mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-02 20:58:04 +02:00
swrast: s/FetchTexelf/FetchTexel/
This commit is contained in:
parent
26b8dfc8ca
commit
5ac96033c5
5 changed files with 68 additions and 68 deletions
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@ -115,9 +115,9 @@ struct swrast_texture_image;
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/**
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* Fetch a texel from texture image at given position.
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*/
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typedef void (*FetchTexelFuncF)(const struct swrast_texture_image *texImage,
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GLint col, GLint row, GLint img,
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GLfloat *texelOut);
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typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
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GLint col, GLint row, GLint img,
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GLfloat *texelOut);
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typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage,
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@ -144,7 +144,7 @@ struct swrast_texture_image
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GLint TexelSize; /**< bytes per texel block */
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#endif
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FetchTexelFuncF FetchTexelf;
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FetchTexelFunc FetchTexel;
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StoreTexelFunc Store;
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#if 0
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@ -121,9 +121,9 @@ static void store_null_texel(struct swrast_texture_image *texImage,
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*/
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static struct {
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gl_format Name;
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FetchTexelFuncF Fetch1D;
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FetchTexelFuncF Fetch2D;
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FetchTexelFuncF Fetch3D;
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FetchTexelFunc Fetch1D;
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FetchTexelFunc Fetch2D;
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FetchTexelFunc Fetch3D;
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StoreTexelFunc StoreTexel;
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}
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texfetch_funcs[MESA_FORMAT_COUNT] =
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@ -1250,7 +1250,7 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
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};
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FetchTexelFuncF
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FetchTexelFunc
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_mesa_get_texel_fetch_func(gl_format format, GLuint dims)
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{
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#ifdef DEBUG
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@ -1287,7 +1287,7 @@ _mesa_get_texel_store_func(gl_format format)
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/**
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* Initialize the texture image's FetchTexelf methods.
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* Initialize the texture image's FetchTexel methods.
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*/
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static void
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set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims)
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@ -1301,8 +1301,8 @@ set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims)
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format = _mesa_get_srgb_format_linear(format);
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}
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texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
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ASSERT(texImage->FetchTexelf);
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texImage->FetchTexel = _mesa_get_texel_fetch_func(format, dims);
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ASSERT(texImage->FetchTexel);
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}
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void
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@ -32,7 +32,7 @@
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extern StoreTexelFunc
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_mesa_get_texel_store_func(gl_format format);
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extern FetchTexelFuncF
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extern FetchTexelFunc
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_mesa_get_texel_fetch_func(gl_format format, GLuint dims);
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void
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@ -815,7 +815,7 @@ sample_1d_nearest(struct gl_context *ctx,
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get_border_color(tObj, img, rgba);
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}
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else {
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swImg->FetchTexelf(swImg, i, 0, 0, rgba);
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swImg->FetchTexel(swImg, i, 0, 0, rgba);
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}
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}
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@ -852,13 +852,13 @@ sample_1d_linear(struct gl_context *ctx,
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get_border_color(tObj, img, t0);
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}
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else {
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swImg->FetchTexelf(swImg, i0, 0, 0, t0);
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swImg->FetchTexel(swImg, i0, 0, 0, t0);
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}
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if (useBorderColor & I1BIT) {
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get_border_color(tObj, img, t1);
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}
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else {
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swImg->FetchTexelf(swImg, i1, 0, 0, t1);
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swImg->FetchTexel(swImg, i1, 0, 0, t1);
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}
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lerp_rgba(rgba, a, t0, t1);
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@ -1082,7 +1082,7 @@ sample_2d_nearest(struct gl_context *ctx,
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get_border_color(tObj, img, rgba);
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}
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else {
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swImg->FetchTexelf(swImg, i, j, 0, rgba);
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swImg->FetchTexel(swImg, i, j, 0, rgba);
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}
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}
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@ -1127,25 +1127,25 @@ sample_2d_linear(struct gl_context *ctx,
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get_border_color(tObj, img, t00);
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}
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else {
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swImg->FetchTexelf(swImg, i0, j0, 0, t00);
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swImg->FetchTexel(swImg, i0, j0, 0, t00);
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}
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if (useBorderColor & (I1BIT | J0BIT)) {
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get_border_color(tObj, img, t10);
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}
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else {
