winsys/amdgpu: do not synchronize unsynchronized buffers

When a buffer is added to a CS without the SYNCHRONIZED usage flag, we now
no longer add a dependency on the buffer's fence(s).

However, we still need to add a fence to the buffer during flush, so that
cache reclaim works correctly (and in the hypothetical case that the buffer
is later added to a CS _with_ the SYNCHRONIZED flag).

It is now possible that the submissions refererring to a buffer are no longer
linearly ordered, and so we may have to keep multiple fences around. We keep
the fences in a FIFO. It should usually stay quite short (# of contexts * 2,
for gfx + dma rings).

While we're at it, extract amdgpu_add_fence_dependency for a single buffer,
which will make adding the distinction between real buffer and slab cases
easier.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-09-07 11:01:17 +02:00
parent 6d89a40676
commit 5af9eef719
3 changed files with 121 additions and 48 deletions

View file

@ -73,43 +73,58 @@ static bool amdgpu_bo_wait(struct pb_buffer *_buf, uint64_t timeout,
}
if (timeout == 0) {
pipe_mutex_lock(ws->bo_fence_lock);
if (bo->fence) {
if (amdgpu_fence_wait(bo->fence, 0, false)) {
/* Release the idle fence to avoid checking it again later. */
amdgpu_fence_reference(&bo->fence, NULL);
} else {
pipe_mutex_unlock(ws->bo_fence_lock);
return false;
}
}
pipe_mutex_unlock(ws->bo_fence_lock);
return true;
unsigned idle_fences;
bool buffer_idle;
pipe_mutex_lock(ws->bo_fence_lock);
for (idle_fences = 0; idle_fences < bo->num_fences; ++idle_fences) {
if (!amdgpu_fence_wait(bo->fences[idle_fences], 0, false))
break;
}
/* Release the idle fences to avoid checking them again later. */
for (unsigned i = 0; i < idle_fences; ++i)
amdgpu_fence_reference(&bo->fences[i], NULL);
memmove(&bo->fences[0], &bo->fences[idle_fences],
(bo->num_fences - idle_fences) * sizeof(*bo->fences));
bo->num_fences -= idle_fences;
buffer_idle = !bo->num_fences;
pipe_mutex_unlock(ws->bo_fence_lock);
return buffer_idle;
} else {
struct pipe_fence_handle *fence = NULL;
bool fence_idle = false;
bool buffer_idle = true;
/* Take a reference to the fences, so that we can wait for it
* without the lock. */
pipe_mutex_lock(ws->bo_fence_lock);
amdgpu_fence_reference(&fence, bo->fence);
pipe_mutex_unlock(ws->bo_fence_lock);
while (bo->num_fences && buffer_idle) {
struct pipe_fence_handle *fence = NULL;
bool fence_idle = false;
/* Now wait for the fence. */
if (fence) {
amdgpu_fence_reference(&fence, bo->fences[0]);
/* Wait for the fence. */
pipe_mutex_unlock(ws->bo_fence_lock);
if (amdgpu_fence_wait(fence, abs_timeout, true))
fence_idle = true;
else
buffer_idle = false;
}
pipe_mutex_lock(ws->bo_fence_lock);
/* Release idle fences to avoid checking them again later. */
pipe_mutex_lock(ws->bo_fence_lock);
if (fence == bo->fence && fence_idle)
amdgpu_fence_reference(&bo->fence, NULL);
amdgpu_fence_reference(&fence, NULL);
/* Release an idle fence to avoid checking it again later, keeping in
* mind that the fence array may have been modified by other threads.
*/
if (fence_idle && bo->num_fences && bo->fences[0] == fence) {
amdgpu_fence_reference(&bo->fences[0], NULL);
memmove(&bo->fences[0], &bo->fences[1],
(bo->num_fences - 1) * sizeof(*bo->fences));
bo->num_fences--;
}
amdgpu_fence_reference(&fence, NULL);
}
pipe_mutex_unlock(ws->bo_fence_lock);
return buffer_idle;
@ -122,6 +137,16 @@ static enum radeon_bo_domain amdgpu_bo_get_initial_domain(
return ((struct amdgpu_winsys_bo*)buf)->initial_domain;
}
static void amdgpu_bo_remove_fences(struct amdgpu_winsys_bo *bo)
{
for (unsigned i = 0; i < bo->num_fences; ++i)
amdgpu_fence_reference(&bo->fences[i], NULL);
FREE(bo->fences);
bo->num_fences = 0;
bo->max_fences = 0;
}
void amdgpu_bo_destroy(struct pb_buffer *_buf)
{
struct amdgpu_winsys_bo *bo = amdgpu_winsys_bo(_buf);
@ -135,7 +160,7 @@ void amdgpu_bo_destroy(struct pb_buffer *_buf)
amdgpu_va_range_free(bo->va_handle);
amdgpu_bo_free(bo->bo);
amdgpu_fence_reference(&bo->fence, NULL);
amdgpu_bo_remove_fences(bo);
if (bo->initial_domain & RADEON_DOMAIN_VRAM)
bo->ws->allocated_vram -= align64(bo->base.size, bo->ws->info.gart_page_size);

