main: Added entry points for glTextureStorage*D.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Laura Ekstrand 2014-10-24 10:04:11 -07:00
parent 97c838cf85
commit 5a5fe9f308
4 changed files with 213 additions and 51 deletions

View file

@ -15,5 +15,29 @@
<param name="textures" type="GLuint *" />
</function>
<function name="TextureStorage1D" offset="assign">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
</function>
<function name="TextureStorage2D" offset="assign">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
<function name="TextureStorage3D" offset="assign">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="depth" type="GLsizei" />
</function>
</category>
</OpenGLAPI>

View file

@ -956,6 +956,9 @@ const struct function gl_core_functions_possible[] = {
/* GL_ARB_direct_state_access */
{ "glCreateTextures", 45, -1 },
{ "glTextureStorage1D", 45, -1 },
{ "glTextureStorage2D", 45, -1 },
{ "glTextureStorage3D", 45, -1 },
{ NULL, 0, -1 }
};

View file

@ -42,7 +42,7 @@
#include "textureview.h"
#include "mtypes.h"
#include "glformats.h"
#include "hash.h"
/**
@ -274,34 +274,26 @@ _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
* \return GL_TRUE if any error, GL_FALSE otherwise.
*/
static GLboolean
tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
tex_storage_error_check(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLuint dims, GLenum target,
GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
GLsizei width, GLsizei height, GLsizei depth,
bool dsa)
{
struct gl_texture_object *texObj;
const char* suffix = dsa ? "ture" : "";
if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexStorage%uD(internalformat = %s)", dims,
_mesa_lookup_enum_by_nr(internalformat));
return GL_TRUE;
}
/* Legal format checking has been moved to texstorage and texturestorage in
* order to allow meta functions to use legacy formats. */
/* size check */
if (width < 1 || height < 1 || depth < 1) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexStorage%uD(width, height or depth < 1)", dims);
"glTex%sStorage%uD(width, height or depth < 1)",
suffix, dims);
return GL_TRUE;
}
/* target check */
if (!legal_texobj_target(ctx, dims, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexStorage%uD(illegal target=%s)",
dims, _mesa_lookup_enum_by_nr(target));
return GL_TRUE;
}
/* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
*
* "The ETC2/EAC texture compression algorithm supports only
@ -315,50 +307,54 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
&& !_mesa_target_can_be_compressed(ctx, target, internalformat)) {
_mesa_error(ctx, _mesa_is_desktop_gl(ctx)?
GL_INVALID_ENUM : GL_INVALID_OPERATION,
"glTexStorage3D(internalformat = %s)",
"glTex%sStorage%dD(internalformat = %s)", suffix, dims,
_mesa_lookup_enum_by_nr(internalformat));
}
/* levels check */
if (levels < 1) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
dims);
_mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)",
suffix, dims);
return GL_TRUE;
}
/* check levels against maximum (note different error than above) */
if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexStorage%uD(levels too large)", dims);
"glTex%sStorage%uD(levels too large)",
suffix, dims);
return GL_TRUE;
}
/* check levels against width/height/depth */
if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexStorage%uD(too many levels for max texture dimension)",
dims);
"glTex%sStorage%uD(too many levels"
" for max texture dimension)",
suffix, dims);
return GL_TRUE;
}
/* non-default texture object check */
texObj = _mesa_get_current_tex_object(ctx, target);
if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexStorage%uD(texture object 0)", dims);
"glTex%sStorage%uD(texture object 0)",
suffix, dims);
return GL_TRUE;
}
/* Check if texObj->Immutable is set */
if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
dims);
_mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(immutable)",
suffix, dims);
return GL_TRUE;
}
/* additional checks for depth textures */
if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat,
dims, "glTexStorage"))
dims, dsa ?
"glTextureStorage" :
"glTexStorage"))
return GL_TRUE;
return GL_FALSE;
@ -366,32 +362,27 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
/**
* Helper used by _mesa_TexStorage1/2/3D().
* Helper that does the storage allocation for _mesa_TexStorage1/2/3D()
* and _mesa_TextureStorage1/2/3D().
*/
static void
texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
void
_mesa_texture_storage(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, bool dsa)
{
struct gl_texture_object *texObj;
GLboolean sizeOK, dimensionsOK;
mesa_format texFormat;
const char* suffix = dsa ? "ture" : "";
GET_CURRENT_CONTEXT(ctx);
assert(texObj);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
dims,
_mesa_lookup_enum_by_nr(target), levels,
_mesa_lookup_enum_by_nr(internalformat),