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swImg->FetchTexelf(swImg, i1, j0, 0, t10);
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swImg->FetchTexel(swImg, i1, j0, 0, t10);
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}
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if (useBorderColor & (I0BIT | J1BIT)) {
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get_border_color(tObj, img, t01);
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}
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else {
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swImg->FetchTexelf(swImg, i0, j1, 0, t01);
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swImg->FetchTexel(swImg, i0, j1, 0, t01);
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}
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if (useBorderColor & (I1BIT | J1BIT)) {
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get_border_color(tObj, img, t11);
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}
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else {
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swImg->FetchTexelf(swImg, i1, j1, 0, t11);
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swImg->FetchTexel(swImg, i1, j1, 0, t11);
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}
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lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
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@ -1180,10 +1180,10 @@ sample_2d_linear_repeat(struct gl_context *ctx,
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linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
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linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
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swImg->FetchTexelf(swImg, i0, j0, 0, t00);
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swImg->FetchTexelf(swImg, i1, j0, 0, t10);
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swImg->FetchTexelf(swImg, i0, j1, 0, t01);
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swImg->FetchTexelf(swImg, i1, j1, 0, t11);
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swImg->FetchTexel(swImg, i0, j0, 0, t00);
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swImg->FetchTexel(swImg, i1, j0, 0, t10);
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swImg->FetchTexel(swImg, i0, j1, 0, t01);
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swImg->FetchTexel(swImg, i1, j1, 0, t11);
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lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11);
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}
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@ -1968,7 +1968,7 @@ sample_3d_nearest(struct gl_context *ctx,
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get_border_color(tObj, img, rgba);
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}
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else {
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swImg->FetchTexelf(swImg, i, j, k, rgba);
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swImg->FetchTexel(swImg, i, j, k, rgba);
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}
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}
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@ -2020,50 +2020,50 @@ sample_3d_linear(struct gl_context *ctx,
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get_border_color(tObj, img, t000);
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}
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else {
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swImg->FetchTexelf(swImg, i0, j0, k0, t000);
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swImg->FetchTexel(swImg, i0, j0, k0, t000);
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}
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if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
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get_border_color(tObj, img, t100);
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}
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else {
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swImg->FetchTexelf(swImg, i1, j0, k0, t100);
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swImg->FetchTexel(swImg, i1, j0, k0, t100);
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}
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if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
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get_border_color(tObj, img, t010);
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}
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else {
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swImg->FetchTexelf(swImg, i0, j1, k0, t010);
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swImg->FetchTexel(swImg, i0, j1, k0, t010);
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}
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if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
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get_border_color(tObj, img, t110);
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}
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else {
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swImg->FetchTexelf(swImg, i1, j1, k0, t110);
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swImg->FetchTexel(swImg, i1, j1, k0, t110);
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}
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if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
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get_border_color(tObj, img, t001);
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}
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else {
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swImg->FetchTexelf(swImg, i0, j0, k1, t001);
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swImg->FetchTexel(swImg, i0, j0, k1, t001);
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}
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if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
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get_border_color(tObj, img, t101);
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}
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else {
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swImg->FetchTexelf(swImg, i1, j0, k1, t101);
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swImg->FetchTexel(swImg, i1, j0, k1, t101);
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}
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if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
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get_border_color(tObj, img, t011);
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}
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else {
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swImg->FetchTexelf(swImg, i0, j1, k1, t011);
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swImg->FetchTexel(swImg, i0, j1, k1, t011);
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}
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if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
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get_border_color(tObj, img, t111);
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}
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else {
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swImg->FetchTexelf(swImg, i1, j1, k1, t111);
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swImg->FetchTexel(swImg, i1, j1, k1, t111);
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}
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/* trilinear interpolation of samples */
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@ -2584,7 +2584,7 @@ sample_nearest_rect(struct gl_context *ctx,
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if (col < 0 || col >= width || row < 0 || row >= height)
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get_border_color(tObj, img, rgba[i]);
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else
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swImg->FetchTexelf(swImg, col, row, 0, rgba[i]);
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swImg->FetchTexel(swImg, col, row, 0, rgba[i]);
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}