View file

@ -62,8 +62,10 @@ struct amdgpu_winsys_bo {
*/
volatile int is_shared; /* bool (int for atomicity) */
/* Fence for buffer synchronization. */
struct pipe_fence_handle *fence;
/* Fences for buffer synchronization. */
unsigned num_fences;
unsigned max_fences;
struct pipe_fence_handle **fences;
struct list_head global_list_item;
};

View file

@ -801,33 +801,33 @@ static unsigned amdgpu_cs_get_buffer_list(struct radeon_winsys_cs *rcs,
DEBUG_GET_ONCE_BOOL_OPTION(all_bos, "RADEON_ALL_BOS", false)
/* Since the kernel driver doesn't synchronize execution between different
* rings automatically, we have to add fence dependencies manually.
*/
static void amdgpu_add_fence_dependencies(struct amdgpu_cs *acs)
static void amdgpu_add_fence_dependency(struct amdgpu_cs *acs,
struct amdgpu_cs_buffer *buffer)
{
struct amdgpu_cs_context *cs = acs->csc;
int i;
struct amdgpu_winsys_bo *bo = buffer->bo;
struct amdgpu_cs_fence *dep;
unsigned new_num_fences = 0;
cs->request.number_of_dependencies = 0;
for (i = 0; i < cs->num_buffers; i++) {
struct amdgpu_cs_fence *dep;
for (unsigned j = 0; j < bo->num_fences; ++j) {
struct amdgpu_fence *bo_fence = (void *)bo->fences[j];
unsigned idx;
struct amdgpu_fence *bo_fence = (void *)cs->buffers[i].bo->fence;
if (!bo_fence)
continue;
if (bo_fence->ctx == acs->ctx &&
bo_fence->fence.ip_type == cs->request.ip_type &&
bo_fence->fence.ip_instance == cs->request.ip_instance &&
bo_fence->fence.ring == cs->request.ring)
bo_fence->fence.ip_type == cs->request.ip_type &&
bo_fence->fence.ip_instance == cs->request.ip_instance &&
bo_fence->fence.ring == cs->request.ring)
continue;
if (amdgpu_fence_wait((void *)bo_fence, 0, false))
continue;
amdgpu_fence_reference(&bo->fences[new_num_fences], bo->fences[j]);
new_num_fences++;
if (!(buffer->usage & RADEON_USAGE_SYNCHRONIZED))
continue;
if (bo_fence->submission_in_progress)
os_wait_until_zero(&bo_fence->submission_in_progress,
PIPE_TIMEOUT_INFINITE);
@ -844,6 +844,52 @@ static void amdgpu_add_fence_dependencies(struct amdgpu_cs *acs)
dep = &cs->request.dependencies[idx];
memcpy(dep, &bo_fence->fence, sizeof(*dep));
}
for (unsigned j = new_num_fences; j < bo->num_fences; ++j)
amdgpu_fence_reference(&bo->fences[j], NULL);
bo->num_fences = new_num_fences;
}
/* Since the kernel driver doesn't synchronize execution between different
* rings automatically, we have to add fence dependencies manually.
*/
static void amdgpu_add_fence_dependencies(struct amdgpu_cs *acs)
{
struct amdgpu_cs_context *cs = acs->csc;
int i;
cs->request.number_of_dependencies = 0;
for (i = 0; i < cs->num_buffers; i++)
amdgpu_add_fence_dependency(acs, &cs->buffers[i]);
}
static void amdgpu_add_fence(struct amdgpu_winsys_bo *bo,
struct pipe_fence_handle *fence)
{
if (bo->num_fences >= bo->max_fences) {
unsigned new_max_fences = MAX2(1, bo->max_fences * 2);
struct pipe_fence_handle **new_fences =
REALLOC(bo->fences,
bo->num_fences * sizeof(*new_fences),
new_max_fences * sizeof(*new_fences));
if (new_fences) {
bo->fences = new_fences;
bo->max_fences = new_max_fences;
} else {
fprintf(stderr, "amdgpu_add_fence: allocation failure, dropping fence\n");
if (!bo->num_fences)
return;
bo->num_fences--; /* prefer to keep a more recent fence if possible */
amdgpu_fence_reference(&bo->fences[bo->num_fences], NULL);
}
}
bo->fences[bo->num_fences] = NULL;
amdgpu_fence_reference(&bo->fences[bo->num_fences], fence);
bo->num_fences++;
}
void amdgpu_cs_submit_ib(void *job, int thread_index)
@ -1031,9 +1077,9 @@ static int amdgpu_cs_flush(struct radeon_winsys_cs *rcs,
pipe_mutex_lock(ws->bo_fence_lock);
amdgpu_add_fence_dependencies(cs);
for (i = 0; i < num_buffers; i++) {
p_atomic_inc(&cur->buffers[i].bo->num_active_ioctls);
amdgpu_fence_reference(&cur->buffers[i].bo->fence,
cur->fence);
struct amdgpu_winsys_bo *bo = cur->buffers[i].bo;
p_atomic_inc(&bo->num_active_ioctls);
amdgpu_add_fence(bo, cur->fence);
}
pipe_mutex_unlock(ws->bo_fence_lock);