mesa: glGet: simplify the 'enum not found' condition

When traversing the hash table looking up an enum that is invalid we
eventually reach the first element in the descriptor array. By looking
at the type of that element, which is always TYPE_API_MASK, we know that
we can stop the search and return error. Since this element is always
the first it's enough to check for its index being 0 without looking at
its type.

Later in this patchset, when we generate the hash tables during build
time, this will allow us to remove the TYPE_API_MASK and related flags
completly.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
This commit is contained in:
Imre Deak 2012-09-10 08:46:02 +03:00 committed by Oliver McFadden
parent 2ad4a47547
commit 59d3bf6542

View file

@ -2004,16 +2004,18 @@ find_value(const char *func, GLenum pname, void **p, union value *v)
mask = Elements(table[api]) - 1;
hash = (pname * prime_factor);
while (1) {
d = &values[table[api][hash & mask]];
int idx = table[api][hash & mask];
/* If the enum isn't valid, the hash walk ends with index 0,
* which is the API mask entry at the beginning of values[]. */
if (unlikely(d->type == TYPE_API_MASK)) {
* pointing to the first entry of values[] which doesn't hold
* any valid enum. */
if (unlikely(idx == 0)) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
_mesa_lookup_enum_by_nr(pname));
return &error_value;
}
d = &values[idx];
if (likely(d->pname == pname))
break;