util: Reset clip state when doing blitting.

This commit is contained in:
Michal Krol 2010-02-24 15:48:30 +01:00
parent 8039ee09b8
commit 5b3f8369c6
2 changed files with 11 additions and 1 deletions

View file

@ -62,6 +62,7 @@ struct blit_state
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
void *vs;
void *fs[TGSI_WRITEMASK_XYZW + 1];
@ -264,7 +265,6 @@ regions_overlap(int srcX0, int srcY0,
* \param writemask controls which channels in the dest surface are sourced
* from the src surface. Disabled channels are sourced
* from (0,0,0,1).
* XXX what about clipping???
* XXX need some control over blitting Z and/or stencil.
*/
void
@ -409,11 +409,13 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
cso_save_clip(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_clip(ctx->cso, &ctx->clip);
/* sampler */
ctx->sampler.min_img_filter = filter;
@ -475,6 +477,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_clip(ctx->cso);
pipe_texture_reference(&tex, NULL);
}
@ -558,11 +561,13 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
cso_save_clip(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_clip(ctx->cso, &ctx->clip);
/* sampler */
ctx->sampler.min_img_filter = filter;
@ -607,4 +612,5 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_clip(ctx->cso);
}

View file

@ -61,6 +61,7 @@ struct gen_mipmap_state
struct pipe_depth_stencil_alpha_state depthstencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_clip_state clip;
void *vs;
void *fs2d, *fsCube;
@ -1499,11 +1500,13 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
cso_save_viewport(ctx->cso);
cso_save_clip(ctx->cso);
/* bind our state */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_clip(ctx->cso, &ctx->clip);
cso_set_fragment_shader_handle(ctx->cso, fs);
cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
@ -1589,4 +1592,5 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
cso_restore_viewport(ctx->cso);
cso_restore_clip(ctx->cso);
}