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mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
There exists hardware, such as i965, that does not implement the OpenGL semantic for gl_VertexID. Instead, that hardware does not include the value of basevertex in the gl_VertexID value. SYSTEM_VALUE_VERTEX_ID_ZERO_BASE is the system value that represents this semantic. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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2 changed files with 13 additions and 0 deletions
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@ -2083,6 +2083,8 @@ typedef enum
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*
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* gl_VertexID gets basevertex added in. This differs from DirectX where
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* SV_VertexID does \b not get basevertex added in.
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*
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* \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
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*/
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SYSTEM_VALUE_VERTEX_ID,
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@ -2114,6 +2116,16 @@ typedef enum
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* Note that baseinstance is \b not included in the value of instance.
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*/
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SYSTEM_VALUE_INSTANCE_ID,
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/**
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* DirectX-style vertex ID.
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*
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* Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
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* the value of basevertex.
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*
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* \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
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*/
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SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
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/*@}*/
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/**
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@ -4167,6 +4167,7 @@ const unsigned _mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
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*/
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TGSI_SEMANTIC_VERTEXID,
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TGSI_SEMANTIC_INSTANCEID,
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0,
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/* Geometry shader
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*/
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