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radeonsi: plumb the output vertex_stream through to si_shader_output_values
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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2985708fa0
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1 changed files with 9 additions and 1 deletions
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@ -57,6 +57,7 @@ struct si_shader_output_values
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LLVMValueRef values[4];
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unsigned semantic_name;
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unsigned semantic_index;
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ubyte vertex_stream[4];
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};
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static void si_init_shader_ctx(struct si_shader_context *ctx,
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@ -2893,11 +2894,15 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context *bld_base)
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outputs[i].semantic_name = info->output_semantic_name[i];
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outputs[i].semantic_index = info->output_semantic_index[i];
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for (j = 0; j < 4; j++)
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for (j = 0; j < 4; j++) {
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outputs[i].values[j] =
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LLVMBuildLoad(gallivm->builder,
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ctx->soa.outputs[i][j],
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"");
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outputs[i].vertex_stream[j] =
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(info->output_streams[i] >> (2 * j)) & 3;
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}
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}
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/* Return the primitive ID from the LLVM function. */
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@ -6378,6 +6383,9 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
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outputs[i].semantic_index = gsinfo->output_semantic_index[i];
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for (chan = 0; chan < 4; chan++) {
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outputs[i].vertex_stream[chan] =
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(gsinfo->output_streams[i] >> (2 * chan)) & 3;
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args[2] = lp_build_const_int32(gallivm,
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(i * 4 + chan) *
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gs_selector->gs_max_out_vertices * 16 * 4);
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