width, height, depth);
if (tex_storage_error_check(ctx, dims, target, levels,
internalformat, width, height, depth)) {
if (tex_storage_error_check(ctx, texObj, dims, target, levels,
internalformat, width, height, depth, dsa)) {
return; /* error was recorded */
}
texObj = _mesa_get_current_tex_object(ctx, target);
assert(texObj);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
internalformat, GL_NONE, GL_NONE);
@ -404,7 +395,7 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
width, height, depth, 0);
if (_mesa_is_proxy_texture(texObj->Target)) {
if (_mesa_is_proxy_texture(target)) {
if (dimensionsOK && sizeOK) {
initialize_texture_fields(ctx, texObj, levels, width, height, depth,
internalformat, texFormat);
@ -417,13 +408,15 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
else {
if (!dimensionsOK) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexStorage%uD(invalid width, height or depth)", dims);
"glTex%sStorage%uD(invalid width, height or depth)",
suffix, dims);
return;
}
if (!sizeOK) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glTexStorage%uD(texture too large)", dims);
"glTex%sStorage%uD(texture too large)",
suffix, dims);
}
assert(levels > 0);
@ -445,7 +438,8 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
* state but this puts things in a consistent state.
*/
clear_texture_fields(ctx, texObj);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
suffix, dims);
return;
}
@ -454,6 +448,94 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
}
}
/**
* Helper used by _mesa_TexStorage1/2/3D().
*/
static void
texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
/* target check */
/* This is done here so that _mesa_texture_storage can receive unsized
* formats. */
if (!legal_texobj_target(ctx, dims, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexStorage%uD(illegal target=%s)",
dims, _mesa_lookup_enum_by_nr(target));
return;
}
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
dims,
_mesa_lookup_enum_by_nr(target), levels,
_mesa_lookup_enum_by_nr(internalformat),
width, height, depth);
/* Check the format to make sure it is sized. */
if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexStorage%uD(internalformat = %s)", dims,
_mesa_lookup_enum_by_nr(internalformat));
return;
}
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
_mesa_texture_storage(ctx, dims, texObj, target, levels,
internalformat, width, height, depth, false);
}
/**
* Helper used by _mesa_TextureStorage1/2/3D().
*/
static void
texturestorage(GLuint dims, GLuint texture, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glTextureStorage%uD %d %d %s %d %d %d\n",
dims, texture, levels,
_mesa_lookup_enum_by_nr(internalformat),
width, height, depth);
/* Check the format to make sure it is sized. */
if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTextureStorage%uD(internalformat = %s)", dims,
_mesa_lookup_enum_by_nr(internalformat));
return;
}
/* Get the texture object by Name. */
texObj = _mesa_lookup_texture(ctx, texture);
if (!texObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTextureStorage%uD(texture = %d)", dims, texture);
return;
}
/* target check */
/* This is done here so that _mesa_texture_storage can receive unsized
* formats. */
if (!legal_texobj_target(ctx, dims, texObj->Target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTextureStorage%uD(illegal target=%s)",
dims, _mesa_lookup_enum_by_nr(texObj->Target));
return;
}
_mesa_texture_storage(ctx, dims, texObj, texObj->Target,
levels, internalformat, width, height, depth, true);
}
void GLAPIENTRY
_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
@ -478,6 +560,28 @@ _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
texstorage(3, target, levels, internalformat, width, height, depth);
}
void GLAPIENTRY
_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width)
{
texturestorage(1, texture, levels, internalformat, width, 1, 1);
}
void GLAPIENTRY
_mesa_TextureStorage2D(GLuint texture, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height)
{
texturestorage(2, texture, levels, internalformat, width, height, 1);
}
void GLAPIENTRY
_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
texturestorage(3, texture, levels, internalformat, width, height, depth);
}
/*

View file

@ -26,6 +26,24 @@
#ifndef TEXSTORAGE_H
#define TEXSTORAGE_H
/**
* \name Internal functions
*/
/*@{*/
extern void
_mesa_texture_storage(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, bool dsa);
/*@}*/
/**
* \name API functions
*/
/*@{*/
extern void GLAPIENTRY
_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
@ -41,6 +59,19 @@ extern void GLAPIENTRY
_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth);
extern void GLAPIENTRY
_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width);
extern void GLAPIENTRY
_mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth);
extern void GLAPIENTRY