mesa: Drop unnecessary (void) ctx from VAO code.

ctx is always used, even on release builds.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Kenneth Graunke 2014-02-01 22:04:13 -08:00
parent 4323b92479
commit 595bcf38a6

View file

@ -117,7 +117,6 @@ _mesa_new_vao(struct gl_context *ctx, GLuint name)
void
_mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
{
(void) ctx;
unbind_array_object_vbos(ctx, obj);
_mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
_glthread_DESTROY_MUTEX(obj->Mutex);