static void
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@ -524,10 +524,7 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
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}
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sctx->decompression_enabled = false;
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sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
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SI_CONTEXT_INV_GLOBAL_L2 |
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SI_CONTEXT_INV_VMEM_L1;
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si_make_CB_shader_coherent(sctx, rtex->resource.b.b.nr_samples);
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}
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static void
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@ -1216,9 +1213,7 @@ static void si_do_CB_resolve(struct si_context *sctx,
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si_blitter_end(&sctx->b.b);
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/* Flush caches for possible texturing. */
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sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
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SI_CONTEXT_INV_GLOBAL_L2 |
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SI_CONTEXT_INV_VMEM_L1;
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si_make_CB_shader_coherent(sctx, 1);
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}
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static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
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@ -611,4 +611,27 @@ si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src)
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*dst = src;
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}
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static inline void
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si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples)
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{
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sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
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SI_CONTEXT_INV_VMEM_L1;
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/* Single-sample color is coherent with shaders on GFX9. */
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if (sctx->b.chip_class <= VI || num_samples >= 2)
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sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
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}
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static inline void
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si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples,
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bool include_stencil)
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{
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sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB |
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SI_CONTEXT_INV_VMEM_L1;
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/* Single-sample depth (not stencil) is coherent with shaders on GFX9. */
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if (sctx->b.chip_class <= VI || num_samples >= 2 || include_stencil)
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sctx->b.flags |= SI_CONTEXT_INV_GLOBAL_L2;
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}
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#endif
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@ -2572,11 +2572,9 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
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* Only flush and wait for CB if there is actually a bound color buffer.
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*/
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if (sctx->framebuffer.nr_samples <= 1 &&
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sctx->framebuffer.state.nr_cbufs) {
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sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
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SI_CONTEXT_INV_GLOBAL_L2 |
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SI_CONTEXT_FLUSH_AND_INV_CB;
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}
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sctx->framebuffer.state.nr_cbufs)
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si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples);
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sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
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/* u_blitter doesn't invoke depth decompression when it does multiple
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@ -2585,11 +2583,8 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
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* individual generate_mipmap blits.
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* Note that lower mipmap levels aren't compressed.
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*/
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if (sctx->generate_mipmap_for_depth) {
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sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
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SI_CONTEXT_INV_GLOBAL_L2 |
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SI_CONTEXT_FLUSH_AND_INV_DB;
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}
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if (sctx->generate_mipmap_for_depth)
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si_make_DB_shader_coherent(sctx, 1, false);
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/* Take the maximum of the old and new count. If the new count is lower,
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* dirtying is needed to disable the unbound colorbuffers.
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@ -4026,11 +4021,8 @@ static void si_texture_barrier(struct pipe_context *ctx, unsigned flags)
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/* Multisample surfaces are flushed in si_decompress_textures. */
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if (sctx->framebuffer.nr_samples <= 1 &&
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sctx->framebuffer.state.nr_cbufs) {
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sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
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SI_CONTEXT_INV_GLOBAL_L2 |
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SI_CONTEXT_FLUSH_AND_INV_CB;
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}
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sctx->framebuffer.state.nr_cbufs)
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si_make_CB_shader_coherent(sctx, sctx->framebuffer.nr_samples);
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}
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/* This only ensures coherency for shader image/buffer stores. */
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@ -4073,8 +4065,11 @@ static void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
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if (flags & PIPE_BARRIER_FRAMEBUFFER &&
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sctx->framebuffer.nr_samples <= 1 &&
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sctx->framebuffer.state.nr_cbufs) {
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sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB |
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SI_CONTEXT_WRITEBACK_GLOBAL_L2;
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sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
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/* Single-sample color is coherent with TC on GFX9. */
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if (sctx->screen->b.chip_class <= VI)
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sctx->b.flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
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}
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/* Indirect buffers use TC L2 on GFX9, but not older hw. */
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