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}
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@ -2632,22 +2632,22 @@ sample_linear_rect(struct gl_context *ctx,
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if (useBorderColor & (I0BIT | J0BIT))
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get_border_color(tObj, img, t00);
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else
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swImg->FetchTexelf(swImg, i0, j0, 0, t00);
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swImg->FetchTexel(swImg, i0, j0, 0, t00);
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if (useBorderColor & (I1BIT | J0BIT))
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get_border_color(tObj, img, t10);
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else
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swImg->FetchTexelf(swImg, i1, j0, 0, t10);
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swImg->FetchTexel(swImg, i1, j0, 0, t10);
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if (useBorderColor & (I0BIT | J1BIT))
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get_border_color(tObj, img, t01);
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else
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swImg->FetchTexelf(swImg, i0, j1, 0, t01);
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swImg->FetchTexel(swImg, i0, j1, 0, t01);
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if (useBorderColor & (I1BIT | J1BIT))
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get_border_color(tObj, img, t11);
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else
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swImg->FetchTexelf(swImg, i1, j1, 0, t11);
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swImg->FetchTexel(swImg, i1, j1, 0, t11);
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lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11);
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}
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@ -2725,7 +2725,7 @@ sample_2d_array_nearest(struct gl_context *ctx,
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get_border_color(tObj, img, rgba);
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}
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else {
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swImg->FetchTexelf(swImg, i, j, array, rgba);
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swImg->FetchTexel(swImg, i, j, array, rgba);
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}
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}
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@ -2777,25 +2777,25 @@ sample_2d_array_linear(struct gl_context *ctx,
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get_border_color(tObj, img, t00);
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}
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else {
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swImg->FetchTexelf(swImg, i0, j0, array, t00);
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swImg->FetchTexel(swImg, i0, j0, array, t00);
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}
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if (useBorderColor & (I1BIT | J0BIT)) {
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get_border_color(tObj, img, t10);
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}
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else {
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swImg->FetchTexelf(swImg, i1, j0, array, t10);
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swImg->FetchTexel(swImg, i1, j0, array, t10);
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}
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if (useBorderColor & (I0BIT | J1BIT)) {
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get_border_color(tObj, img, t01);
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}
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else {
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swImg->FetchTexelf(swImg, i0, j1, array, t01);
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swImg->FetchTexel(swImg, i0, j1, array, t01);
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}
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if (useBorderColor & (I1BIT | J1BIT)) {
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get_border_color(tObj, img, t11);
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}
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else {
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swImg->FetchTexelf(swImg, i1, j1, array, t11);
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swImg->FetchTexel(swImg, i1, j1, array, t11);
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}
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/* trilinear interpolation of samples */
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@ -3034,7 +3034,7 @@ sample_1d_array_nearest(struct gl_context *ctx,
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get_border_color(tObj, img, rgba);
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}
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else {
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swImg->FetchTexelf(swImg, i, array, 0, rgba);
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swImg->FetchTexel(swImg, i, array, 0, rgba);
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}
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}
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@ -3078,13 +3078,13 @@ sample_1d_array_linear(struct gl_context *ctx,
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get_border_color(tObj, img, t0);
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}
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else {
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swImg->FetchTexelf(swImg, i0, array, 0, t0);
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swImg->FetchTexel(swImg, i0, array, 0, t0);
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}
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if (useBorderColor & (I1BIT | K0BIT)) {
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get_border_color(tObj, img, t1);
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}
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else {
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swImg->FetchTexelf(swImg, i1, array, 0, t1);
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swImg->FetchTexel(swImg, i1, array, 0, t1);
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}
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/* bilinear interpolation of samples */
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@ -3448,7 +3448,7 @@ sample_depth_texture( struct gl_context *ctx,
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if (col >= 0 && row >= 0 && col < width && row < height &&
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slice >= 0 && slice < depth) {
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swImg->FetchTexelf(swImg, col, row, slice, &depthSample);
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swImg->FetchTexel(swImg, col, row, slice, &depthSample);
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}
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else {
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depthSample = tObj->Sampler.BorderColor.f[0];
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@ -3517,13 +3517,13 @@ sample_depth_texture( struct gl_context *ctx,
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depth00 = tObj->Sampler.BorderColor.f[0];
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}
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else {
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swImg->FetchTexelf(swImg, i0, j0, slice, &depth00);
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swImg->FetchTexel(swImg, i0, j0, slice, &depth00);
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}
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if (useBorderTexel & (I1BIT | J0BIT)) {
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depth10 = tObj->Sampler.BorderColor.f[0];
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}
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else {
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swImg->FetchTexelf(swImg, i1, j0, slice, &depth10);
