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synced 2026-05-05 07:28:11 +02:00
mesa: make verts[] arrays local vars
This commit is contained in:
parent
97aa3d553f
commit
5b0f7c6c3b
1 changed files with 97 additions and 100 deletions
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@ -143,7 +143,6 @@ struct blit_state
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{
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GLuint ArrayObj;
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GLuint VBO;
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GLfloat verts[4][4]; /**< four verts of X,Y,S,T */
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};
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@ -154,7 +153,6 @@ struct clear_state
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{
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GLuint ArrayObj;
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GLuint VBO;
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GLfloat verts[4][7]; /**< four verts of X,Y,Z,R,G,B,A */
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};
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@ -165,7 +163,6 @@ struct copypix_state
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{
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GLuint ArrayObj;
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GLuint VBO;
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GLfloat verts[4][5]; /**< four verts of X,Y,Z,S,T */
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};
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@ -176,7 +173,6 @@ struct drawpix_state
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{
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GLuint ArrayObj;
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GLuint VBO;
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GLfloat verts[4][5]; /**< four verts of X,Y,Z,S,T */
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GLuint StencilFP; /**< Fragment program for drawing stencil images */
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GLuint DepthFP; /**< Fragment program for drawing depth images */
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@ -883,6 +879,7 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx,
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const GLint srcH = abs(srcY1 - srcY0);
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const GLboolean srcFlipX = srcX1 < srcX0;
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const GLboolean srcFlipY = srcY1 < srcY0;
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GLfloat verts[4][4]; /* four verts of X,Y,S,T */
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GLboolean newTex;
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if (srcW > maxTexSize || srcH > maxTexSize) {
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@ -917,13 +914,13 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx,
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/* create vertex array buffer */
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_mesa_GenBuffersARB(1, &blit->VBO);
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_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
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_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(blit->verts),
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blit->verts, GL_STREAM_DRAW_ARB);
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_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
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NULL, GL_DYNAMIC_DRAW_ARB);
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/* setup vertex arrays */
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_mesa_VertexPointer(2, GL_FLOAT, 4 * sizeof(GLfloat),
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(void*) (0 * sizeof(GLfloat)));
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_mesa_TexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat),
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_mesa_VertexPointer(2, GL_FLOAT, sizeof(verts[0]),
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(void *) (0 * sizeof(GLfloat)));
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_mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]),
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(void *) (2 * sizeof(GLfloat)));
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_mesa_EnableClientState(GL_VERTEX_ARRAY);
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_mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
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@ -937,27 +934,26 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx,
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/* vertex positions/texcoords (after texture allocation!) */
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{
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blit->verts[0][0] = (GLfloat) dstX0;
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blit->verts[0][1] = (GLfloat) dstY0;
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blit->verts[1][0] = (GLfloat) dstX1;
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blit->verts[1][1] = (GLfloat) dstY0;
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blit->verts[2][0] = (GLfloat) dstX1;
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blit->verts[2][1] = (GLfloat) dstY1;
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blit->verts[3][0] = (GLfloat) dstX0;
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blit->verts[3][1] = (GLfloat) dstY1;
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verts[0][0] = (GLfloat) dstX0;
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verts[0][1] = (GLfloat) dstY0;
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verts[1][0] = (GLfloat) dstX1;
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verts[1][1] = (GLfloat) dstY0;
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verts[2][0] = (GLfloat) dstX1;
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verts[2][1] = (GLfloat) dstY1;
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verts[3][0] = (GLfloat) dstX0;
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verts[3][1] = (GLfloat) dstY1;
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blit->verts[0][2] = 0.0F;
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blit->verts[0][3] = 0.0F;
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blit->verts[1][2] = tex->Sright;
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blit->verts[1][3] = 0.0F;
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blit->verts[2][2] = tex->Sright;
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blit->verts[2][3] = tex->Ttop;
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blit->verts[3][2] = 0.0F;
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blit->verts[3][3] = tex->Ttop;
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verts[0][2] = 0.0F;
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verts[0][3] = 0.0F;
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verts[1][2] = tex->Sright;
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verts[1][3] = 0.0F;
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verts[2][2] = tex->Sright;
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verts[2][3] = tex->Ttop;
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verts[3][2] = 0.0F;
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verts[3][3] = tex->Ttop;
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/* upload new vertex data */
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_mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0,
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sizeof(blit->verts), blit->verts);
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_mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
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}
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_mesa_Enable(tex->Target);
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@ -994,6 +990,7 @@ void
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_mesa_meta_clear(GLcontext *ctx, GLbitfield buffers)
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{
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struct clear_state *clear = &ctx->Meta->Clear;
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GLfloat verts[4][7]; /* four verts of X,Y,Z,R,G,B,A */
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GLbitfield metaSave = META_ALL - META_SCISSOR; /* all but scissor */
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if (buffers & BUFFER_BITS_COLOR) {
