wsi/x11: Bump maximum number of outstanding COMPLETE events.

Fixes a "regression" where comically large FPS tests regressed.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Fixes: 19dba854 ("wsi/x11: Rewrite implementation to always use threads.")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30638>
This commit is contained in:
Hans-Kristian Arntzen 2024-08-13 10:34:00 +02:00 committed by Marge Bot
parent 214b6c3040
commit 5a97916fdc

View file

@ -1071,9 +1071,11 @@ struct x11_image {
* We need to keep track of them when considering present ID. */
/* This is arbitrarily chosen. With IMMEDIATE on a 3 deep swapchain,
* we allow up to 48 outstanding presentations per vblank, which is more than enough
* for any reasonable application. */
#define X11_SWAPCHAIN_MAX_PENDING_COMPLETIONS 16
* we allow over 300 outstanding presentations per vblank, which is more than enough
* for any reasonable application.
* This used to be 16, but it regressed benchmarks that did 15k+ FPS.
* This should allow over 25k FPS on a 60 Hz monitor. Any more than this is comical. */
#define X11_SWAPCHAIN_MAX_PENDING_COMPLETIONS 128
uint32_t present_queued_count;
struct x11_image_pending_completion pending_completions[X11_SWAPCHAIN_MAX_PENDING_COMPLETIONS];
#ifdef HAVE_DRI3_EXPLICIT_SYNC