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swImg->FetchTexel(swImg, i1, j0, slice, &depth10);
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}
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if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
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@ -3531,13 +3531,13 @@ sample_depth_texture( struct gl_context *ctx,
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depth01 = tObj->Sampler.BorderColor.f[0];
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}
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else {
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swImg->FetchTexelf(swImg, i0, j1, slice, &depth01);
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swImg->FetchTexel(swImg, i0, j1, slice, &depth01);
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}
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if (useBorderTexel & (I1BIT | J1BIT)) {
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depth11 = tObj->Sampler.BorderColor.f[0];
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}
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else {
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swImg->FetchTexelf(swImg, i1, j1, slice, &depth11);
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swImg->FetchTexel(swImg, i1, j1, slice, &depth11);
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}
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}
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else {
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@ -23,7 +23,7 @@ struct texture_renderbuffer
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struct gl_renderbuffer Base; /**< Base class object */
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struct swrast_texture_image *TexImage;
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StoreTexelFunc Store;
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FetchTexelFuncF Fetchf;
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FetchTexelFunc Fetch;
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GLint Yoffset; /**< Layer for 1D array textures. */
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GLint Zoffset; /**< Layer for 2D array textures, or slice
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* for 3D textures
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@ -52,7 +52,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
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GLchan *rgbaOut = (GLchan *) values;
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for (i = 0; i < count; i++) {
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GLfloat rgba[4];
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trb->Fetchf(trb->TexImage, x + i, y, z, rgba);
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trb->Fetch(trb->TexImage, x + i, y, z, rgba);
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UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
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}
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}
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@ -60,7 +60,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
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GLushort *zValues = (GLushort *) values;
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for (i = 0; i < count; i++) {
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GLfloat flt;
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trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
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trb->Fetch(trb->TexImage, x + i, y, z, &flt);
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zValues[i] = (GLushort) (flt * 0xffff);
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}
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}
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@ -71,7 +71,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
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*/
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for (i = 0; i < count; i++) {
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GLfloat flt;
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trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
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trb->Fetch(trb->TexImage, x + i, y, z, &flt);
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#if 0
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||||
/* this should work, but doesn't (overflow due to low precision) */
|
||||
zValues[i] = (GLuint) (flt * scale);
|
||||
|
|
@ -85,7 +85,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
|
|||
GLuint *zValues = (GLuint *) values;
|
||||
for (i = 0; i < count; i++) {
|
||||
GLfloat flt;
|
||||
trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
|
||||
trb->Fetch(trb->TexImage, x + i, y, z, &flt);
|
||||
zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
|
||||
}
|
||||
}
|
||||
|
|
@ -93,7 +93,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count
|
|||
GLuint *zValues = (GLuint *) values;
|
||||
for (i = 0; i < count; i++) {
|
||||
GLfloat flt;
|
||||
trb->Fetchf(trb->TexImage, x + i, y, z, &flt);
|
||||
trb->Fetch(trb->TexImage, x + i, y, z, &flt);
|
||||
zValues[i] = (GLuint) (flt * 0xffffff);
|
||||
}
|
||||
}
|
||||
|
|
@ -116,7 +116,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
|
|||
GLchan *rgbaOut = (GLchan *) values;
|
||||
for (i = 0; i < count; i++) {
|
||||
GLfloat rgba[4];
|
||||
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
z, rgba);
|
||||
UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba);
|
||||
}
|
||||
|
|
@ -125,7 +125,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
|
|||
GLushort *zValues = (GLushort *) values;
|
||||
for (i = 0; i < count; i++) {
|
||||
GLfloat flt;
|
||||
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
z, &flt);
|
||||
zValues[i] = (GLushort) (flt * 0xffff);
|
||||
}
|
||||
|
|
@ -134,7 +134,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
|
|||
GLuint *zValues = (GLuint *) values;
|
||||
for (i = 0; i < count; i++) {
|
||||
GLfloat flt;
|
||||
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
z, &flt);
|
||||
#if 0
|
||||
zValues[i] = (GLuint) (flt * 0xffffffff);
|
||||
|
|
@ -147,7 +147,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
|
|||
GLuint *zValues = (GLuint *) values;
|
||||
for (i = 0; i < count; i++) {
|
||||
GLfloat flt;
|
||||
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
z, &flt);
|
||||
zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
|
||||
}
|
||||
|
|
@ -156,7 +156,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co
|
|||
GLuint *zValues = (GLuint *) values;
|
||||
for (i = 0; i < count; i++) {
|
||||
GLfloat flt;
|
||||
trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset,
|
||||
z, &flt);
|
||||
zValues[i] = (GLuint) (flt * 0xffffff);
|
||||
}
|
||||
|
|
@ -544,11 +544,11 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
|
|||
trb->Store = store_nop;
|
||||
}
|
||||
|
||||
if (!trb->TexImage->FetchTexelf) {
|
||||
if (!trb->TexImage->FetchTexel) {
|
||||
_mesa_update_fetch_functions(trb->TexImage->Base.TexObject);
|
||||
}
|
||||
trb->Fetchf = trb->TexImage->FetchTexelf;
|
||||
assert(trb->Fetchf);
|
||||
trb->Fetch = trb->TexImage->FetchTexel;
|
||||
assert(trb->Fetch);
|
||||
|
||||
if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
|
||||
trb->Yoffset = att->Zoffset;
|
||||
|
|
@ -592,17 +592,17 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
|
|||
break;
|
||||
/* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */
|
||||
case MESA_FORMAT_SRGB8:
|
||||
trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target));
|
||||
trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target));
|
||||
trb->Base.DataType = CHAN_TYPE;
|
||||
trb->Base._BaseFormat = GL_RGBA;
|
||||
break;
|
||||
case MESA_FORMAT_SRGBA8:
|
||||
trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target));
|
||||
trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target));
|
||||
trb->Base.DataType = CHAN_TYPE;
|
||||
trb->Base._BaseFormat = GL_RGBA;
|
||||
break;
|
||||
case MESA_FORMAT_SARGB8:
|
||||
trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target));
|
||||
trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target));
|
||||
trb->Base.DataType = CHAN_TYPE;
|
||||
trb->Base._BaseFormat = GL_RGBA;
|
||||
break;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue