mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-06 07:18:17 +02:00
nvk: Ensure we have nvkmd before shader upload
This is to allow us later to create a VkDevice without having to touch the kernel for VkDevice objects without VkQueues used for things like shader compilation. Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35804>
This commit is contained in:
parent
49db51e5ff
commit
5945d42d3b
1 changed files with 14 additions and 10 deletions
|
|
@ -909,10 +909,12 @@ nvk_compile_shader(struct nvk_device *dev,
|
|||
return result;
|
||||
}
|
||||
|
||||
result = nvk_shader_upload(dev, shader);
|
||||
if (result != VK_SUCCESS) {
|
||||
nvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
|
||||
return result;
|
||||
if (dev->nvkmd) {
|
||||
result = nvk_shader_upload(dev, shader);
|
||||
if (result != VK_SUCCESS) {
|
||||
nvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (info->stage == MESA_SHADER_FRAGMENT) {
|
||||
|
|
@ -923,7 +925,7 @@ nvk_compile_shader(struct nvk_device *dev,
|
|||
}
|
||||
}
|
||||
|
||||
if (info->stage != MESA_SHADER_COMPUTE) {
|
||||
if (info->stage != MESA_SHADER_COMPUTE && dev->nvkmd) {
|
||||
result = nvk_shader_fill_push(dev, shader, pAllocator);
|
||||
if (result != VK_SUCCESS) {
|
||||
nvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
|
||||
|
|
@ -1062,13 +1064,15 @@ nvk_deserialize_shader(struct vk_device *vk_dev,
|
|||
return vk_error(dev, VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT);
|
||||
}
|
||||
|
||||
result = nvk_shader_upload(dev, shader);
|
||||
if (result != VK_SUCCESS) {
|
||||
nvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
|
||||
return result;
|
||||
if (dev->nvkmd) {
|
||||
result = nvk_shader_upload(dev, shader);
|
||||
if (result != VK_SUCCESS) {
|
||||
nvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (info.stage != MESA_SHADER_COMPUTE) {
|
||||
if (info.stage != MESA_SHADER_COMPUTE && dev->nvkmd) {
|
||||
result = nvk_shader_fill_push(dev, shader, pAllocator);
|
||||
if (result != VK_SUCCESS) {
|
||||
nvk_shader_destroy(&dev->vk, &shader->vk, pAllocator);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue