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nouveau/nv50: add add nv50_init_screen_caps
It's one-one map of nv50_screen_get_param() and nv50_screen_get_paramf(). Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32955>
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1 changed files with 163 additions and 0 deletions
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@ -464,6 +464,167 @@ nv50_screen_get_compute_param(struct pipe_screen *pscreen,
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#undef RET
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}
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static void
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nv50_init_screen_caps(struct nv50_screen *screen)
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{
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struct pipe_caps *caps = (struct pipe_caps *)&screen->base.base.caps;
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u_init_pipe_screen_caps(&screen->base.base, 1);
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const uint16_t class_3d = screen->base.class_3d;
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struct nouveau_device *dev = screen->base.device;
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/* Non-boolean caps */
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caps->max_texture_2d_size = 8192;
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caps->max_texture_3d_levels = 12;
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caps->max_texture_cube_levels = 14;
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caps->max_texture_array_layers = 512;
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caps->min_texture_gather_offset =
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caps->min_texel_offset = -8;
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caps->max_texture_gather_offset =
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caps->max_texel_offset = 7;
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caps->max_texel_buffer_elements_uint = 128 * 1024 * 1024;
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caps->glsl_feature_level = 330;
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caps->glsl_feature_level_compatibility = 330;
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caps->essl_feature_level = class_3d >= NVA3_3D_CLASS ? 310 : 300;
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caps->max_render_targets = 8;
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caps->max_dual_source_render_targets = 1;
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caps->max_combined_shader_output_resources = NV50_MAX_GLOBALS - 1;
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caps->viewport_subpixel_bits =
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caps->rasterizer_subpixel_bits = 8;
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caps->max_stream_output_buffers = 4;
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caps->max_stream_output_interleaved_components = 64;
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caps->max_stream_output_separate_components = 4;
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caps->max_geometry_output_vertices =
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caps->max_geometry_total_output_components = 1024;
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caps->max_vertex_streams = 1;
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caps->max_gs_invocations = 0;
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caps->max_shader_buffer_size_uint = 1 << 27;
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caps->max_vertex_attrib_stride = 2048;
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caps->max_vertex_element_src_offset = 2047;
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caps->constant_buffer_offset_alignment = 256;
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caps->texture_buffer_offset_alignment = 16; /* 256 for binding as RT, but that's not possible in GL */
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caps->shader_buffer_offset_alignment = 256; /* the access limit is aligned to 256 */
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caps->min_map_buffer_alignment = NOUVEAU_MIN_BUFFER_MAP_ALIGN;
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caps->max_viewports = NV50_MAX_VIEWPORTS;
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caps->texture_border_color_quirk = PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
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caps->endianness = PIPE_ENDIAN_LITTLE;
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caps->max_texture_gather_components = (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
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caps->max_window_rectangles = NV50_MAX_WINDOW_RECTANGLES;
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caps->max_texture_upload_memory_budget = 16 * 1024 * 1024;
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caps->max_varyings = 15;
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caps->max_vertex_buffers = 16;
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caps->gl_begin_end_buffer_size = 512 * 1024; /* TODO: Investigate tuning this */
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caps->max_texture_mb = 0; /* TODO: use 1/2 of VRAM for this? */
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caps->supported_prim_modes_with_restart =
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caps->supported_prim_modes = BITFIELD_MASK(MESA_PRIM_COUNT);
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/* supported caps */
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caps->texture_mirror_clamp = true;
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caps->texture_mirror_clamp_to_edge = true;
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caps->texture_swizzle = true;
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caps->npot_textures = true;
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caps->mixed_framebuffer_sizes = true;
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caps->mixed_color_depth_bits = true;
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caps->anisotropic_filter = true;
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caps->texture_buffer_objects = true;
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caps->depth_clip_disable = true;
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caps->fragment_shader_texture_lod = true;
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caps->fragment_shader_derivatives = true;
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caps->fragment_color_clamped = true;
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caps->vertex_color_unclamped = true;
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caps->vertex_color_clamped = true;
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caps->query_timestamp = true;
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caps->query_time_elapsed = true;
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caps->occlusion_query = true;
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caps->blend_equation_separate = true;
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caps->indep_blend_enable = true;
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caps->fs_coord_origin_upper_left = true;
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caps->fs_coord_pixel_center_half_integer = true;
