meta: Fix indentation in shader code

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Anuj Phogat 2016-05-31 10:57:03 -07:00
parent af7bf610cf
commit 59c19b7687

View file

@ -223,8 +223,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
"#undef TEXEL_FETCH\n"
"\n"
" /* Do bilinear filtering on sample colors. */\n"
" x_0_color = mix(s_0_color, s_1_color, interp.x);\n"
" x_1_color = mix(s_2_color, s_3_color, interp.x);\n"
" x_0_color = mix(s_0_color, s_1_color, interp.x);\n"
" x_1_color = mix(s_2_color, s_3_color, interp.x);\n"
" out_color = mix(x_0_color, x_1_color, interp.y);\n"
"}\n",
sampler_array_suffix,