mesa/es: Remove redundant light pname and light validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick 2011-09-20 16:45:43 -07:00
parent 0234410791
commit 5a193557d1
2 changed files with 2 additions and 108 deletions

View file

@ -120,35 +120,6 @@
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="light">
<range base="GL_LIGHT" from="0" to="7"/>
</desc>
<desc name="pname">
<value name="GL_AMBIENT"/>
<value name="GL_DIFFUSE"/>
<value name="GL_SPECULAR"/>
<value name="GL_POSITION"/>
<desc name="params" vector_size="4"/>
</desc>
<desc name="pname">
<value name="GL_SPOT_DIRECTION"/>
<desc name="params" vector_size="3"/>
</desc>
<desc name="pname">
<value name="GL_SPOT_EXPONENT"/>
<value name="GL_SPOT_CUTOFF"/>
<value name="GL_CONSTANT_ATTENUATION"/>
<value name="GL_LINEAR_ATTENUATION"/>
<value name="GL_QUADRATIC_ATTENUATION"/>
<desc name="params" vector_size="1"/>
</desc>
</template>
<template name="LightModel">
@ -1190,35 +1161,6 @@
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="light">
<range base="GL_LIGHT" from="0" to="7"/>
</desc>
<desc name="pname">
<value name="GL_AMBIENT"/>
<value name="GL_DIFFUSE"/>
<value name="GL_SPECULAR"/>
<value name="GL_POSITION"/>
<desc name="params" vector_size="4"/>
</desc>
<desc name="pname">
<value name="GL_SPOT_DIRECTION"/>
<desc name="params" vector_size="3"/>
</desc>
<desc name="pname">
<value name="GL_SPOT_EXPONENT"/>
<value name="GL_SPOT_CUTOFF"/>
<value name="GL_CONSTANT_ATTENUATION"/>
<value name="GL_LINEAR_ATTENUATION"/>
<value name="GL_QUADRATIC_ATTENUATION"/>
<desc name="params" vector_size="1"/>
</desc>
</template>
<template name="GetMaterial" direction="get">

View file

@ -263,17 +263,7 @@ _es_GetLightxv(GLenum light, GLenum pname, GLfixed *params)
unsigned int n_params = 4;
GLfloat converted_params[4];
switch(light) {
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
case GL_LIGHT3:
case GL_LIGHT4:
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
break;
default:
if (light < GL_LIGHT0 || light > GL_LIGHT7) {
_mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
"glGetLightxv(light=0x%x)", light);
return;
@ -605,34 +595,6 @@ _es_LightModelxv(GLenum pname, const GLfixed *params)
void GL_APIENTRY
_es_Lightx(GLenum light, GLenum pname, GLfixed param)
{
switch(light) {
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
case GL_LIGHT3:
case GL_LIGHT4:
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
break;
default:
_mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
"glLightx(light=0x%x)", light);
return;
}
switch(pname) {
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
break;
default:
_mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
"glLightx(pname=0x%x)", pname);
return;
}
_mesa_Lightf(light, pname, (GLfloat) (param / 65536.0f));
}
@ -643,17 +605,7 @@ _es_Lightxv(GLenum light, GLenum pname, const GLfixed *params)
unsigned int n_params = 4;
GLfloat converted_params[4];
switch(light) {
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
case GL_LIGHT3:
case GL_LIGHT4:
case GL_LIGHT5:
case GL_LIGHT6:
case GL_LIGHT7:
break;
default:
if (light < GL_LIGHT0 || light > GL_LIGHT7) {
_mesa_error(_mesa_get_current_context(), GL_INVALID_ENUM,
"glLightxv(light=0x%x)", light);
return;