panfrost: Add the panfrost_batch_create_bo() helper

This helper automates the panfrost_bo_create()+panfrost_batch_add_bo()+
panfrost_bo_unreference() sequence that's done for all per-batch BOs.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Boris Brezillon 2019-09-14 17:57:06 +02:00
parent 9af4aeaaf7
commit 5a4d095f9b
4 changed files with 28 additions and 25 deletions

View file

@ -42,8 +42,6 @@
struct panfrost_transfer
panfrost_allocate_transient(struct panfrost_batch *batch, size_t sz)
{
struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
/* Pad the size */
sz = ALIGN_POT(sz, ALIGNMENT);
@ -66,12 +64,7 @@ panfrost_allocate_transient(struct panfrost_batch *batch, size_t sz)
TRANSIENT_SLAB_SIZE : ALIGN_POT(sz, 4096);
/* We can't reuse the current BO, but we can create a new one. */
bo = panfrost_bo_create(screen, bo_sz, 0);
panfrost_batch_add_bo(batch, bo);
/* Creating a BO adds a reference, and then the job adds a
* second one. So we need to pop back one reference */
panfrost_bo_unreference(bo);
bo = panfrost_batch_create_bo(batch, bo_sz, 0);
if (sz < TRANSIENT_SLAB_SIZE) {
batch->transient_bo = bo;

View file

@ -227,7 +227,6 @@ panfrost_blend_constant(float *out, float *in, unsigned mask)
struct panfrost_blend_final
panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
{
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
/* Grab the format, falling back gracefully if called invalidly (which
@ -273,13 +272,10 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
final.shader.first_tag = shader->first_tag;
/* Upload the shader */
final.shader.bo = panfrost_bo_create(screen, shader->size, PAN_BO_EXECUTE);
final.shader.bo = panfrost_batch_create_bo(batch, shader->size,
PAN_BO_EXECUTE);
memcpy(final.shader.bo->cpu, shader->buffer, shader->size);
/* Pass BO ownership to job */
panfrost_batch_add_bo(batch, final.shader.bo);
panfrost_bo_unreference(final.shader.bo);
if (shader->patch_index) {
/* We have to specialize the blend shader to use constants, so
* patch in the current constants */

View file

@ -144,6 +144,25 @@ panfrost_batch_add_bo(struct panfrost_batch *batch, struct panfrost_bo *bo)
_mesa_set_add(batch->bos, bo);
}
struct panfrost_bo *
panfrost_batch_create_bo(struct panfrost_batch *batch, size_t size,
uint32_t create_flags)
{
struct panfrost_bo *bo;
bo = panfrost_bo_create(pan_screen(batch->ctx->base.screen), size,
create_flags);
panfrost_batch_add_bo(batch, bo);
/* panfrost_batch_add_bo() has retained a reference and
* panfrost_bo_create() initialize the refcnt to 1, so let's
* unreference the BO here so it gets released when the batch is
* destroyed (unless it's retained by someone else in the meantime).
*/
panfrost_bo_unreference(bo);
return bo;
}
/* Returns the polygon list's GPU address if available, or otherwise allocates
* the polygon list. It's perfectly fast to use allocate/free BO directly,
* since we'll hit the BO cache and this is one-per-batch anyway. */
@ -154,19 +173,10 @@ panfrost_batch_get_polygon_list(struct panfrost_batch *batch, unsigned size)
if (batch->polygon_list) {
assert(batch->polygon_list->size >= size);
} else {
struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
/* Create the BO as invisible, as there's no reason to map */
batch->polygon_list = panfrost_bo_create(screen, size,
PAN_BO_INVISIBLE);
panfrost_batch_add_bo(batch, batch->polygon_list);
/* A BO reference has been retained by panfrost_batch_add_bo(),
* so we need to unreference it here if we want the BO to be
* automatically released when the batch is destroyed.
*/
panfrost_bo_unreference(&screen->base, batch->polygon_list);
batch->polygon_list = panfrost_batch_create_bo(batch, size,
PAN_BO_INVISIBLE);
}
return batch->polygon_list->gpu;

View file

@ -124,6 +124,10 @@ panfrost_batch_init(struct panfrost_context *ctx);
void
panfrost_batch_add_bo(struct panfrost_batch *batch, struct panfrost_bo *bo);
struct panfrost_bo *
panfrost_batch_create_bo(struct panfrost_batch *batch, size_t size,
uint32_t create_flags);
void
panfrost_batch_submit(struct panfrost_batch *batch);