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@ -1013,12 +1010,13 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers)
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/* create vertex array buffer */
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_mesa_GenBuffersARB(1, &clear->VBO);
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_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
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_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(clear->verts),
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clear->verts, GL_STREAM_DRAW_ARB);
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_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
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NULL, GL_DYNAMIC_DRAW_ARB);
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/* setup vertex arrays */
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_mesa_VertexPointer(3, GL_FLOAT, 7 * sizeof(GLfloat), (void *) 0);
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_mesa_ColorPointer(4, GL_FLOAT, 7 * sizeof(GLfloat),
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_mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]),
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(void *) (0 * sizeof(GLfloat)));
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_mesa_ColorPointer(4, GL_FLOAT, sizeof(verts[0]),
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(void *) (3 * sizeof(GLfloat)));
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_mesa_EnableClientState(GL_VERTEX_ARRAY);
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_mesa_EnableClientState(GL_COLOR_ARRAY);
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@ -1069,27 +1067,26 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers)
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const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear;
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GLuint i;
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clear->verts[0][0] = x0;
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clear->verts[0][1] = y0;
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clear->verts[0][2] = z;
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clear->verts[1][0] = x1;
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clear->verts[1][1] = y0;
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clear->verts[1][2] = z;
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clear->verts[2][0] = x1;
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clear->verts[2][1] = y1;
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clear->verts[2][2] = z;
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clear->verts[3][0] = x0;
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clear->verts[3][1] = y1;
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clear->verts[3][2] = z;
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verts[0][0] = x0;
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verts[0][1] = y0;
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verts[0][2] = z;
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verts[1][0] = x1;
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verts[1][1] = y0;
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verts[1][2] = z;
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verts[2][0] = x1;
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verts[2][1] = y1;
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verts[2][2] = z;
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verts[3][0] = x0;
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verts[3][1] = y1;
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verts[3][2] = z;
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/* vertex colors */
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for (i = 0; i < 4; i++) {
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COPY_4FV(&clear->verts[i][3], ctx->Color.ClearColor);
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COPY_4FV(&verts[i][3], ctx->Color.ClearColor);
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}
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/* upload new vertex data */
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_mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0,
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sizeof(clear->verts), clear->verts);
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_mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
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}
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/* draw quad */
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@ -1110,6 +1107,7 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY,
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{
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struct copypix_state *copypix = &ctx->Meta->CopyPix;
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struct temp_texture *tex = get_temp_texture(ctx);
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GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */
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GLboolean newTex;
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GLenum intFormat = GL_RGBA;
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@ -1143,13 +1141,13 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY,
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/* create vertex array buffer */
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_mesa_GenBuffersARB(1, ©pix->VBO);
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_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
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_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(copypix->verts),
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copypix->verts, GL_STREAM_DRAW_ARB);
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_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
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NULL, GL_DYNAMIC_DRAW_ARB);
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/* setup vertex arrays */
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_mesa_VertexPointer(3, GL_FLOAT, sizeof(copypix->verts[0]),
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(void*) (0 * sizeof(GLfloat)));
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_mesa_TexCoordPointer(2, GL_FLOAT, sizeof(copypix->verts[0]),
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_mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]),
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(void *) (0 * sizeof(GLfloat)));
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_mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]),
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(void *) (3 * sizeof(GLfloat)));
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_mesa_EnableClientState(GL_VERTEX_ARRAY);
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_mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
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@ -1169,30 +1167,29 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY,
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const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
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const GLfloat z = ctx->Current.RasterPos[2];
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copypix->verts[0][0] = dstX0;
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copypix->verts[0][1] = dstY0;
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copypix->verts[0][2] = z;
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copypix->verts[0][3] = 0.0F;
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copypix->verts[0][4] = 0.0F;
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copypix->verts[1][0] = dstX1;
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copypix->verts[1][1] = dstY0;
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copypix->verts[1][2] = z;
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copypix->verts[1][3] = tex->Sright;
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copypix->verts[1][4] = 0.0F;
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copypix->verts[2][0] = dstX1;
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copypix->verts[2][1] = dstY1;
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copypix->verts[2][2] = z;
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copypix->verts[2][3] = tex->Sright;
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copypix->verts[2][4] = tex->Ttop;
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copypix->verts[3][0] = dstX0;
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copypix->verts[3][1] = dstY1;
