hud: add sampler view declaration in text fragment shader

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2016-03-18 14:07:47 -06:00
parent b3daaefadb
commit 5a9f2a2d89

View file

@ -1191,6 +1191,7 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0]\n"
"DCL SVIEW[0], RECT, FLOAT\n"
"DCL OUT[0], COLOR[0]\n"
"DCL TEMP[0]\n"