missing link in the fallback chain

This commit is contained in:
Aapo Tahkola 2006-01-27 14:09:05 +00:00
parent 0fcfa1c5b0
commit 58e4aa0ec9

View file

@ -856,6 +856,11 @@ static GLboolean r300_run_tcl_render(GLcontext *ctx,
if(hw_tcl_on == GL_FALSE)
return GL_TRUE;
if (r300Fallback(ctx)) {
hw_tcl_on = GL_FALSE;
return GL_TRUE;
}
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) {
hw_tcl_on = GL_FALSE;