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v3d: Mark DIRTY_ZSA if disable_ez is changed from FS.
We need to update the CFG_BITS packet if the early_fragment_test status changed vs previous draw call. But we don't need to update it every time the FS is changed, we only need to update it when disable_ez value is different from previous FS. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36352>
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928c9c618d
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2 changed files with 5 additions and 2 deletions
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@ -720,6 +720,10 @@ v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode)
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old_fs->prog_data.fs->centroid_flags) {
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v3d->dirty |= V3D_DIRTY_CENTROID_FLAGS;
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}
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if (v3d->prog.fs->prog_data.fs->disable_ez !=
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old_fs->prog_data.fs->disable_ez) {
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v3d->dirty |= V3D_DIRTY_ZSA;
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}
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}
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if (old_fs && memcmp(v3d->prog.fs->prog_data.fs->input_slots,
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@ -289,8 +289,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
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if (v3d->dirty & (V3D_DIRTY_RASTERIZER |
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V3D_DIRTY_ZSA |
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V3D_DIRTY_BLEND |
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V3D_DIRTY_COMPILED_FS)) {
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V3D_DIRTY_BLEND)) {
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cl_emit(&job->bcl, CFG_BITS, config) {
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config.enable_forward_facing_primitive =
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!rasterizer_discard &&
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