tgsi/scan: allow scanning tessellation shaders

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Ilia Mirkin 2014-07-12 21:37:45 -04:00 committed by Marek Olšák
parent 2420ee497a
commit 5b45cbe7e2

View file

@ -74,6 +74,8 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
assert(procType == TGSI_PROCESSOR_FRAGMENT ||
procType == TGSI_PROCESSOR_VERTEX ||
procType == TGSI_PROCESSOR_GEOMETRY ||
procType == TGSI_PROCESSOR_TESSCTRL ||
procType == TGSI_PROCESSOR_TESSEVAL ||
procType == TGSI_PROCESSOR_COMPUTE);
info->processor = procType;
@ -236,7 +238,9 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
info->num_outputs++;
if (procType == TGSI_PROCESSOR_VERTEX ||
procType == TGSI_PROCESSOR_GEOMETRY) {
procType == TGSI_PROCESSOR_GEOMETRY ||
procType == TGSI_PROCESSOR_TESSCTRL ||
procType == TGSI_PROCESSOR_TESSEVAL) {
if (semName == TGSI_SEMANTIC_CLIPDIST) {
info->num_written_clipdistance +=
util_bitcount(fulldecl->Declaration.UsageMask);