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copypix->verts[3][2] = z;
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copypix->verts[3][3] = 0.0F;
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copypix->verts[3][4] = tex->Ttop;
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verts[0][0] = dstX0;
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verts[0][1] = dstY0;
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verts[0][2] = z;
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verts[0][3] = 0.0F;
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verts[0][4] = 0.0F;
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verts[1][0] = dstX1;
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verts[1][1] = dstY0;
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verts[1][2] = z;
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verts[1][3] = tex->Sright;
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verts[1][4] = 0.0F;
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verts[2][0] = dstX1;
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verts[2][1] = dstY1;
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verts[2][2] = z;
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verts[2][3] = tex->Sright;
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verts[2][4] = tex->Ttop;
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verts[3][0] = dstX0;
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verts[3][1] = dstY1;
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verts[3][2] = z;
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verts[3][3] = 0.0F;
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verts[3][4] = tex->Ttop;
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/* upload new vertex data */
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_mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0,
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sizeof(copypix->verts), copypix->verts);
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_mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
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}
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/* Alloc/setup texture */
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@ -1362,6 +1359,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx,
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struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
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struct temp_texture *tex = get_temp_texture(ctx);
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const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
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GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */
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GLenum texIntFormat;
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GLboolean fallback, newTex;
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GLbitfield metaExtraSave = 0x0;
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@ -1449,13 +1447,13 @@ _mesa_meta_draw_pixels(GLcontext *ctx,
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/* create vertex array buffer */
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_mesa_GenBuffersARB(1, &drawpix->VBO);
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_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO);
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_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(drawpix->verts),
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drawpix->verts, GL_STREAM_DRAW_ARB);
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_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
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NULL, GL_DYNAMIC_DRAW_ARB);
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/* setup vertex arrays */
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_mesa_VertexPointer(3, GL_FLOAT, sizeof(drawpix->verts[0]),
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(void*) (0 * sizeof(GLfloat)));
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_mesa_TexCoordPointer(2, GL_FLOAT, sizeof(drawpix->verts[0]),
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_mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]),
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(void *) (0 * sizeof(GLfloat)));
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_mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]),
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(void *) (3 * sizeof(GLfloat)));
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_mesa_EnableClientState(GL_VERTEX_ARRAY);
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_mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
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@ -1475,30 +1473,29 @@ _mesa_meta_draw_pixels(GLcontext *ctx,
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const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
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const GLfloat z = ctx->Current.RasterPos[2];
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drawpix->verts[0][0] = x0;
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drawpix->verts[0][1] = y0;
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drawpix->verts[0][2] = z;
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drawpix->verts[0][3] = 0.0F;
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drawpix->verts[0][4] = 0.0F;
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drawpix->verts[1][0] = x1;
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drawpix->verts[1][1] = y0;
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drawpix->verts[1][2] = z;
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drawpix->verts[1][3] = tex->Sright;
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drawpix->verts[1][4] = 0.0F;
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drawpix->verts[2][0] = x1;
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drawpix->verts[2][1] = y1;
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drawpix->verts[2][2] = z;
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drawpix->verts[2][3] = tex->Sright;
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drawpix->verts[2][4] = tex->Ttop;
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drawpix->verts[3][0] = x0;
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drawpix->verts[3][1] = y1;
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drawpix->verts[3][2] = z;
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drawpix->verts[3][3] = 0.0F;
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drawpix->verts[3][4] = tex->Ttop;
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verts[0][0] = x0;
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verts[0][1] = y0;
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verts[0][2] = z;
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verts[0][3] = 0.0F;
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verts[0][4] = 0.0F;
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verts[1][0] = x1;
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verts[1][1] = y0;
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verts[1][2] = z;
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verts[1][3] = tex->Sright;
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verts[1][4] = 0.0F;
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verts[2][0] = x1;
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verts[2][1] = y1;
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verts[2][2] = z;
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verts[2][3] = tex->Sright;
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verts[2][4] = tex->Ttop;
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verts[3][0] = x0;
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verts[3][1] = y1;
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verts[3][2] = z;
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verts[3][3] = 0.0F;
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verts[3][4] = tex->Ttop;
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/* upload new vertex data */
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_mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0,
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sizeof(drawpix->verts), drawpix->verts);
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_mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
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}
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/* set given unpack params */
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