Mesa 10.5.4 Release Notes / April 24, 2015
+ ++Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release. +
++Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 69226 - Cannot enable basic shaders with Second Life aborts attempt + +
- Bug 71591 - Second Life shaders fail to compile (extension declared in middle of shader) + +
- Bug 81025 - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails + +
- Bug 89457 - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails + +
- Bug 89957 - vm protection faults in piglit lest: texsubimage cube_map_array pbo + +
Changes
+ +Brian Paul (1):
+-
+
- glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow +
Dave Airlie (2):
+-
+
- st/mesa: convert sub image for cube map arrays to 2d arrays for upload +
- st/mesa: align cube map arrays layers +
Emil Velikov (11):
+-
+
- docs: Add 256 sums for the 10.5.3 release +
- radeonsi: remove unused si_dump_key() +
- android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS +
- android: add $(mesa_top)/src include to the whole of mesa +
- android: egl: add libsync_cflags to the build +
- android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H +
- android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines +
- android: add $(mesa_top)/src/mesa/main to the includes list +
- android: dri: link against libmesa_util +
- android: mesa: fix the path of the SSE4_1 optimisations +
- Update version to 10.5.4 +
Ian Romanick (1):
+-
+
- nir: Fix typo in "ushr by 0" algebraic replacement +
Kenneth Graunke (2):
+-
+
- i965: Fix software primitive restart with indirect draws. +
- drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader). +
Kristian Høgsberg (1):
+-
+
- i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders +
Marek Olšák (2):
+-
+
- glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms +
- glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels +
Mathias Froehlich (1):
+-
+
- i965: Flush batchbuffer containing the query on glQueryCounter. +
Mauro Rossi (2):
+-
+
- android: mesa: generate the format_{un,}pack.[ch] sources +
- android: add inital NIR build +