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i965/blorp: Add INTEL_DEBUG=blorp flag.
This debug flag prints out the native GEN assembly for a blitting shader produced using BLORP. Hopefully this should be useful in developing additional BLORP features. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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3 changed files with 8 additions and 0 deletions
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@ -834,6 +834,12 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
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* terminate the thread.
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*/
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render_target_write();
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if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) {
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printf("Native code for BLORP blit:\n");
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brw_dump_compile(&func, stdout, 0, func.next_insn_offset);
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printf("\n");
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}
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return brw_get_program(&func, program_size);
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}
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@ -490,6 +490,7 @@ static const struct dri_debug_control debug_control[] = {
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{ "aub", DEBUG_AUB },
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{ "shader_time", DEBUG_SHADER_TIME },
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{ "no16", DEBUG_NO16 },
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{ "blorp", DEBUG_BLORP },
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{ NULL, 0 }
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};
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@ -438,6 +438,7 @@ extern int INTEL_DEBUG;
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#define DEBUG_CLIP 0x2000000
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#define DEBUG_AUB 0x4000000
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#define DEBUG_SHADER_TIME 0x8000000
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#define DEBUG_BLORP 0x10000000
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#define DEBUG_NO16 0x20000000
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#ifdef HAVE_ANDROID_PLATFORM
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