zink: always use vk mem model for shaders if available

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15959>
This commit is contained in:
Mike Blumenkrantz 2022-04-15 09:58:48 -04:00 committed by Marge Bot
parent 306b5f3724
commit 5a2acfeffb

View file

@ -3994,8 +3994,9 @@ nir_to_spirv(struct nir_shader *s, const struct zink_shader_info *sinfo, uint32_
spirv_builder_emit_mem_model(&ctx.builder, model,
SpvMemoryModelGLSL450);
} else {
if (ctx.stage == MESA_SHADER_TESS_CTRL && ctx.sinfo->have_vulkan_memory_model) {
if (ctx.sinfo->have_vulkan_memory_model) {
spirv_builder_emit_cap(&ctx.builder, SpvCapabilityVulkanMemoryModel);
spirv_builder_emit_cap(&ctx.builder, SpvCapabilityVulkanMemoryModelDeviceScope);
spirv_builder_emit_mem_model(&ctx.builder, SpvAddressingModelLogical,
SpvMemoryModelVulkan);
} else {