st/nine: Print transform matrices in debug

This is useful to see the matrices content
in the log to debug.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
This commit is contained in:
Axel Davy 2018-09-22 10:51:20 +02:00
parent d9da0a1f6d
commit 59aaeeb730

View file

@ -1967,6 +1967,19 @@ NineDevice9_Clear( struct NineDevice9 *This,
return D3D_OK;
}
static void
nine_D3DMATRIX_print(const D3DMATRIX *M)
{
DBG("\n(%f %f %f %f)\n"
"(%f %f %f %f)\n"
"(%f %f %f %f)\n"
"(%f %f %f %f)\n",
M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
}
HRESULT NINE_WINAPI
NineDevice9_SetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
@ -1978,6 +1991,7 @@ NineDevice9_SetTransform( struct NineDevice9 *This,
DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
user_assert(M, D3DERR_INVALIDCALL);
nine_D3DMATRIX_print(pMatrix);
*M = *pMatrix;
if (unlikely(This->is_recording)) {