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caps->primitive_restart = true;
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caps->primitive_restart_fixed_index = true;
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caps->vs_instanceid = true;
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caps->vertex_element_instance_divisor = true;
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caps->conditional_render = true;
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caps->texture_barrier = true;
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caps->quads_follow_provoking_vertex_convention = true;
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caps->start_instance = true;
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caps->user_vertex_buffers = true;
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caps->texture_multisample = true;
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caps->fs_fine_derivative = true;
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caps->sampler_view_target = true;
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caps->conditional_render_inverted = true;
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caps->clip_halfz = true;
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caps->memobj = true;
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caps->polygon_offset_clamp = true;
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caps->query_pipeline_statistics = true;
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caps->texture_float_linear = true;
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caps->texture_half_float_linear = true;
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caps->depth_bounds_test = true;
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caps->texture_query_samples = true;
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caps->copy_between_compressed_and_plain_formats = true;
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caps->fs_face_is_integer_sysval = true;
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caps->invalidate_buffer = true;
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caps->string_marker = true;
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caps->cull_distance = true;
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caps->shader_array_components = true;
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caps->legacy_math_rules = true;
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caps->tgsi_tex_txf_lz = true;
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caps->shader_clock = true;
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caps->can_bind_const_buffer_as_vertex = true;
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caps->tgsi_div = true;
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caps->clear_scissored = true;
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caps->framebuffer_no_attachment = true;
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caps->compute = true;
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caps->query_memory_info = true;
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/* nvc0 has fixed function alpha test support, but nv50 doesn't. If we
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* don't have it, then the frontend will lower it for us.
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*/
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caps->alpha_test = class_3d >= NVC0_3D_CLASS;
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caps->texture_transfer_modes = PIPE_TEXTURE_TRANSFER_BLIT;
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caps->seamless_cube_map = true; /* class_3d >= NVA0_3D_CLASS; */
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/* supported on nva0+ */
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caps->stream_output_pause_resume = class_3d >= NVA0_3D_CLASS;
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/* supported on nva3+ */
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caps->cube_map_array =
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caps->indep_blend_func =
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caps->texture_query_lod =
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caps->sample_shading =
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caps->force_persample_interp = class_3d >= NVA3_3D_CLASS;
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caps->pci_group = dev->info.pci.domain;
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caps->pci_bus = dev->info.pci.bus;
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caps->pci_device = dev->info.pci.dev;
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caps->pci_function = dev->info.pci.func;
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caps->multisample_z_resolve = false; /* potentially supported on some hw */
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caps->integer_multiply_32x16 = false; /* could be done */
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caps->map_unsynchronized_thread_safe = false; /* when we fix MT stuff */
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caps->nir_images_as_deref = false;
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caps->hardware_gl_select = false;
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caps->vendor_id = 0x10de;
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caps->device_id = dev->info.device_id;
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caps->video_memory = dev->vram_size >> 20;
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caps->uma = screen->base.is_uma;
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caps->min_line_width =
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caps->min_line_width_aa =
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caps->min_point_size =
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caps->min_point_size_aa = 1;
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caps->point_size_granularity =
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caps->line_width_granularity = 0.1;
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caps->max_line_width =
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caps->max_line_width_aa = 10.0f;
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caps->max_point_size =
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caps->max_point_size_aa = 64.0f;
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caps->max_texture_anisotropy = 16.0f;
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caps->max_texture_lod_bias = 15.0f;
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}
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static void
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nv50_screen_destroy(struct pipe_screen *pscreen)
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{
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@ -975,6 +1136,8 @@ nv50_screen_create(struct nouveau_device *dev)
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}
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screen->base.class_3d = tesla_class;
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nv50_init_screen_caps(screen);
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ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
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NULL, 0, &screen->tesla);
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if (ret) {
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